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  1. #11
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nedkel View Post
    If we are talking about melds, the difference between tenacity and other melds in pure damage is just 1.6-1.8%.
    As a tank you should always focus on getting highest ilvl gear, so there is not really too much of a choice if it comes to secondary stats in equipment. So you are left with melds as your choice.
    A tank in raid will on average do about 60% of the damage a DPS job is able to dish out.
    And average dps could do about 10k, multiply it by 4, add two times 6k, and effectively you are sitting at around 10-11% of contribution to the overall team dps in raid.
    How much will a 1.6% affect the raid team dps? Wel basically 0.16%
    Killing it 0.16% will virtually have zero effect on the amount of healing done to a tank, if 4% does not, then 0.16% will not be even noteciable by a parser.
    Again, even if the damage increase is miniscule, it is a damage increase and benefits the party more. In a trial environment, with half decent healers, a miniscule % of increased mitigation will not help at all. A crit on a heal will make the difference, and the way heals and fights are designed in general make it even more useless. A tanks skill, and knowledge of the fight combined with smart burst, and good damage output is a better tank. All a tank needs are it's dcd's used at correct periods.
    (5)
    Last edited by SturmChurro; 08-03-2019 at 11:42 PM.
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