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  1. #1
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kleeya View Post
    Irony aside when i see the numbers of healers who keep dpsing instead of rezzing or healing when needed, i have a hard time believing that bringing personnal parsers to even more healers is not gonna have any bad consequences. Well, at least with the last combat changes we have not anymore the problem of tanks losing aggro to dps more.
    Honestly, as someone coming from WoW which features(d)? a "pure healer" approach:
    I think that is less a problem of parsers and more of a problem with how absurdly obsessed the FF-XIV community is with healers DPS.

    I'm all for filling downtime etc but at times I find the fact that healers seem to define themselves by being a green 1 button mashing DPS a wee bit disturbing.

    If it were up to me, I'd still shift the design towards even more healing and less downtime because, if you ask me: there is nothing more boring than mashing the glare button +100x during a boss pull b/c the boss can't seem to be arsed to do some damage to the raid.
    (3)

  2. #2
    Player
    Thamorian's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    412
    Character
    Luna Sol
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Granyala View Post
    Honestly, as someone coming from WoW which features(d)? a "pure healer" approach:
    I think that is less a problem of parsers and more of a problem with how absurdly obsessed the FF-XIV community is with healers DPS.

    I'm all for filling downtime etc but at times I find the fact that healers seem to define themselves by being a green 1 button mashing DPS a wee bit disturbing.

    If it were up to me, I'd still shift the design towards even more healing and less downtime because, if you ask me: there is nothing more boring than mashing the glare button +100x during a boss pull b/c the boss can't seem to be arsed to do some damage to the raid.
    FFXIV community is obsessed with healers doing DPS because all fights are predictable where there is a lot of down time where heals simply are not needed. SE says they want healers to be more heal focused but then we are given dungeons where healers don't need to heal half the time. All the fights are scripted so once you learn the fight ,you know whats coming next with the most randomness being boss is either gonna go with a "X" style attack or a "+" style attack.
    (1)
    Looking to join a Free Company on Gilgamesh? Come check Beastmode out! Mists Ward 1 Plot 15!
    http://forum.square-enix.com/ffxiv/threads/369259-Gilgamesh-Beastmode-FC-Always-Welcoming-New-Members
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  3. #3
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Thamorian View Post
    FFXIV community is obsessed with healers doing DPS because all fights are predictable where there is a lot of down time where heals simply are not needed. SE says they want healers to be more heal focused but then we are given dungeons where healers don't need to heal half the time. All the fights are scripted so once you learn the fight ,you know whats coming next with the most randomness being boss is either gonna go with a "X" style attack or a "+" style attack.
    I found these dungeons pretty challenging when i was doing them for the first time.
    Of course it will put you to sleep once you get 440 ilvl and more, its the matter of a stats and itemisation design and not dungeons themselves.
    You cant have item level scaling and dungeons being a challenge for everyone. Make them harder and people will complain these are too hard because they cant go through them with under 440 ilvl.
    Either that or they will sync everything, taking away any meanings of getting better gear.

    Its the fundamental flaw of the mmorpgs we play, most of them.

    Quote Originally Posted by Granyala View Post
    @Nedkel: as someone that played WoW for 10 years w/o any DPS parser related issues (barring my poor Core2Duo being overtaxed by recount way back when ) I tend to disagree. Then again, my experience running random raids are severely limited, b/c I can't be arsed to progress the same boss with a different troupe each week, so take that into account.
    I have never been dissed b/c of my performance in dungeons or LFR (barring herp-a-derping due to brainlag but you don't need a parser for that^^).

    Normal mode / dungeons do not have enrages, so parsers are only there for funsies. people fussing over crappy DPS in freelot content are ... well... chuckle worthy. To put it politely.
    I started WoW completely new in 2018 on december, got to 110 lvl something and tried to run dungeons with my monk tank.
    I was being told my dps is "dip s***" that i am a noob and should play hello kitty online, also being kicked a lot of times, i has been kicked for being a "first timer" also. Tried playing DPS monk, it was the same. ASked why i didnt have a heirloom gear and etc.
    Never again.
    (0)
    Last edited by Nedkel; 08-01-2019 at 12:28 AM.

  4. #4
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nedkel View Post
    I started WoW completely new in 2018 on december, got to 110 lvl something and tried to run dungeons with my monk tank.
    I was being told my dps is "dip s***" that i am a noob and should play hello kitty online, also being kicked a lot of times, i has been kicked for being a "first timer" also. Tried playing DPS monk, it was the same. ASked why i didnt have a heirloom gear and etc.
    Never again.
    Yikes. Sorry to hear that.
    I've never seen anybody get dissed over not having heirlooms in leveling content. ESP not a new player since they are intended for alt characters. O_O
    Guess assholes will be assholes.

