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  1. #11
    Player
    MaelleRiou's Avatar
    Join Date
    Nov 2018
    Posts
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astrologian Lv 90
    I feel like a situational utility that can be used, but has a drawback for using it is good. Red mage is being double penalized for it though. They have reduced damage outright and then if they make use of Raise they run out of mana and their damage suffers even further.

    So, I'd prefer seeing red mage damage increased with mana staying similar to now. That way if you're using Raise, your damage is lower because of it rather than your damage just always being lower because Raise exists.
    (1)

  2. #12
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    I feel like raise should be taken away from SMN/RDM and give them both a damage utility buff to compensate. Perhaps give contagion back for caster synergy (2-tanks, 2-healers, SMN/BLM, 1-melee, 1-ranged physical). Improve embolden a bit for RDM by maybe removing the damage fall off but reducing its up-time a little to compensate and shore up both of their damage potency numbers if needed. I know quite a few RDM/SMN who would love to get rid of raise. No reason they should suffer as much.
    (1)

  3. #13
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I wouldn't like having verraise taken away. I just think it should have a cd so the developers don't penalize red mage so hard for having it.
    (0)

  4. #14
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Well, it seems the mana issue got resolved now, or at least there was a huge improvement by lowering the MP cost of all (i think) single target spells by 100.
    (1)

  5. #15
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LunarEmerald View Post
    I wouldn't like having verraise taken away. I just think it should have a cd so the developers don't penalize red mage so hard for having it.
    I actually like that idea, halve the mana cost, make it instant and give it a 1-2 min recast timer.
    (0)

    Watching forum drama be like

  6. #16
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by dinnertime View Post
    Yeah, they totally missed the mark there. I'd like to see RDM become an actual support caster with good utility but instead they decide to punish SMN into a similar place which ends up making the gap from the caster roles so large with BLM at the very top and both SMN and RDM at the bottom with nothing in between.
    Tbh RDM doesn’t need support buffs entirely.

    I can heal for 12k, I’ve saved several groups with this.

    It has a instant Rez, it’s good utility overall. (Even if In a bad spot currently)

    Emboldens a good buff for a physical dps group.

    Imho I only think.

    Our Rez should get 3 charges. Instead of upping the mana usage just limit how many times we can Rez.

    I also think readjusting mana values was pretty lazy, I’d of liked to see reprise have a mana restoring effect to it on a 3 charge bases instead. I liked the factor I had to actually look at my mana and keep maximum uptime on things to restore it.

    And the potency changes imho wasn’t enough. For how much more limited our utility is and the loss of several utility from our job roles. I’d of liked to see more potency buffs.
    (0)

  7. #17
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Drayos View Post
    Tbh RDM doesn’t need support buffs entirely.

    I can heal for 12k, I’ve saved several groups with this.

    It has a instant Rez, it’s good utility overall. (Even if In a bad spot currently)

    Emboldens a good buff for a physical dps group.

    Imho I only think.

    Our Rez should get 3 charges. Instead of upping the mana usage just limit how many times we can Rez.

    I also think readjusting mana values was pretty lazy, I’d of liked to see reprise have a mana restoring effect to it on a 3 charge bases instead. I liked the factor I had to actually look at my mana and keep maximum uptime on things to restore it.

    And the potency changes imho wasn’t enough. For how much more limited our utility is and the loss of several utility from our job roles. I’d of liked to see more potency buffs.
    The potency change was just to make enchanted reprise worth using. Now Red Mage has an attack they can use freely while moving when fleche and contre aren't available.
    (0)

  8. #18
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Drayos View Post
    Tbh RDM doesn’t need support buffs entirely.

    I can heal for 12k, I’ve saved several groups with this.

    It has a instant Rez, it’s good utility overall. (Even if In a bad spot currently)

    Emboldens a good buff for a physical dps group.

    Imho I only think.

    Our Rez should get 3 charges. Instead of upping the mana usage just limit how many times we can Rez.

    I also think readjusting mana values was pretty lazy, I’d of liked to see reprise have a mana restoring effect to it on a 3 charge bases instead. I liked the factor I had to actually look at my mana and keep maximum uptime on things to restore it.

    And the potency changes imho wasn’t enough. For how much more limited our utility is and the loss of several utility from our job roles. I’d of liked to see more potency buffs.
    Red mage just needed better mana management, and if they did that as they did with reduced costs, or by making it so melee moves restored mana, the end result was the same, except this method punishes you less severely for dying. Now lucid doesn't have to stay on cool down, meaning you should have it available if you die while learning a fight. This seems like a good thing to me.

    The reprise change was interesting, though, since now it just reduces your mana by 5 while upping the damage dealt... is the point to now use this along with the rest of our melee combo?

    Edit : I feel like a dummy.... only just today realized Enchanted Reprise is ranged. I had mistakenly assumed this was a melee skill this entire time since every other similar skill was.
    (0)
    Last edited by wereotter; 07-31-2019 at 03:55 PM.

  9. #19
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by wereotter View Post
    Red mage just needed better mana management, and if they did that as they did with reduced costs, or by making it so melee moves restored mana, the end result was the same, except this method punishes you less severely for dying. Now lucid doesn't have to stay on cool down, meaning you should have it available if you die while learning a fight. This seems like a good thing to me.

    The reprise change was interesting, though, since now it just reduces your mana by 5 while upping the damage dealt... is the point to now use this along with the rest of our melee combo?
    Reprise is ranged (I ment enchanted)

    Oh no I agree it’s what the job needed I just felt we coulda seen a more interesting way of managing mana then flat reductions.

    It does the job though I agree on that
    (1)

  10. #20
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by wereotter View Post
    Red mage just needed better mana management, and if they did that as they did with reduced costs, or by making it so melee moves restored mana, the end result was the same, except this method punishes you less severely for dying. Now lucid doesn't have to stay on cool down, meaning you should have it available if you die while learning a fight. This seems like a good thing to me.

    The reprise change was interesting, though, since now it just reduces your mana by 5 while upping the damage dealt... is the point to now use this along with the rest of our melee combo?
    Good question tbh. I wouldn’t currently know.

    But enchanted reprise is 25 yards. Not 3 like it’s base ability. So it’s possible we may weave it in more actively, (if it’s on OGCD atleast)
    (0)

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