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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Vidu View Post
    With this bolded part you somehow managed to make your suggestion worse... seriously? Now you're putting the burden for making up for subpar DPS on the healers who are suddenly faced with "You better heal this up quickly or its a wipe after all because the dps in your group was to bad, better make up for it!"
    No... just no.

    You get the reward for being good enough at the overall fight, that means following the mechanics while dishing out enough damage. What you are asking for is a participation reward, because the difficulty of Savage fights is a combination of more complexe mechanics and higher dps-requirement. If you cant bring that to the table, stay away from it.
    I also suggest that this damage to be mitigatable with other things as well.
    Tanks LB or various tank abilities may come in place as essential along with healers ability to heal it all.

    What i am asking for is not a participation reward, you wont get through it if you are not good enough anyway.
    Its increasing the amount of rewards per week for good players, and let the lesser ones get something too instead of failing it and never coming back, because he/she is stuck at savage raiding and cant progress with gear anymore, making savage raiding more accessible for PuGs or groups of random mediocore people who want to do it. Those rewards are just a gear used on pve, why is everyone losing their mind if someone worse than them get a chance to get it too? It is fair enough that someone good will be able to get it twice a week, and someone worse get a chance to get it one, both parties progress, people who have no clue to play the game will not progress anyway.

    This is the point of my suggestion, to make it more rewarding for good ones, and possible to make anything out of it for average ones.
    (0)
    Last edited by Nedkel; 08-01-2019 at 08:35 PM.

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Nedkel View Post
    I also suggest that this damage to be mitigatable with other things as well.
    Tanks LB or various tank abilities may come in place as essential along with healers ability to heal it all.

    What i am asking for is not a participation reward, you wont get through it if you are not good enough anyway.
    Its increasing the amount of rewards per week for good players, and let the lesser ones get something too instead of failing it and never coming back, because he/she is stuck at savage raiding and cant progress with gear anymore, making savage raiding more accessible for PuGs or groups of random mediocore people who want to do it. Those rewards are just a gear used on pve, why is everyone losing their mind if someone worse than them get a chance to get it too? It is fair enough that someone good will be able to get it twice a week, and someone worse get a chance to get it one, both parties progress, people who have no clue to play the game will not progress anyway.

    This is the point of my suggestion, to make it more rewarding for good ones, and possible to make anything out of it for average ones.
    My bad. You're putting the burden on the healers and tanks because the dps failed to deliver.

    And the reason(s) that at least I'm against this are:
    - You're basically asking for a nerf in disguise. A nerf on the most challenging content in the game, we dont need that.
    - You're saying yourself that people who arent "good enough" wont get through it - so you're putting a certain "bar" for everyone to pass in place already, so what would change? That the bar is lower now? Why shouldnt people amount to the current challenge though?
    - Your suggestion is not to reward good players, its to carry the bad ones. If you want to reward good players, then lets put something in that rewards you for a crazy-speedkill that you'll get when you beat the thing 2 minutes before enrage hits! That would be rewarding good players.
    - DPS-checks are the main mechanic to hold DPS accountable. During the whole fight the main burden falls on tanks and healers to ensure that there is no wipe by keeping everyone and/or themself alive. The DPS-check(s) are what places the burden on dps aswell. Your own suggestion highlights that by saying how tanks and healers would have to make up for hitting the soft enrage. A dps needs to learn their rotation just as much as a tank needs to learn proper cooldown-use, so...
    - The reward is not only gear, its also the victory itself and that victory should be earned by mastering both your job and the fight.
    - The gear is only relevant for those who are raiding, you can do everything else in the game without it (if you're good enough you can do Savage without it!). You dont need this gear, but if you want it - earn it. We have so, so many alternative ways of gearing up for 90% of the content, make use of those. Tomestone-gear is the progression way for everyone who cant or doesnt want to raid.

    Not everything in this game needs to be accessible by everyone. Some things should require more dedication and better rewards for that dedication, Savage is one of them. You shouldnt clear the most difficult content in the game if you cant deal with mechanics and your rotation at the same time - or if you dont know your rotation to begin with. And other jobs shouldnt have to make up for your shortcoming or suffer a penalty, because you couldnt bother to learn how to play your job. At a certain point the game should just tell you "You shall not pass until you learn how to play properly!" - Savage is a pretty damn late point for that already.
    (3)

  3. #3
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Nedkel View Post
    What i am asking for is not a participation reward, you wont get through it if you are not good enough anyway.
    Its increasing the amount of rewards per week for good players, and let the lesser ones get something too instead of failing it and never coming back [...]
    This is the point of my suggestion, to make it more rewarding for good ones, and possible to make anything out of it for average ones.
    that is what a participation reward is.
    (3)