DRK is perfect now. They should change Bloodspiller to something else during Delirium, though, as five consecutive roll animations look weird. Other than that, all good. You have GNB if you like the twitchy Dark Arts gameplay.

DRK is perfect now. They should change Bloodspiller to something else during Delirium, though, as five consecutive roll animations look weird. Other than that, all good. You have GNB if you like the twitchy Dark Arts gameplay.



Oh we dont need to worry about GNB, come 6.0, I know which "new and interesting tank with different gameplay gimmick" is getting its bumper torn off and given to the other three, since drk is pretty much done at the chop shop like completely done, which is why we got inner delirium.



Not everyone will like the job they play and love get radically change to something that is nothing like before independent of how well works, what NIN say if mudras where removed and get a kinki based gameplay instead?, what will say DRGs if blood of dragoon mechanics and his combo become dumbed down and get a wildfire mechanic instead? Or BLM removing all his MP gameplay and becoming almost like RDM? That's what happen with DRK and it's normal a lot of ppl don't like it bcs they take zero effort on keep the job unique, as a 4 years old DRK veteran this is disheartening for me, if I wanna play as WAR I pick a axe.
Dernière modification de shao32, 30/07/2019 à 21h40



Dark Knight does not need mitigation buffs. They don't need to buff Dark Mind. If they do, they will have to nerf The Blackest Night.
I don't want that. You don't want that. Really, you don't. (this is at the people proposing changes for dark mind, skimmed for the most part)
Their damage is fine, theres no real changes for them to have, because they're very tanky along side war, and have ways to mitigate damage or heal themselves. TBN and Abyssal Drain for Drk, Nascent "Im my own healer" Flash and normal CDs like Rampart or Vengeance for War.
What Drk and War have more in terms of mitigation tools, rather, more effective mitigation tools, they lose in damage. Drk and War are the weakest tanks, and are rather interchangeable in their damage. Gunbreaker and Paladin are the strongest tanks, with Gunbreaker being slightly ahead of Paladin, tmk.
Dark Knight doesn't need changes. Although I miss them being high APM to an extent, I don't want Stormblood high APM. I'd rather press EoS every 30s - 60s instead of press it every 10s like before. Just let it live and let die; the class is fine.
However, the only thing I think I'd change is Delirium. While Drk is not actually a "warrior clone", this skill sticks out like a sore thumb regardless. I would like it to feel more unique. As much as I love blood spiller, I don't love spamming it 5 times in a row, honestly.
But even then, I don't know where to start w/ Delirium getting changed, so.
Dernière modification de Vaunhause, 30/07/2019 à 21h54
And Living Dead?Dark Knight does not need mitigation buffs. They don't need to buff Dark Mind. If they do, they will have to nerf The Blackest Night.
I don't want that. You don't want that. Really, you don't. (this is at the people proposing changes for dark mind, skimmed for the most part)
Their damage is fine, theres no real changes for them to have, because they're very tanky along side war, and have ways to mitigate damage or heal themselves. TBN and Abyssal Drain for Drk, Nascent "Im my own healer" Flash and normal CDs like Rampart or Vengeance for War.
What Drk and War have more in terms of mitigation tools, rather, more effective mitigation tools, they lose in damage. Drk and War are the weakest tanks, and are rather interchangeable in their damage. Gunbreaker and Paladin are the strongest tanks, with Gunbreaker being slightly ahead of Paladin, tmk.
Dark Knight doesn't need changes. Although I miss them being high APM to an extent, I don't want Stormblood high APM. I'd rather press EoS every 30s - 60s instead of press it every 10s like before. Just let it live and let die; the class is fine.
However, the only thing I think I'd change is Delirium. While Drk is not actually a "warrior clone", this skill sticks out like a sore thumb regardless. I would like it to feel more unique. As much as I love blood spiller, I don't love spamming it 5 times in a row, honestly.
But even then, I don't know where to start w/ Delirium getting changed, so.

Yet TBN is useable every 15 seconds and is great in wall to wall pulls. You shouldnt need to use more then 1 normal cd per trash pull if your dps and healer are good.



My only major complaint with Dark Knight is Delirium being War-ified... Hate that change, it's not satisfying to do in the slightest... Press a button and spam the same move... Inner Release gets away with it because it becomes satisfying to have 100% Crit/Direct Hit rate, plus the animation is a hoot... Delirium lacks all of that flair...
Other than that, my only complain is pretty much universal across all tanks; There is a distinct lack of variety in skills. Warrior bucks the trend somewhat, but when Sentinel/Shadow Wall/Nebula are literally carbon copies? Intervene/Plunge/Rough Divide are literally carbon copies? That's a problem IMO. On the flip side, the Hallowed Ground skills just have variety for the sake of variety, with essentially no interesting flair added to justify the negative effects Living Dead/Superbolide incur. Give Gunbreaker something for dumping 99.9% of its HP. Give Dark Knight something while suffering Walking Dead (I'd actually slap the current Delirium effect on there, personally).



I mean, maybe delirium wouldnt be so bad if we had 1 or 2 more blood spenders? IDK.
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