Thanks for that, was the first time using this sheet and did so in a hurry and didn't even notice that for the 'damage increase' number to work how I thought it would the numbers would have had to be the other way around....whoops!You are reading that wrong btw. The damage increase is higher for the Tenacity BY 2.65%. Direct Hit doesn't add a flat modifier to your overall damage, just the 25% increase when it procs. The DPS increase from Direct Hit is greater, but not the flat damage.
The DPS difference between the two being compared is less than 1% in favor of Direct Hit.
((7401.35-7328.81)/7328.81)*100%= .98979...% damage difference.Your math is definitely right!
To the people extolling the virtues of tenacity: Please stop spreading false information. It is not, has not been, and will not be the go-to stat for tanks doing /any/ type of content until such time as SE decides to tweak it to be competitive with the more offensively oriented secondaries. No, not even for progression purposes. DPS is indeed everything in this game. Healers are expected to DPS whenever possible, just as tanks are expected to pull acceptable numbers at all times. That is the nature of FFXIV. Attempting to play a tank any other way is in fact a disservice to everyone you party with.


98% of your damage comes from playing the job right.To the people extolling the virtues of tenacity: Please stop spreading false information. It is not, has not been, and will not be the go-to stat for tanks doing /any/ type of content until such time as SE decides to tweak it to be competitive with the more offensively oriented secondaries. No, not even for progression purposes. DPS is indeed everything in this game. Healers are expected to DPS whenever possible, just as tanks are expected to pull acceptable numbers at all times. That is the nature of FFXIV. Attempting to play a tank any other way is in fact a disservice to everyone you party with.
Meld whatever you want.
The difference is so minor that in the end it doesn't even matter. I find it funny how ppl go apeshit over someone wanting to meld Tenacity, like its this big catastrophe. Yes its less dps (ever so slightly nothing that will change anything) and yes you take less damage, regardless what you may assume that this part doesn't matter it certainly doesn't hurt either when the penalty is not larger than it is.
Personally I'm pentamelding Tenacity for savage progression because A) it helps the healers slightly when you actually have 10% permanent dmg reduction, and B) its dirt cheap to meld so win/win. Once I'm getting savage upgrades I'm not gonna meld Tenacity onto them but for the pentamelded gear, why the heck not. It's not like you will fail the fight over the tank doing 150 less dps than they could with different melds, and to be honest, no-one gives a damn about first clear dps as long as the boss dies. But on the flipside i have survived plenty times where i would have died without it.
This damage first mentality that ppl seem so obsessed over is really all in your heads.

Nevermind which materia but, I don't understand when people make this argument about one materia being cheaper.
I have never paid for a single VIII materia and I have about a dozen+ VIII tenacity AND direct hit materia via quests, drops, and those little clusters from tank in need leveling and alliance roulettes.
How is it you all need to buy materia for your melds?
Because pentamelding obviously.Nevermind which materia but, I don't understand when people make this argument about one materia being cheaper.
I have never paid for a single VIII materia and I have about a dozen+ VIII tenacity AND direct hit materia via quests, drops, and those little clusters from tank in need leveling and alliance roulettes.
How is it you all need to buy materia for your melds?

GNB doesn't want SkS it messes with your rotation and timers for syncing up No Mercy and Sonic Break. DRK sure for 5 BS under Delirium but DH is best for both.Except it kinda is...it's not parry levels of bad but it's still far from optimal unless you're pushing world first progression and have it stacked through the roof. It will always fall behind any other secondary.
Crit > Comfy SkS > Det > Ten (WAR)
Direct Hit > Determination > Critical Hit > Tenacity (PLD)
Comfy SkS > DH > Det > Crit > Ten (GNB/DRK)


Not true. GNB needs Sks to comfortably fit 9 GCD'd during your NM window. You may not need to meld it, but you DO need a certain ammount to get the most out of a 20% damage buff skill, which at the end of the day will vastly out weigh any ammount of crit or DH you meld.
I see what you're saying though - Too much SkS and Sonic break will come off cooldown a little before No mercy. So what though? Just hold on to it for a few seconds while you wait for NM to catch up, nobody is forcing you to use it right away.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)


But you don't understand.Not true. GNB needs Sks to comfortably fit 9 GCD'd during your NM window. You may not need to meld it, but you DO need a certain ammount to get the most out of a 20% damage buff skill, which at the end of the day will vastly out weigh any ammount of crit or DH you meld.
I see what you're saying though - Too much SkS and Sonic break will come off cooldown a little before No mercy. So what though? Just hold on to it for a few seconds while you wait for NM to catch up, nobody is forcing you to use it right away.
If things don't line up perfectly then the job is UNPLAYABLE.


But you don't need ANY SkS to fit 9 GCDs inside of No Mercy. Just time it at the very end of your GCD. You can do it with almost 2.5 GCD. It's been shown in the balance discord with 2.47 GCD and 100 ping. GNB really has no reasons to meld SkS. Just go full ham on the other stats.Not true. GNB needs Sks to comfortably fit 9 GCD'd during your NM window. You may not need to meld it, but you DO need a certain ammount to get the most out of a 20% damage buff skill, which at the end of the day will vastly out weigh any ammount of crit or DH you meld.
I see what you're saying though - Too much SkS and Sonic break will come off cooldown a little before No mercy. So what though? Just hold on to it for a few seconds while you wait for NM to catch up, nobody is forcing you to use it right away.
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Your math is definitely right!

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