Quote Originally Posted by Zfz View Post
I feel that the real reason they gimp RDM dps this much is to maintain the BLM population. There's no denying that many players choose their main based primarily on the dps potential. If RDM is even within 10% of the BLM potential, then it's mobility, simple rotation and utility will probably win over too many BLM players. At the top end you will still have skilled BLM players, but the rest will be pulled towards RDM too strongly.

So it isn't just a utility tax, but also a population control tax, which is sad.

I haven't had a chance to level my BLM to 80, but perhaps the only solution is to continue to make QoL improvements and simplifying or streamlining the BLM rotation so that a significant dps advantage is no longer needed for people to keep playing BLM. I for one was one of those who gave up the BLM for RDM due to the much better gameplay, when the RDM was released.

Perhaps the devs laid down the rule that BLM must significantly outperform the RDM due to the early days of the RDM, and didn't revisit this rule when making improvements to the BLM, resulting in a artificial dps gap that could no longer be justified.
The earth isn't flat.