Keep in mind that being able to fit nine GCDs inside the No Mercy window is only part of the equation. You will run into problems if your timers start to drift.But you don't need ANY SkS to fit 9 GCDs inside of No Mercy. Just time it at the very end of your GCD. You can do it with almost 2.5 GCD. It's been shown in the balance discord with 2.47 GCD and 100 ping. GNB really has no reasons to meld SkS. Just go full ham on the other stats.


I often struggle to get 9 GCD's in my NM with 2.42 GCD cooldown, even when i use NM in the last third of the GCD timer. Just because its possible doesn't make it effective - if you cant do it EVERY TIME then melding SkS would of benefited you more than melding anything else. If your assumption was held in a vacuum where everyone played perfectly all the time on every single fight then you'd be right, but nobody is perfect, and nobody will ALWAYS be able to fit 9 GCD's in a 2.46 window. Doing that every time literally demands perfection in every way.But you don't need ANY SkS to fit 9 GCDs inside of No Mercy. Just time it at the very end of your GCD. You can do it with almost 2.5 GCD. It's been shown in the balance discord with 2.47 GCD and 100 ping. GNB really has no reasons to meld SkS. Just go full ham on the other stats.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

TL;DL I went into E1S with 2700+ Tenacity on DRK(because I need to be legitimate about my DRK complaints) and as a casual who wants to get into Savage as a tank, Tenacity stat REALLY needs to be buffed to make it worth investing in that isn't "budget stat" because Tenacity is like a lot people say, a dead stat... Like how DRK is a dead tank...
DRK is honestly far from being a dead tank. It comes in third for DPS when provided certain raid buffs, but its performance even when denied optimal conditions is still within five percent of the top performer. DRK is currently a welcome participant in raids - with or without the jobs it needs to perform optimally - due to just how strong TBN is. Dark Missionary is also a very welcome buff, though GNB has an ability that does the same thing. At any rate, you'll find that DRK can make up for the damage it doesn't deal with the damage it doesn't take. Odds are we'll see a bit less use once everything is on farm, but I don't see anybody benching their DRK this time around. Tank balance is excellent this time around.TL;DL I went into E1S with 2700+ Tenacity on DRK(because I need to be legitimate about my DRK complaints) and as a casual who wants to get into Savage as a tank, Tenacity stat REALLY needs to be buffed to make it worth investing in that isn't "budget stat" because Tenacity is like a lot people say, a dead stat... Like how DRK is a dead tank...
As for tenacity... Well, you've kinda got the right of it. It would probably have been a decent enough stat if tanks in this game were expected to focus more on survival than DPS, but such is not the case. We really are just blue DPS.
Here let me fix your comment for you. "Like how WAR is a dead tank"TL;DL I went into E1S with 2700+ Tenacity on DRK(because I need to be legitimate about my DRK complaints) and as a casual who wants to get into Savage as a tank, Tenacity stat REALLY needs to be buffed to make it worth investing in that isn't "budget stat" because Tenacity is like a lot people say, a dead stat... Like how DRK is a dead tank...
Right now WAR is the least played tank and really only bring holmgang to the table. Im not a fan of Nascent flash as an OT move becasue the healing is cut by 50% that you would be healing for your MT that is getting slapped, you might heal... 1 auto attack and some change with it. The one good fight WAR is in right now is Leviathan. Holmgang 1st/3rd TB, likely share 4th. Since Leviathan auto's both tanks Nascent becomes good sustain if used well to help healers focus on mechanics/dps. Its not earthshattering but its enough to warrent WAR in that fight...
All other fights, just don't bring WAR. The downtime in 1 makes it feels worse than the other tanks as they all can hit multiple targets in 1 and in 2... I haven't noticed many WARs yet able to break 7k (might just be me though from experience) while on PLD I can hit almost 8k with only 450 gear and one DMG down.
Now onto tenacity... I would say tenacity should only be considered if you plan on doing Ultimate progression. Any tiny bit of mitigation may impact the difference between a wipe and a close call, but that's Ultimate. Savage... just bring DET if you can't meld DH for some reason. (Isn't BiS for all the tanks going to be crit once we hit 470?)
I suggest you take a gander at FFlogs. WAR's DPS is fine in every fight thus far. DRK really only beats it when it has access to the correct raid buffs. The two are kinda sharing the third and fourth DPS slots insofar as tanks at the moment, swapping depending on raid comp. Its durability is also fine. WAR is fully viable in every encounter.Here let me fix your comment for you. "Like how WAR is a dead tank"
Right now WAR is the least played tank and really only bring holmgang to the table. Im not a fan of Nascent flash as an OT move becasue the healing is cut by 50% that you would be healing for your MT that is getting slapped, you might heal... 1 auto attack and some change with it. The one good fight WAR is in right now is Leviathan. Holmgang 1st/3rd TB, likely share 4th. Since Leviathan auto's both tanks Nascent becomes good sustain if used well to help healers focus on mechanics/dps. Its not earthshattering but its enough to warrent WAR in that fight...
All other fights, just don't bring WAR. The downtime in 1 makes it feels worse than the other tanks as they all can hit multiple targets in 1 and in 2... I haven't noticed many WARs yet able to break 7k (might just be me though from experience) while on PLD I can hit almost 8k with only 450 gear and one DMG down.
Tenacity is just not needed because of encounter design. Boss autos do basically nothing and as long as you execute mechanics correctly, you will have no problem clearing any encounter that you meet the ilevel requirement for. Tanks in particular will simply never be in danger to party mechanics due to the flat 20% DR and large health pool. The only thing that threatens you is a buster, which you have a billion cooldowns for.
Damage on the other hand is critical in savage content. Enrage timers are tight and squeezing out every digit of dps you can is important to clearing.
Until they redesign bosses to threaten tanks outside of tankbusters, tenacity will be the obsolete stat. At most you can stack it if you just want to spam roulettes with huge pulls.
Tell that to Eden raids.Tenacity is just not needed because of encounter design. Boss autos do basically nothing and as long as you execute mechanics correctly, you will have no problem clearing any encounter that you meet the ilevel requirement for. Tanks in particular will simply never be in danger to party mechanics due to the flat 20% DR and large health pool. The only thing that threatens you is a buster, which you have a billion cooldowns for.
Damage on the other hand is critical in savage content. Enrage timers are tight and squeezing out every digit of dps you can is important to clearing.
Until they redesign bosses to threaten tanks outside of tankbusters, tenacity will be the obsolete stat. At most you can stack it if you just want to spam roulettes with huge pulls.
New!Titan would like a word with you about autos doing next to nothing. Even the harder hitting autos of current savage content isn't enough to make tenacity a desirable stat, though. As you say, the damage is just too important. Personally I wouldn't even consider tenacity worth stacking for safety in mass pulling in roulettes either. 'bout the only time I would suggest that someone try using it is for bleeding edge progression where they're probably tackling fights well before their gear is up to the task. It might save your behind then, but it's never worth having otherwise.Tenacity is just not needed because of encounter design. Boss autos do basically nothing and as long as you execute mechanics correctly, you will have no problem clearing any encounter that you meet the ilevel requirement for. Tanks in particular will simply never be in danger to party mechanics due to the flat 20% DR and large health pool. The only thing that threatens you is a buster, which you have a billion cooldowns for.
Damage on the other hand is critical in savage content. Enrage timers are tight and squeezing out every digit of dps you can is important to clearing.
Until they redesign bosses to threaten tanks outside of tankbusters, tenacity will be the obsolete stat. At most you can stack it if you just want to spam roulettes with huge pulls.
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