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  1. #1
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by LunarEmerald View Post
    Not to mention it's been stated that developers already have in-game parser. It's how they balance things. The parser is just inaccessible by us.
    Like I mention earlier I believe, it is the extra manpower require to deal with the possible increase conflict and report when it become official. It is a lot more resource for very little reward for SE. Furthermore, it is literally like shooting themsevle in the foot situation for SE. When a tool can be misuse, it is gonna be misuse
    (0)

  2. #2
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Misutoraru View Post
    Like I mention earlier I believe, it is the extra manpower require to deal with the possible increase conflict and report when it become official. It is a lot more resource for very little reward for SE. Furthermore, it is literally like shooting themsevle in the foot situation for SE. When a tool can be misuse, it is gonna be misuse
    I think it's paranoia to not even allow personal parsers. YoshiP has addressed this. He doesn't want to add them because he fears others will force people into telling them their parse. Which is pretty ridiculous.
    (1)

  3. #3
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    And this is why parsing will remain a 3rd party thing LOL
    (0)

  4. #4
    Player Caitsithhh's Avatar
    Join Date
    Dec 2016
    Posts
    294
    Character
    Junji Lucilfer
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by LunarEmerald View Post
    I think it's paranoia to not even allow personal parsers. YoshiP has addressed this. He doesn't want to add them because he fears others will force people into telling them their parse. Which is pretty ridiculous.
    Exactly!!!! Unless in savage or speed clears nobody gives af....
    (2)

  5. #5
    Player
    Demetri_Delethorn's Avatar
    Join Date
    May 2014
    Location
    Eulmore
    Posts
    214
    Character
    Limited Edition
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    You are not obligated to reply nor stalk me. Please cease in doing so. I stand by all I have said, and will not be swayed otherwise. This thread is a different conversation, one in which I should be permitted to explain my stance on without being harassed by others from another topic.
    (0)
    Last edited by Demetri_Delethorn; 07-31-2019 at 05:51 PM.
    ______________________________________________

    WHM Main - WAR Secondary
    Why do people come up with arbitrary and fake complaints to fuel problems that don't exist?

  6. #6
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,183
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    "Hey SE, can we have parsers please ? It will not bring any toxicity in the game !"

    *Immediatly start on the official forums a several pages long quote war about someone underperforming, using nice terms like "rekt" and "liar"* XD

    Irony aside when i see the numbers of healers who keep dpsing instead of rezzing or healing when needed, i have a hard time believing that bringing personnal parsers to even more healers is not gonna have any bad consequences. Well, at least with the last combat changes we have not anymore the problem of tanks losing aggro to dps more.
    (4)

  7. #7
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kleeya View Post
    Irony aside when i see the numbers of healers who keep dpsing instead of rezzing or healing when needed, i have a hard time believing that bringing personnal parsers to even more healers is not gonna have any bad consequences. Well, at least with the last combat changes we have not anymore the problem of tanks losing aggro to dps more.
    When someone is dead weight, and the healer decides not to res them as soon as they die, that's not on the healer. Honestly, I don't get why healers are blamed when someone dies to avoidable damage, or when the healer is doing damage instead of keeping people at 100% health. People don't need to be topped off.
    (6)

  8. #8
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kleeya View Post
    Irony aside when i see the numbers of healers who keep dpsing instead of rezzing or healing when needed, i have a hard time believing that bringing personnal parsers to even more healers is not gonna have any bad consequences. Well, at least with the last combat changes we have not anymore the problem of tanks losing aggro to dps more.
    Honestly, as someone coming from WoW which features(d)? a "pure healer" approach:
    I think that is less a problem of parsers and more of a problem with how absurdly obsessed the FF-XIV community is with healers DPS.

    I'm all for filling downtime etc but at times I find the fact that healers seem to define themselves by being a green 1 button mashing DPS a wee bit disturbing.

    If it were up to me, I'd still shift the design towards even more healing and less downtime because, if you ask me: there is nothing more boring than mashing the glare button +100x during a boss pull b/c the boss can't seem to be arsed to do some damage to the raid.
    (3)

  9. #9
    Player
    Thamorian's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    412
    Character
    Luna Sol
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Granyala View Post
    Honestly, as someone coming from WoW which features(d)? a "pure healer" approach:
    I think that is less a problem of parsers and more of a problem with how absurdly obsessed the FF-XIV community is with healers DPS.

    I'm all for filling downtime etc but at times I find the fact that healers seem to define themselves by being a green 1 button mashing DPS a wee bit disturbing.

    If it were up to me, I'd still shift the design towards even more healing and less downtime because, if you ask me: there is nothing more boring than mashing the glare button +100x during a boss pull b/c the boss can't seem to be arsed to do some damage to the raid.
    FFXIV community is obsessed with healers doing DPS because all fights are predictable where there is a lot of down time where heals simply are not needed. SE says they want healers to be more heal focused but then we are given dungeons where healers don't need to heal half the time. All the fights are scripted so once you learn the fight ,you know whats coming next with the most randomness being boss is either gonna go with a "X" style attack or a "+" style attack.
    (1)
    Looking to join a Free Company on Gilgamesh? Come check Beastmode out! Mists Ward 1 Plot 15!
    http://forum.square-enix.com/ffxiv/threads/369259-Gilgamesh-Beastmode-FC-Always-Welcoming-New-Members
    Beastmode Discord: https://discord.gg/wSVS4V7

  10. #10
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Thamorian View Post
    FFXIV community is obsessed with healers doing DPS because all fights are predictable where there is a lot of down time where heals simply are not needed. SE says they want healers to be more heal focused but then we are given dungeons where healers don't need to heal half the time. All the fights are scripted so once you learn the fight ,you know whats coming next with the most randomness being boss is either gonna go with a "X" style attack or a "+" style attack.
    I found these dungeons pretty challenging when i was doing them for the first time.
    Of course it will put you to sleep once you get 440 ilvl and more, its the matter of a stats and itemisation design and not dungeons themselves.
    You cant have item level scaling and dungeons being a challenge for everyone. Make them harder and people will complain these are too hard because they cant go through them with under 440 ilvl.
    Either that or they will sync everything, taking away any meanings of getting better gear.

    Its the fundamental flaw of the mmorpgs we play, most of them.

    Quote Originally Posted by Granyala View Post
    @Nedkel: as someone that played WoW for 10 years w/o any DPS parser related issues (barring my poor Core2Duo being overtaxed by recount way back when ) I tend to disagree. Then again, my experience running random raids are severely limited, b/c I can't be arsed to progress the same boss with a different troupe each week, so take that into account.
    I have never been dissed b/c of my performance in dungeons or LFR (barring herp-a-derping due to brainlag but you don't need a parser for that^^).

    Normal mode / dungeons do not have enrages, so parsers are only there for funsies. people fussing over crappy DPS in freelot content are ... well... chuckle worthy. To put it politely.
    I started WoW completely new in 2018 on december, got to 110 lvl something and tried to run dungeons with my monk tank.
    I was being told my dps is "dip s***" that i am a noob and should play hello kitty online, also being kicked a lot of times, i has been kicked for being a "first timer" also. Tried playing DPS monk, it was the same. ASked why i didnt have a heirloom gear and etc.
    Never again.
    (0)
    Last edited by Nedkel; 08-01-2019 at 12:28 AM.

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