so switching out my 418 gear for 440 i lose over 60 tenacity. the gear id the forgiven's gauntlets of fending and swapping for ronkan gauntlets of fending...![]()
so switching out my 418 gear for 440 i lose over 60 tenacity. the gear id the forgiven's gauntlets of fending and swapping for ronkan gauntlets of fending...![]()
Tenacity is kind of a dead stat anyway. The less of it you have, the better.




You will gain 113 defense and magic defense when you switch to the 440 gauntlets.
And you can simply meld materia to cap out tenacity at 260 on them. Just run two leveling roulettes with tank bonus and you have that materia.
I really don't see any issue here.
Last edited by Tint; 07-30-2019 at 07:37 AM.

Tenacity ia a bad stat anyway, you're not really losing anything.
This just isn't true. Tenacity is the jack of all trades stat. Sure it doesn't make a HUGE impact, but that's because it...can't. If it increased all of the stats it affects by too large of an amount, it'd be kind of broken. I personally meld it because I've always a more defense-focused player and I love having the extra mitigation.
Have tanked hundreds of Ex primals ( mainly Suzaku, Seiryu, Inno, Titania, and Lakshmi) while they were all relevant and have had nothing less of great results from having the extra mitigation.
I won't tell anybody how to meld though since we all have (I hope) our own unique playstyles, but this misconception that Tenacity is worthless needs to stop...


Except it kinda is...it's not parry levels of bad but it's still far from optimal unless you're pushing world first progression and have it stacked through the roof. It will always fall behind any other secondary.
Crit > Comfy SkS > Det > Ten (WAR)
Direct Hit > Determination > Critical Hit > Tenacity (PLD)
Comfy SkS > DH > Det > Crit > Ten (GNB/DRK)
It is if you focus only on damage.Except it kinda is...it's not parry levels of bad but it's still far from optimal unless you're pushing world first progression and have it stacked through the roof. It will always fall behind any other secondary.
Crit > Comfy SkS > Det > Ten (WAR)
Direct Hit > Determination > Critical Hit > Tenacity (PLD)
Comfy SkS > DH > Det > Crit > Ten (GNB/DRK)
Mitigation and damage combined are bigger number than what direct hit could give you, and bonus self healing on top of that.


Ok...and your point? Higher damage is better mitigation than anything Tenacity can offer. The faster the boss dies the less damage it does to you.
Those are some awesome mitigation numbers, right?


The difference between any of the Substats on the tanks isn't going to make such a huge difference on boss kill times. And that was when you had parry instead of Tenacity.
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