    Quote Originally Posted by Sylve View Post
    Ironically, the one AST I ran with … Also treated me as a Heal bot and never even used Earthly Star. Just spammed Malefic.
    Hmm wouldn't work with me... because I am the heal bot. I enjoy pushing HPS more than DPS so usually my co healer gets to play Glare/Malefic/Broil bot.
    Unless he is of a similar mindset... then we see how much overheal we can push and have a chuckle.

    I'm with you on the fact that a parser won't spur impromptu improvement. They are there to pinpoint issues and encourage thought about possible solutions. That takes time and often a lot of practice / unlearning of bad habits etc. Nothing you can do within 2-3 tries of a boss.
    (1)
    Last edited by Granyala; 08-01-2019 at 02:33 AM.

  5. #5
    Player
    Zsplash's Avatar
    Join Date
    Mar 2019
    Posts
    72
    Character
    Dizzy Fox
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Thamorian View Post
    FFXIV community is obsessed with healers doing DPS because all fights are predictable where there is a lot of down time where heals simply are not needed. SE says they want healers to be more heal focused but then we are given dungeons where healers don't need to heal half the time. All the fights are scripted so once you learn the fight ,you know whats coming next with the most randomness being boss is either gonna go with a "X" style attack or a "+" style attack.
    yes that's a whole gameplay mechanic issue/boss development issue. Healing is too easy, mechanics work like clockwork and there's very little consistent dmg requiring healing that hits everyone typically. Raises being infinite also promote a sloppy replay of the same old requirement of "one hit kill" mechanics since 1.x primals.

    You'd think at some point SE might realize their own healer gameplay including CDs and how mana regeneration works is limiting their development. Or try to develop a true raid above 8 players that isn't just for catch-up gear. Instead it's the same old formula, just like they still include dps check mechanics yet refuse to add addon functionality to the game. There's no reason for it other than that they probably can't, don't know how to or don't want to. Toxicity is just an excuse to throw out there, ffxiv is plenty toxic at times and usually none of it even has to do with the DPS, plus SE already knows everyone can use them so...
    (1)
    Last edited by Zsplash; 08-01-2019 at 12:42 AM.

  6. #6
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Granyala View Post
    Honestly, as someone coming from WoW which features(d)? a "pure healer" approach:
    I think that is less a problem of parsers and more of a problem with how absurdly obsessed the FF-XIV community is with healers DPS.

    I'm all for filling downtime etc but at times I find the fact that healers seem to define themselves by being a green 1 button mashing DPS a wee bit disturbing.

    If it were up to me, I'd still shift the design towards even more healing and less downtime because, if you ask me: there is nothing more boring than mashing the glare button +100x during a boss pull b/c the boss can't seem to be arsed to do some damage to the raid.
    After doing E1N 7 times for boots and getting Glare Mages every time (Kudos the one SCH I got who actually healed with me), I ran an experiment on the 8th. I would simply not heal for the first 10~ seconds of the fight while doing cards and see how the co healer reacted.
    Then I raised the Main Tank. The co healer never noticed the dead Tank.
    So yeah, experiment success. That was basically the theme across all my runs tonight excluding a great WHM partner on the one E4N I ran to get my last drop.
    The co-healer WHM would ALWAYS just go balls to the wall DPS and ignore any actual healing requirements outside of dropping a Medica II when party damage happened.
    Ironically, the one AST I ran with … Also treated me as a Heal bot and never even used Earthly Star. Just spammed Malefic.

    Honestly, I want party busters to get randomized cooldowns on use. Break away from the clockwork nature of it and force people to heal more. Its kind of why we're in the party in the first place.

    On the topic of parsers, I don't trust this community as a whole to understand the numbers presented in them. As such, I don't trust them to have a ToS legal version with which to misunderstand and attack others over.

    As to the guy who mentioned the 30% Innocence EX Enrage, a parser wasn't required to discover that everyone except the Healers were objectively failing at their jobs.

    Parsers are great tools for groups to analyze performances AFTER the completion of a raid session. What they are objectively useless for is helping an individual better themselves within the raid session.
    Its only after analyzing the metrics of the entire session that you begin to formulate improvements to your play.

    A built in parser will be used incorrectly by all but those experienced in reading the information. Even if it was just personal, everyone will be told to provide their performance for scrutiny by the party leader. Before and after the run.
    I have fond memories of being asked by many a PuG Raid Leader "whats your HPS" when offering to heal back in BC era WoW …
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