Quote Originally Posted by SturmChurro View Post
A good tank can pull as high as the average dancer or red mage.

Most healing is overheal, and in a boss encounter I am dpsing most of the time as a white mage; damage is an overall better stat. In dungeons, tanks are actively doing more damage than the dps. Not to mention, in burst windows tanks can do some serious damage, specifically gunbreaker.

You either want a useless stat, or a useful stat, no matter how minuscule the increase one benefits the party more than the other.

You been partying with some bad rdms if they are doing the same dmg as tanks.

ON the main topic:


With that said DMG > Everything in ffxiv due to enrage mechanics... so whatever gives them most dmg is king. So yea DH > Tenacity due to more defense not being needed to clear where dps will be required especially earlier on when ppl have less gear and the fight is not perfected.