Quietus generates 500 MP under Delirium. I wouldn't say no to 900 MP on top of BW giving the 600 as well.
I won't say no to the extra 2k MP.
So with both you get a net gain of 6k up from 4k for Bloodspiller and 7.5k for 5 Quietus. Up from 5.5k.
Quietus generates 500 MP under Delirium. I wouldn't say no to 900 MP on top of BW giving the 600 as well.
I won't say no to the extra 2k MP.
So with both you get a net gain of 6k up from 4k for Bloodspiller and 7.5k for 5 Quietus. Up from 5.5k.

I like DRK. For me the most urgent change is revamp Living Dead and Delirium.
It would be neat if DRK could debuff mobs under the effect of delirium so it has its own sort of thing. Like a magic vulnerability debuff. I enjoy current DRK as is and don't feel weak or squishy or bored, delirium is just a bit underwhelming if I had to pick something.
At this point just renaming Living Dead to something else and making it an 80% damage reduction instead of an immunity would be fine with me, just do something with it already
Why is Stalwart Soul level 72 when every other tank AOE combo is at 40(???)
MP regen on Delirium and Blood Weapon could be about 200 - 300 higher per hit
Sacrifice Salted Earth for getting Scourge back and while were at it sacrifice the new Abyssal Drain to give it HP back per tick of damage
(i would say add it to our combo as a branching path but theres already enough delirium salt to be adding a PLD combo to it)
TBN - reduce to 20% and extend timer for it to break or reduce the MP cost
Half of these are probably broke af or unnecessary but QOL things i would like to see
Last edited by AstreaTrinity; 08-01-2019 at 02:46 AM.

I main both GNB and DRK. Again we use the O S...t button to cheese mechanics or if healers slow on the gun in big pulls. If a healer such as whm cant bother to bene you for you know cheeseing a mechanic why play whm lol.Thats an entirely different issue from "working as intended" Ive died to HG animation lock, still nothing like LD. Speaking of server ticks, couldnt you pop a regen before activating Superbolide? DRK has no failsafe with LD at all in this regard, youre going to die, a slow and painful death if your healer has more to deal with than keep at your bedside those 10 seconds, like raising another healer, etc. Again, on paper LD looks amazing, in practice its a suicide button most of the time, requires a level of communication the game doesnt provide, and has no interface thats easilly discernable for healers)red "shield gauge indicating health needed to survive?") and the fact that it requires this stuff to make it work is only the beginning of its issues. Same for TBN actually. It looks delicious on paper, it isnt free, it costs 1/3 of your resources which, at best is dps neutral- refunding you the mp as a voucher to use another edge or flood, or is a complete dps loss if it doesnt pop(limiting its effective use outside of mt only, ). Its kind of an unfair CD even if it is quite good. No other tanks have to make that choice they just pop the cd, no dps loss risked. Again though, good on paper, bad in practice.
Edit: Probably even with regen the ticks wouldve cancelled out, so I was probably wrong there. But not about dying to HG animation lock, these invulns can be a gamble, as far as GNB is concerned though, that is an issue you guys need to address, meanwhile, we're gonna keep addressing LD.



The argument made about this was that sure bene works fine, but that requires a whm. Theres 2 other healers though, in a way this also fits the tank invuln issue, not all are the same, its a bit harder for the other 2 healers, since they cannot bene. Any cooldown that "requires whm or die" its a bad cooldown, but i digress.
well theres 2 edges to the tbn issue. You cant do anything to reduce its mp cost for the DA or its super op, giving drk no reason to pop edge or flood but instead spam tbn.I said the same thing in Heavesward. Now it's just a war clone with a crappy invun. I fine dark real boring to play now.
Requiring you to save 3000mp for TBN is kind of dumb, every DRK is just gonna hover around 2000-3000mp, so its not really a skill thing really, why not just remove the MP cost and reduce its mitigation to 20% and use it every 25 seconds? And it procs a free abyssal drain, flood, or edge
the second issue is that its there for the "resource management" and serves little to no purpose of DS having a cost to begin with, after that.
Realistically, no DRK is going to pop TBN back to back(66.6% of your mana in 15s) unless they want to go oomp, or emergency(bad decision making) so the recast could be pushed to a longer duration, and have it cost nothing.
THAT being said the boring factor would probably increase by double, but to me it wouldnt really change the core function of the job, it would however make it even blander, but at this point to me, its already bland enough, it should just -function- better. SE want to hold our hands and make every DRK good or ok, but not great? They might as well take another step and remove that penalty from TBN. Would it change my opinion of current DRK? Absolutely not. Why? Because what can DRK actually do that any other tank cannot do as well as, if not better? Thats my core gripe with the whole design. Granted its an improvement, over being benched completely, but its just a tank. A tank that tanks, and has a big sword. Big whoop.
Last edited by ADVSS; 08-01-2019 at 01:26 PM.

Ive used aurora before popping bolide and it can still kill you if server ticks time wrong. Regen is once every 2 seconds i think. It'd be rare as hell to die from aurora plus bolide but can happen.You can pop regen on Superbolide. Could pair up a healer regen with GNB's own regen too. And it's 8 seconds of invincibility for the GNB. That's a lot of time for healer to react. And I think healers just need to let Superbolide do it's thing for 3 seconds before blowing their Ult.
LD is a 10 second window before invuln kicks in and another 10 after before insta death any healer worth their salt never has an issue. Being some one whos shared titania tethers with the OT on drk when i MT ld's one down side is never an issue with good healers.
Unnecessary. Dark Knight is in a very good state and doesn't need to be changed.

The salted earth thing might have to do with them adding a dps OGCD in the forms of flood/edge of darkness/shadow.Though the changes you proposed would make Drk feel better, you ahve to take into account how that applies to the balance of the class.
Salted Earth is underwhelming, so a small buff wouldn't be bad. But Delirium for Blood spiller to 600? would actually maybe influence the dps a little bit. Add in both buffs, and it would be quite significant, imo.
I wouldn't say it's because Salted Earth was too strong, I think its because they added new things to the table and adjusted things in general, which is why they nerfed it. Still sucks though, since I love Salted Earth.
At first when i seen how bad they gutted DRK I was a little pissed. That is until i started getting used to its new kit. TBN on a 15 second recast and the mp refund for EoS FoS makes it one of the best spamable mitigation tools in DRKs arsenal.



Living dead should not be a resource vacuum
With all the healer changes,HUGE hp pool on tanks now and lack of conv has made it even worse
It takes 2 -3 + CDs on Ast and Sch to heal Drk up to max
It doesn't even need a rework just remove the death penalty
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