A-FUCKIN-MEN!
your group fails it means the whole group failed. not just a few select individual
No... this would make PF even more toxic. Why? Because now a bad player directly impacts their loot instead of just their parse on a third party website. That Samurai pulling 3k DPS who just cost you a second coffer for the week? I can only imagine the vitriol spewed at him; none of it PG. People would also be far more inclined to wipe than clear without loot.Here is the thing.
DPS check right now is straight forward, you dont hit it you fail and you start again.
How about if instead of failing a dps check you still get your reward, however if you manage to get the dps check you will be eligible to claim another reward for the week, making it two for people with good performance and one for casuals.
The moment of the dps check, the big bang however should still deal a significant amount of damage, about 95% of the HP (calculated by dealing flat damage, so we will be able to mitigate it) of everyone that still will be a punishment but if the team survives it and defeat the boss they will get rewarded.
If they wont kill the boss in the next few minutes then there will be a final check where everybody dies, so really bad team will still lose and mediocore ones will be able to progress.
That way we could make highest ilvl gear more accessible to everyone, veterans still happy and probably less toxicity around the hardest content of the game.
In the end, why should people be rewarded for failing? Missing a DPS check means you weren't good enough. Go back and practice until you are. The tier already becomes easier through tomestone gear. We don't need Savage gifting out participation trophies.
Last edited by ForteNightshade; 08-01-2019 at 08:33 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
No, absolutely not.
I'd be fine with removing party based DPS checks on one condition, they become personal DPS checks instead. At the end of the Battle, if you can't clear your own DPS check, you get no loot at all. This way, even if the party does end up carrying someone through some content by some miracle, they get no free lunch.
Bahamut turn 2 has a soft enrage...I generally prefer FF14 raid bosses to WoW raid bosses, but this is one thing WoW does better. Whether it be via available safe space getting smaller and smaller, or some source of constant raidwide damage getting bigger and bigger, many fights are usually "over" long before any hard enrage kicks in, yet at the same time offers a little leeway that allows the truly skilled and daring to potentially last a little bit longer than many others would and potentially get the kill. The only boss I can think of like this in FF14 is a dungeon boss, the last boss in Amaurot. Even when all the little platforms are gone it's actually possible to survive the Apokalypsis with excellent play.
Alternate lose conditions would also work, such as with Azshara in WoW, who will go around attempting to break the locks of an old god prison, and it's instant wipe if they all break. Because of this sometimes sacrificing someone to repair a lock as much as possible, will buy the group much needef time to finish her off.
There are many ways of designing boss wipe conditions. They don't all need to be DPS centric
If you take too long, the final sphere constantly does raid damage from that point on instead of the normal mechanics....
But...
The healers are so powerful that it's possible to intentionally go for thr enrage strat...
It was common to just wait until the timer ran out to engage the final sphere and just power through the raid damage with heal spam.
And this was doable back in at least 2014. (Quick google search came up with a reddit post from then)
While I agree this is a bad idea, this is definitely not why. First of all, it's completely irrelevant to this game - the game is not designed specifically for children and it doesn't matter what it "teaches" or "prepares" anyone for.Participation awards are one of the many things wrong with society these days. Life isn't going to just give you everything you want. If you're bad at something, life won't give you some money and a pat on the head and send you off. Life will let you know you're bad. Life will punch you in the gut, take everything of worth from you, and leave you sitting in a bath full of ice with one of your kidneys missing. Participation awards do nothing to prepare children for the harsh reality of life, and we don't need any of that junk here.
But more importantly, the very idea that "participation awards are bad" is a distraction from the actual problems of society, mostly repeated by the same idiots who think that <insert generation name here> don't have whatever they think their made-up generation had. Real life does in fact hand out rewards to people who put in no effort to achieve them, and poops all over people who work hard all their lives, and does the opposite and everything in between. Real life is not about rewards for hard work, it is unfair and often random. Giving out participation awards doesn't prepare anyone for anything, but neither does the most fair achievement-based rewarding anyone could ever come up with.
So yeah, FFXIV shouldn't give out things to everyone without achieving something. It should reward achievement specifically because it is a video game where you can make it do that, and not like real life at all.
Last edited by Tsukino; 08-01-2019 at 09:43 AM.
Nope. Absolutely not. Conversely, I think we need tighter DPS checks in dungeons and story mode stuff too. Shadowbringers does seem to more mechanically challenging even at a casual level from what I'm seeing, which I'm glad for. But I still think more can be done. Let's push them higher. I'd also introduce tighter ilevel checks too, so you can only go up to 10 ilevel (20 at a push) above the minimum itemlevel before it syncs down. That'll stop overgearing somewhat as well. Keep the challenge there.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
your greatest dream came true you made the dps check.I'd be fine with removing party based DPS checks on one condition, they become personal DPS checks instead. At the end of the Battle, if you can't clear your own DPS check, you get no loot at all. This way, even if the party does end up carrying someone through some content by some miracle, they get no free lunch.
https://www.youtube.com/watch?v=S9Z3X4F3WuM
Last edited by DonovanLifeweaver; 08-01-2019 at 09:56 AM.
This does not seem like a great idea. Like others have stated, a change in gameplay or mechanics would be welcome, but not just handing out rewards for failing the goal, even if they are lesser rewards. Everything in this game is a DPS race, everything. Even dungeons are a DPS race, although a much more lenient and easy one. Something that would change that would be great, but with the current design there doesn't seem to be much room for change.
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