Quote Originally Posted by Jandor View Post
DPS check is a requirement, without it you may as well not bring any DPS, especially to progression.

Just stack up on tanks and healers and slowly but surely brute force your way through the mechanics.
You are correct that there absolutely should be a DPS requirement to prevent that kind of situation, but that doesn't mean the fight should be built entirely around a DPS check. Hard enrages are the DPS requirement, the point where if you don't have the dps to kill it before this time, it's an instant wipe. This doesn't need to be strict however, merely just something that is in place to prevent people stacking tanks and healers.

Soft enrages, meanwhile, are the intended end point of the fight, where a mechanic becomes gradually stronger over the course of the fight, and eventually becomes an overwhelming resource drain. Could that mechanic be cheesed through with excessive healing and mitigation? Yes, but then you'd be hard pressed to beat the hard enrage. Soft enrages are intended to be a skill check for healers and tanks. The better they are, the further they can push the soft enrage.

We don't have that. We have DPS checks galore, but not so much healing and tanking checks. Or even mechanical skill checks, really, at least not beyond "Don't stand in the things we don't want you to stand in" and "Stand in the things we want you to stand in"