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Thread: tank gear

  1. #31
    Player
    Taika's Avatar
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    Mar 2011
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    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Typhoria View Post
    You are reading that wrong btw. The damage increase is higher for the Tenacity BY 2.65%. Direct Hit doesn't add a flat modifier to your overall damage, just the 25% increase when it procs. The DPS increase from Direct Hit is greater, but not the flat damage.

    The DPS difference between the two being compared is less than 1% in favor of Direct Hit.

    ((7401.35-7328.81)/7328.81)*100%= .98979...% damage difference.
    Thanks for that, was the first time using this sheet and did so in a hurry and didn't even notice that for the 'damage increase' number to work how I thought it would the numbers would have had to be the other way around....whoops! Your math is definitely right!
    (1)

  2. #32
    Player
    Nedkel's Avatar
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    Dec 2017
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    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Kabooa View Post
    Each expansion I kind of hope substats get tweaked so they're actually stronger as you stack them. For four, it's linear, so your largest gains are when you have less.

    For one, it's geometric scaling but you can't get enough for it to hit the points where it gets stupid (Haste) and for most jobs it just causes problems.

    And lastly, Critical's double scaling just means it's somewhere in the middle.

    I think if you stack one to the detriment of others, you should get a better deal out of it. Tenacity and Piety could use a quick retuning as well. If you want to be the ironwall or the healer who can handle everything going wrong, I think that should be a viable gearing choice. Everyone can still be the '1337 dps tank' but aiming to be the durable tank shouldn't be the downside, or rather, non-choice it is right now. I think stats should matter, rather than just being able to blindly up iLevel and be fine.
    But its already increasing mitigation and healing, with all three combined tenacity gives the most out of all stats.
    Its just that it wont increase the damage directly but will affect a healer that is healing us from damage.

    Tank taking for example 10k dps, mitigates it to 9550 damage with all tenacity melds, receiving it for 5 seconds means tank with tenacity melds will take 47.75k damage, and 50k without it.
    A healer will have to heal him from this damage, if both healers used the same move to heal us for 50k, a healer healing tenacity tank will heal him for 52.25k.
    That means tenacity tank will be 4.5k HP more efficient than a regular tank, increasing his total mitigation by 9%.
    This is actually a lot, and will have an effect on the healers, especially in dungeons.
    Thats of course assuming tenacity actually works on healing from the healers and is not only increasing self healing.
    (0)

  3. #33
    Player
    Tyrial's Avatar
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    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nedkel View Post
    But its already increasing mitigation and healing, with all three combined tenacity gives the most out of all stats.
    Its just that it wont increase the damage directly but will affect a healer that is healing us from damage.

    Tank taking for example 10k dps, mitigates it to 9550 damage with all tenacity melds, receiving it for 5 seconds means tank with tenacity melds will take 47.75k damage, and 50k without it.
    A healer will have to heal him from this damage, if both healers used the same move to heal us for 50k, a healer healing tenacity tank will heal him for 52.25k.
    That means tenacity tank will be 4.5k HP more efficient than a regular tank, increasing his total mitigation by 9%.
    This is actually a lot, and will have an effect on the healers, especially in dungeons.
    Thats of course assuming tenacity actually works on healing from the healers and is not only increasing self healing.
    Wrong. Tenacity only increases the amount of healing you do to yourself or another. It does not change incoming heals from another source. So melding it to increase the amount of healing received from a healer is pointless.
    (3)

  4. #34
    Player
    Nedkel's Avatar
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    Dec 2017
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    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Tyrial View Post
    Wrong. Tenacity only increases the amount of healing you do to yourself or another. It does not change incoming heals from another source. So melding it to increase the amount of healing received from a healer is pointless.
    The thing is, i havent seen anyone actually test it in this expansion.
    In game description says about about hp restored and only that, does not specify what hp restore it really means.
    (0)

  5. #35
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nedkel View Post
    The thing is, i havent seen anyone actually test it in this expansion.
    In game description says about about hp restored and only that, does not specify what hp restore it really means.
    Already been tested after expansion dropped.
    (3)

  6. #36
    Player
    Absimiliard's Avatar
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    Jul 2014
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    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    To the people extolling the virtues of tenacity: Please stop spreading false information. It is not, has not been, and will not be the go-to stat for tanks doing /any/ type of content until such time as SE decides to tweak it to be competitive with the more offensively oriented secondaries. No, not even for progression purposes. DPS is indeed everything in this game. Healers are expected to DPS whenever possible, just as tanks are expected to pull acceptable numbers at all times. That is the nature of FFXIV. Attempting to play a tank any other way is in fact a disservice to everyone you party with.
    (4)

  7. #37
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Absimiliard View Post
    To the people extolling the virtues of tenacity: Please stop spreading false information. It is not, has not been, and will not be the go-to stat for tanks doing /any/ type of content until such time as SE decides to tweak it to be competitive with the more offensively oriented secondaries. No, not even for progression purposes. DPS is indeed everything in this game. Healers are expected to DPS whenever possible, just as tanks are expected to pull acceptable numbers at all times. That is the nature of FFXIV. Attempting to play a tank any other way is in fact a disservice to everyone you party with.
    98% of your damage comes from playing the job right.

    Meld whatever you want.
    (3)

  8. #38
    Player
    Thela's Avatar
    Join Date
    Aug 2014
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    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    The difference is so minor that in the end it doesn't even matter. I find it funny how ppl go apeshit over someone wanting to meld Tenacity, like its this big catastrophe. Yes its less dps (ever so slightly nothing that will change anything) and yes you take less damage, regardless what you may assume that this part doesn't matter it certainly doesn't hurt either when the penalty is not larger than it is.

    Personally I'm pentamelding Tenacity for savage progression because A) it helps the healers slightly when you actually have 10% permanent dmg reduction, and B) its dirt cheap to meld so win/win. Once I'm getting savage upgrades I'm not gonna meld Tenacity onto them but for the pentamelded gear, why the heck not. It's not like you will fail the fight over the tank doing 150 less dps than they could with different melds, and to be honest, no-one gives a damn about first clear dps as long as the boss dies. But on the flipside i have survived plenty times where i would have died without it.

    This damage first mentality that ppl seem so obsessed over is really all in your heads.
    (2)

  9. #39
    Player
    Dynia's Avatar
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    Jun 2017
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    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Absimiliard View Post
    Tenacity is kind of a dead stat anyway. The less of it you have, the better.
    I can totally disagree with you ...
    (2)

  10. #40
    Player
    IntrovertAnt's Avatar
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    Mar 2017
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    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Thela View Post
    B) its dirt cheap to meld so win/win. Once I'm getting savage upgrades I'm not gonna meld Tenacity onto them but for the pentamelded gear, why the heck not.
    Nevermind which materia but, I don't understand when people make this argument about one materia being cheaper.

    I have never paid for a single VIII materia and I have about a dozen+ VIII tenacity AND direct hit materia via quests, drops, and those little clusters from tank in need leveling and alliance roulettes.

    How is it you all need to buy materia for your melds?
    (0)

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