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Thread: No DRK changes?

  1. #51
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nalien View Post
    Give Dark Knight something while suffering Walking Dead (I'd actually slap the current Delirium effect on there, personally).
    That's...not a terrible idea? Desperate measures while you're about to die...maybe slap lifesteal on it as well to help us get ourselves out of the status.
    (2)

  2. #52
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Happy i still got my pounce... Though why did they have to give one to paladins <.<
    (1)
    Last edited by GrizzlyTank; 07-31-2019 at 12:26 AM.

  3. #53
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Tanks aren't over geared atm... give it time, they will be less squishy. I think they are all in a decent place.
    (0)

  4. #54
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Vallerie View Post
    That's...not a terrible idea? Desperate measures while you're about to die...maybe slap lifesteal on it as well to help us get ourselves out of the status.
    *While under the effect of Walking Dead Abyssal Drain cooldown is reset and incurs no cooldown.*
    (1)

  5. #55
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Typhoria View Post
    *While under the effect of Walking Dead Abyssal Drain cooldown is reset and incurs no cooldown.*
    Why would anyone want to make Living Dead be used instead of scraping it for an actual good invuln?!
    (0)

  6. #56
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Hash_Browns View Post
    Why would anyone want to make Living Dead be used instead of scraping it for an actual good invuln?!
    Personally I'd rather each tank bring its own flair to its selection of skills, and I'm really not sure how you can achieve that with invulnerability skills in a way that's massively different to what we already have... They could just make Hallowed Ground a Role Actions, but I want less homogenization of role skills, not more... The flavour Living Dead provides is actually appreciated, at least IMO, the issue is that it has a pretty hefty cost with... No real payoff... I'm sure many argue that it's low cooldown is the payoff for its negative effects, but I really don't think that's good enough...

    Having some bonus effect while under Walking Dead would be a great "fix" IMO, one that provides additional HP via Drain effects would be an added boon to help offset the "Heal to 100%" requirement to dispel Walking Dead... The idea behind the skill is that you've just died, but you're giving 10 seconds worth of a last stand, so let me feel like I'm giving 10 seconds worth of a last stand... You're literally Walking Dead, you should hold absolutely nothing back in that scenario and just be spamming everything in a last desperate attempt to survive... I'd much rather have flavour like that in my "Get out of Death free" skill, than a measly copy of Hallowed Ground...

    After seeing Superbolide I really don't want SE to scrap Living Dead, what we'd get in replacement would either be worse (reduce my HP to 1, then apply invulnerability? words fail me) or they'd just go the Role Action route and gut even more Job identity...

    The only other idea I've had for Living Dead, is to have it interact with Living Shadow... Probably not a cooldown reset, but having old Fray take on Walking Dead for you if you happen to pop Living Shadow while under the effect of Walking Dead? Would be a neat little bit of flavour to the Job...
    (2)
    Last edited by Nalien; 07-31-2019 at 01:45 AM.

  7. #57
    Quote Originally Posted by Nedkel View Post
    Or people who disagree with this statement does not play other tanks job, because DRK is objectively the squishest tank in the roaster. And by saying this, i am saying its performance in the hardest benchmarks which are dungeon pulls.
    Any tank is able to tank raids and bosses effectively, the difference between tank jobs is getting more visible if you put each one in front of large stack of enemies who are able to do much more damage than any raid boss could do.
    In this case, DRK besides having TBN and shadow wall and abyssal drain heal has nothing else to mitigate damage, an i am not counting 2 obvious tank roles CD's because these are not enough.
    what does PLD have that's better than DRK?
    (1)

  8. #58
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by xxvaynxx View Post
    Isn't drk better than war atm? in FFLOGs Drk's are doing great.
    I've found that most complaint posts come from people that cant math, know thier class well, or got too comfortable with how things used to be and thus remain resistant to change the other 10% are actual legitimate complaints. OPs falls under the 90%
    (1)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  9. #59
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    hey hey calm down, that can cause you get banned from the forum and you wont be able to support a DRK change, keep the forms and edit that, don't let you take you voice here.
    (1)

  10. #60
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Adventica6 View Post
    People just need to stop wasting mana for Dps and use it to time TBN better, "I'm squishY" comes from not having a clue when to use TBN, I played with a random Drk in expert and he used his skills at the proper times and he hardly took any dmg, know how to play the job before demanding sweeping changes. pld>GnB=Drk>war.
    I can see three problems here:
    The first is that "wasting mana for DPS" is a disingenuous way of putting it, as tanks are expected to push the highest numbers possible while also performing their role's primary function. As a result of this, maintaining a strong offensive burn on your MP is rather integral to playing the job effectively. To conserve MP for use exclusively on TBN would be gimping yourself intentionally - a disservice to your entire group. The only thing you hang on to is that last 3,000 MP for use of TBN. Not more and not less.

    The second problem I see here is the assumption that everyone asking for changes to DRK is an amateur. What about those that are highly skilled at the job and still consider its current design to be a problem? It isn't just the inexperienced that aren't satisfied with how it operates. Granted, TBN is pretty easy to use once you have your timing down, but that still doesn't change the fact that DRK is the only tank that has to choose between an offensive and defensive option. Worse still, TBN is going to become increasingly difficult to use correctly as gear improves. We're already at the point that some tankbusters won't even reliably break it.

    The final problem is the rather inaccurate representation of the difference in standing between tanks. GNB and PLD are in effect tied; one brings more damage, the other a tad more durable. Both have strong group utility. DRK and WAR, meanwhile, aren't quite so much in parity as some would have us believe. FFlogs? Not wholly accurate. Most of the DRKs performing well on FFlogs are barely (or not at all) using TBN, instead burning all of their MP on offense. DRK has little in the way of group utility beyond Dark Missionary, which is straight up just a worse version of Gunbreaker's Heart of Light. Dark Mind is garbage.
    (1)
    Last edited by Absimiliard; 07-31-2019 at 04:24 AM.

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