Thanks for that, was the first time using this sheet and did so in a hurry and didn't even notice that for the 'damage increase' number to work how I thought it would the numbers would have had to be the other way around....whoops!You are reading that wrong btw. The damage increase is higher for the Tenacity BY 2.65%. Direct Hit doesn't add a flat modifier to your overall damage, just the 25% increase when it procs. The DPS increase from Direct Hit is greater, but not the flat damage.
The DPS difference between the two being compared is less than 1% in favor of Direct Hit.
((7401.35-7328.81)/7328.81)*100%= .98979...% damage difference.Your math is definitely right!
But its already increasing mitigation and healing, with all three combined tenacity gives the most out of all stats.Each expansion I kind of hope substats get tweaked so they're actually stronger as you stack them. For four, it's linear, so your largest gains are when you have less.
For one, it's geometric scaling but you can't get enough for it to hit the points where it gets stupid (Haste) and for most jobs it just causes problems.
And lastly, Critical's double scaling just means it's somewhere in the middle.
I think if you stack one to the detriment of others, you should get a better deal out of it. Tenacity and Piety could use a quick retuning as well. If you want to be the ironwall or the healer who can handle everything going wrong, I think that should be a viable gearing choice. Everyone can still be the '1337 dps tank' but aiming to be the durable tank shouldn't be the downside, or rather, non-choice it is right now. I think stats should matter, rather than just being able to blindly up iLevel and be fine.
Its just that it wont increase the damage directly but will affect a healer that is healing us from damage.
Tank taking for example 10k dps, mitigates it to 9550 damage with all tenacity melds, receiving it for 5 seconds means tank with tenacity melds will take 47.75k damage, and 50k without it.
A healer will have to heal him from this damage, if both healers used the same move to heal us for 50k, a healer healing tenacity tank will heal him for 52.25k.
That means tenacity tank will be 4.5k HP more efficient than a regular tank, increasing his total mitigation by 9%.
This is actually a lot, and will have an effect on the healers, especially in dungeons.
Thats of course assuming tenacity actually works on healing from the healers and is not only increasing self healing.


Wrong. Tenacity only increases the amount of healing you do to yourself or another. It does not change incoming heals from another source. So melding it to increase the amount of healing received from a healer is pointless.But its already increasing mitigation and healing, with all three combined tenacity gives the most out of all stats.
Its just that it wont increase the damage directly but will affect a healer that is healing us from damage.
Tank taking for example 10k dps, mitigates it to 9550 damage with all tenacity melds, receiving it for 5 seconds means tank with tenacity melds will take 47.75k damage, and 50k without it.
A healer will have to heal him from this damage, if both healers used the same move to heal us for 50k, a healer healing tenacity tank will heal him for 52.25k.
That means tenacity tank will be 4.5k HP more efficient than a regular tank, increasing his total mitigation by 9%.
This is actually a lot, and will have an effect on the healers, especially in dungeons.
Thats of course assuming tenacity actually works on healing from the healers and is not only increasing self healing.
The thing is, i havent seen anyone actually test it in this expansion.
In game description says about about hp restored and only that, does not specify what hp restore it really means.


To the people extolling the virtues of tenacity: Please stop spreading false information. It is not, has not been, and will not be the go-to stat for tanks doing /any/ type of content until such time as SE decides to tweak it to be competitive with the more offensively oriented secondaries. No, not even for progression purposes. DPS is indeed everything in this game. Healers are expected to DPS whenever possible, just as tanks are expected to pull acceptable numbers at all times. That is the nature of FFXIV. Attempting to play a tank any other way is in fact a disservice to everyone you party with.


98% of your damage comes from playing the job right.To the people extolling the virtues of tenacity: Please stop spreading false information. It is not, has not been, and will not be the go-to stat for tanks doing /any/ type of content until such time as SE decides to tweak it to be competitive with the more offensively oriented secondaries. No, not even for progression purposes. DPS is indeed everything in this game. Healers are expected to DPS whenever possible, just as tanks are expected to pull acceptable numbers at all times. That is the nature of FFXIV. Attempting to play a tank any other way is in fact a disservice to everyone you party with.
Meld whatever you want.
The difference is so minor that in the end it doesn't even matter. I find it funny how ppl go apeshit over someone wanting to meld Tenacity, like its this big catastrophe. Yes its less dps (ever so slightly nothing that will change anything) and yes you take less damage, regardless what you may assume that this part doesn't matter it certainly doesn't hurt either when the penalty is not larger than it is.
Personally I'm pentamelding Tenacity for savage progression because A) it helps the healers slightly when you actually have 10% permanent dmg reduction, and B) its dirt cheap to meld so win/win. Once I'm getting savage upgrades I'm not gonna meld Tenacity onto them but for the pentamelded gear, why the heck not. It's not like you will fail the fight over the tank doing 150 less dps than they could with different melds, and to be honest, no-one gives a damn about first clear dps as long as the boss dies. But on the flipside i have survived plenty times where i would have died without it.
This damage first mentality that ppl seem so obsessed over is really all in your heads.

Nevermind which materia but, I don't understand when people make this argument about one materia being cheaper.
I have never paid for a single VIII materia and I have about a dozen+ VIII tenacity AND direct hit materia via quests, drops, and those little clusters from tank in need leveling and alliance roulettes.
How is it you all need to buy materia for your melds?
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Your math is definitely right!

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