Yup, as I said before, if you want to maximise your output, go for the damage stat melds, it will not reduce your mitigation in any significant number. And then again, if you want to meld tenacity where it can be melded, that won't significantly reduce your DPS either. Just make sure you have the right amount of skillspeed if you're a GNB or DRK.
Each expansion I kind of hope substats get tweaked so they're actually stronger as you stack them. For four, it's linear, so your largest gains are when you have less.Yup, as I said before, if you want to maximise your output, go for the damage stat melds, it will not reduce your mitigation in any significant number. And then again, if you want to meld tenacity where it can be melded, that won't significantly reduce your DPS either. Just make sure you have the right amount of skillspeed if you're a GNB or DRK.
For one, it's geometric scaling but you can't get enough for it to hit the points where it gets stupid (Haste) and for most jobs it just causes problems.
And lastly, Critical's double scaling just means it's somewhere in the middle.
I think if you stack one to the detriment of others, you should get a better deal out of it. Tenacity and Piety could use a quick retuning as well. If you want to be the ironwall or the healer who can handle everything going wrong, I think that should be a viable gearing choice. Everyone can still be the '1337 dps tank' but aiming to be the durable tank shouldn't be the downside, or rather, non-choice it is right now. I think stats should matter, rather than just being able to blindly up iLevel and be fine.
But its already increasing mitigation and healing, with all three combined tenacity gives the most out of all stats.Each expansion I kind of hope substats get tweaked so they're actually stronger as you stack them. For four, it's linear, so your largest gains are when you have less.
For one, it's geometric scaling but you can't get enough for it to hit the points where it gets stupid (Haste) and for most jobs it just causes problems.
And lastly, Critical's double scaling just means it's somewhere in the middle.
I think if you stack one to the detriment of others, you should get a better deal out of it. Tenacity and Piety could use a quick retuning as well. If you want to be the ironwall or the healer who can handle everything going wrong, I think that should be a viable gearing choice. Everyone can still be the '1337 dps tank' but aiming to be the durable tank shouldn't be the downside, or rather, non-choice it is right now. I think stats should matter, rather than just being able to blindly up iLevel and be fine.
Its just that it wont increase the damage directly but will affect a healer that is healing us from damage.
Tank taking for example 10k dps, mitigates it to 9550 damage with all tenacity melds, receiving it for 5 seconds means tank with tenacity melds will take 47.75k damage, and 50k without it.
A healer will have to heal him from this damage, if both healers used the same move to heal us for 50k, a healer healing tenacity tank will heal him for 52.25k.
That means tenacity tank will be 4.5k HP more efficient than a regular tank, increasing his total mitigation by 9%.
This is actually a lot, and will have an effect on the healers, especially in dungeons.
Thats of course assuming tenacity actually works on healing from the healers and is not only increasing self healing.
Wrong. Tenacity only increases the amount of healing you do to yourself or another. It does not change incoming heals from another source. So melding it to increase the amount of healing received from a healer is pointless.But its already increasing mitigation and healing, with all three combined tenacity gives the most out of all stats.
Its just that it wont increase the damage directly but will affect a healer that is healing us from damage.
Tank taking for example 10k dps, mitigates it to 9550 damage with all tenacity melds, receiving it for 5 seconds means tank with tenacity melds will take 47.75k damage, and 50k without it.
A healer will have to heal him from this damage, if both healers used the same move to heal us for 50k, a healer healing tenacity tank will heal him for 52.25k.
That means tenacity tank will be 4.5k HP more efficient than a regular tank, increasing his total mitigation by 9%.
This is actually a lot, and will have an effect on the healers, especially in dungeons.
Thats of course assuming tenacity actually works on healing from the healers and is not only increasing self healing.
The thing is, i havent seen anyone actually test it in this expansion.
In game description says about about hp restored and only that, does not specify what hp restore it really means.
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