Quote Originally Posted by Granyala View Post
Uuh apart from role play (which I happen to like but is super rare to actually encounter) and maybe crafting/market what else is there left to form a community about?
Questing? Freeloot dungeons (deliberately neutered so "speshil snowflakes" can clear them too)?

No, the majority of the time spent is in endgame and the majority of community interactions revolve around how to defeat tough bosses.
You don't need a "community" in order to tackle FFs 24man raids. Randomly thrown together groups clearing them with ease proves that.
Community is about community.

Yes, roleplaying is a key element to an MMORPG, but community doesn't need to be about dur hur "Optimization" and "Raiding."

Back in the day we had events, we had almost an extended family

One event that we used to do in DAOC was the Market Day, when crafters would gather and, for free, churn out gear and items. No "give me 2,000,000 gil."

We could organize that here, gatherers could gather a bunch of mats, crafters could craft en masse, we could get to know each other.

We could organize a mass fate clear across the server to help especially low level characters who, more often than not, have to tack these things alone.

We could encourage open world roleplay by (gasp) roleplaying.

Heck, we could even organize events to promote charities or social awareness.

There are TONS of things a community can do other than raid and optimize.