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  1. #1
    Player
    HWalsh's Avatar
    Join Date
    Jul 2019
    Posts
    131
    Character
    Ameliana Desalian
    World
    Hyperion
    Main Class
    Paladin Lv 74
    Quote Originally Posted by Granyala View Post
    Uuh apart from role play (which I happen to like but is super rare to actually encounter) and maybe crafting/market what else is there left to form a community about?
    Questing? Freeloot dungeons (deliberately neutered so "speshil snowflakes" can clear them too)?

    No, the majority of the time spent is in endgame and the majority of community interactions revolve around how to defeat tough bosses.
    You don't need a "community" in order to tackle FFs 24man raids. Randomly thrown together groups clearing them with ease proves that.
    Community is about community.

    Yes, roleplaying is a key element to an MMORPG, but community doesn't need to be about dur hur "Optimization" and "Raiding."

    Back in the day we had events, we had almost an extended family

    One event that we used to do in DAOC was the Market Day, when crafters would gather and, for free, churn out gear and items. No "give me 2,000,000 gil."

    We could organize that here, gatherers could gather a bunch of mats, crafters could craft en masse, we could get to know each other.

    We could organize a mass fate clear across the server to help especially low level characters who, more often than not, have to tack these things alone.

    We could encourage open world roleplay by (gasp) roleplaying.

    Heck, we could even organize events to promote charities or social awareness.

    There are TONS of things a community can do other than raid and optimize.
    (0)

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HWalsh View Post
    Community is about community.
    Yes, roleplaying is a key element to an MMORPG, but community doesn't need to be about dur hur "Optimization" and "Raiding."
    Back in the day we had events, we had almost an extended family
    One event that we used to do in DAOC was the Market Day, when crafters would gather and, for free, churn out gear and items. No "give me 2,000,000 gil."
    We could organize that here, gatherers could gather a bunch of mats, crafters could craft en masse, we could get to know each other.
    We could organize a mass fate clear across the server to help especially low level characters who, more often than not, have to tack these things alone.
    We could encourage open world roleplay by (gasp) roleplaying.
    Heck, we could even organize events to promote charities or social awareness.
    There are TONS of things a community can do other than raid and optimize.
    I think in order for sth like that to form, the game must force the players in some way.
    RPGs of eld were often quite solo unfriendly. Sure, you could start out alone but quickly ended up at a point where you needed other players. Also there were no automated buttons that grouped you up and tossed you into the content. You actually had to talk to people to make it happen. I remember spending HOURS in search for a tank in order to do a low level dungeon back in TBC WoW. If you misbehaved and had a rep, no one would invite you etc.
    Part of that was cool (server community, you knew people). another part of that was super annoying (no quick "I'm in a mood for a dungeon run").

    Parsers are not the limiting factor here. The game being designed as a solo activity up until you reach the big raids is.
    Why bother talking to anyone if you can do everything solo? Endgame optimization and strategy is basically the only thing left where you sort of need the input of others in order to succeed and that's why you see communities for that aspect.
    (4)
    Last edited by Granyala; 08-03-2019 at 12:53 AM.