Nope, e moulinet is still what you'll use for the 120s rotation. E reprise isn't absolute garbage tier anymore at least.Red mage just needed better mana management, and if they did that as they did with reduced costs, or by making it so melee moves restored mana, the end result was the same, except this method punishes you less severely for dying. Now lucid doesn't have to stay on cool down, meaning you should have it available if you die while learning a fight. This seems like a good thing to me.
The reprise change was interesting, though, since now it just reduces your mana by 5 while upping the damage dealt... is the point to now use this along with the rest of our melee combo?
I think e reprise is a good "utility" tool now. It's a skill you can use if you have to move around due to mechanics, since it has a good mana to potency ratio and the lost GCD isn't a factor in this scenario. It's also a good way to dump some mana if you are close to cap or close to/over 50 with manafication ready but due to mechanics you can't rush in for the melee combo at the moment (though i'm not sure if you'd be better off just normally casting in this scenario, i didn't take a look at the numbers)
Alas, how poorly timed this thread was.
Here I am trying to make a point about the tax we pay for Verraise and our place in progression comps, and with tonight's patch, I guarantee I'm gonna see plenty of responses from here-on trying to cancel the thread because "congrats, costs are down," as if that was at all the point I was trying to make.
I'll echo others and say remove Verraise from Red Mage and Summoner, and I'm glad I'm not the only to suggest this.
Make it so Healers are the only ones that can battle rez, and the cooldown of Swiftcast the same.
During raids see too many people stand in the insta-death attacks and be like "LOL whatever, rez me rdm"
From the changes from 5.05. Red Mage is now the rezmage that it was in StormBlood. Even throwing 5 raises, MP is not as concern.
I'm glad to have Verraise and I wouldn't want to see it removed but honestly I don't think it should tax our dps as much as it does BECAUSE it's not a dps utility.
Same reason why I think MCH needs a dps buff. Sure they're quite good but their only utility is Tactician which isn't a dps utility. MCH should be a bit closer to BLM & SAM.
Alas, how poorly timed this thread was.
Here I am trying to make a point about the tax we pay for Verraise and our place in progression comps, and with tonight's patch, I guarantee I'm gonna see plenty of responses from here-on trying to cancel the thread because "congrats, costs are down," as if that was at all the point I was trying to make.
Lol, not two posts later.
They fixed a symptom of the Raise tax, which was MP restrictions, but all honesty it was probably an accident that RDM had such an MP nerf. The devs are just trying to get MP costs to be easier to read at a glance ending with "00." Thats why they were adjusted to 5.0 levels. Lucid on a 1 min CD with an OGCD intensive window kit is what made MP feel so much worse, that and we had been so accustomed to refresh at a high level settings. They went on the gracious side of ending with "00" and gave RDM a huge MP buff, to the point where we can throw raises out like candy. We said "If our mp is so bad, how can we be a progression niche caster, shouldn't we limit raise to a cool down and.." Dev response: "MP BAD. WE FIX OK."
RDM overall is in a much better spot and no one can deny that, we're good at what we do again, but our overall caster identity is always going to be split until they make changes to raise. Until then we are once again, the prog-mage, which is allot better than the "Raise twice and be oom all fight"-Mage.
Last edited by Zyneste; 07-30-2019 at 11:45 PM.
Honestly I'm in the camp of abandoning the notion of utility classes vs selfish classes and say give everyone utilities and balance their dps potential to be closer. You know, have the "class performance will depend on player skill" actually be an accurate description.
~sigh~
That's not what I was saying. I still think Red Mage is punished too hard for having verraise. I would prefer it to be a charge/cd restriction if it means bringing up red mage's dps to be more competitive. But not having out MP crippled is certainly better than nothing.
Last edited by LunarEmerald; 07-31-2019 at 01:35 AM.
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