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Thread: No DRK changes?

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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    My only major complaint with Dark Knight is Delirium being War-ified... Hate that change, it's not satisfying to do in the slightest... Press a button and spam the same move... Inner Release gets away with it because it becomes satisfying to have 100% Crit/Direct Hit rate, plus the animation is a hoot... Delirium lacks all of that flair...

    Other than that, my only complain is pretty much universal across all tanks; There is a distinct lack of variety in skills. Warrior bucks the trend somewhat, but when Sentinel/Shadow Wall/Nebula are literally carbon copies? Intervene/Plunge/Rough Divide are literally carbon copies? That's a problem IMO. On the flip side, the Hallowed Ground skills just have variety for the sake of variety, with essentially no interesting flair added to justify the negative effects Living Dead/Superbolide incur. Give Gunbreaker something for dumping 99.9% of its HP. Give Dark Knight something while suffering Walking Dead (I'd actually slap the current Delirium effect on there, personally).
    (3)

  2. #2
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nalien View Post
    Give Dark Knight something while suffering Walking Dead (I'd actually slap the current Delirium effect on there, personally).
    That's...not a terrible idea? Desperate measures while you're about to die...maybe slap lifesteal on it as well to help us get ourselves out of the status.
    (2)