I'm surprise Dark Warrior don't get some adjustment, I hope this mean they are gonna fix his gameplay buy highly doubt it sadly, we are not full WARs after all to deserve such necessary changes.



I'm surprise Dark Warrior don't get some adjustment, I hope this mean they are gonna fix his gameplay buy highly doubt it sadly, we are not full WARs after all to deserve such necessary changes.
Drk is fine and really fun. No need to change it, i love it how it is now.
I said the same thing in Heavesward. Now it's just a war clone with a crappy invun. I fine dark real boring to play now.
Requiring you to save 3000mp for TBN is kind of dumb, every DRK is just gonna hover around 2000-3000mp, so its not really a skill thing really, why not just remove the MP cost and reduce its mitigation to 20% and use it every 25 seconds? And it procs a free abyssal drain, flood, or edge
Last edited by IBLazORI; 07-31-2019 at 09:49 PM. Reason: a word


ya... what?
it's 25% hp your healer would have to cover otherwise.
also 1 cd? heh?
of all tank, people want DRK to change? what? shouldn't that be GNB?
DRK is easy/braindead to play yes, but function wise, its one of the class who doing well compare to others



Oh we dont need to worry about GNB, come 6.0, I know which "new and interesting tank with different gameplay gimmick" is getting its bumper torn off and given to the other three, since drk is pretty much done at the chop shop like completely done, which is why we got inner delirium.



Not everyone will like the job they play and love get radically change to something that is nothing like before independent of how well works, what NIN say if mudras where removed and get a kinki based gameplay instead?, what will say DRGs if blood of dragoon mechanics and his combo become dumbed down and get a wildfire mechanic instead? Or BLM removing all his MP gameplay and becoming almost like RDM? That's what happen with DRK and it's normal a lot of ppl don't like it bcs they take zero effort on keep the job unique, as a 4 years old DRK veteran this is disheartening for me, if I wanna play as WAR I pick a axe.
Last edited by shao32; 07-30-2019 at 09:40 PM.
DRK is perfect now. They should change Bloodspiller to something else during Delirium, though, as five consecutive roll animations look weird. Other than that, all good. You have GNB if you like the twitchy Dark Arts gameplay.

Dark Knight does not need mitigation buffs. They don't need to buff Dark Mind. If they do, they will have to nerf The Blackest Night.
I don't want that. You don't want that. Really, you don't. (this is at the people proposing changes for dark mind, skimmed for the most part)
Their damage is fine, theres no real changes for them to have, because they're very tanky along side war, and have ways to mitigate damage or heal themselves. TBN and Abyssal Drain for Drk, Nascent "Im my own healer" Flash and normal CDs like Rampart or Vengeance for War.
What Drk and War have more in terms of mitigation tools, rather, more effective mitigation tools, they lose in damage. Drk and War are the weakest tanks, and are rather interchangeable in their damage. Gunbreaker and Paladin are the strongest tanks, with Gunbreaker being slightly ahead of Paladin, tmk.
Dark Knight doesn't need changes. Although I miss them being high APM to an extent, I don't want Stormblood high APM. I'd rather press EoS every 30s - 60s instead of press it every 10s like before. Just let it live and let die; the class is fine.
However, the only thing I think I'd change is Delirium. While Drk is not actually a "warrior clone", this skill sticks out like a sore thumb regardless. I would like it to feel more unique. As much as I love blood spiller, I don't love spamming it 5 times in a row, honestly.
But even then, I don't know where to start w/ Delirium getting changed, so.
Last edited by Vaunhause; 07-30-2019 at 09:54 PM.
And Living Dead?Dark Knight does not need mitigation buffs. They don't need to buff Dark Mind. If they do, they will have to nerf The Blackest Night.
I don't want that. You don't want that. Really, you don't. (this is at the people proposing changes for dark mind, skimmed for the most part)
Their damage is fine, theres no real changes for them to have, because they're very tanky along side war, and have ways to mitigate damage or heal themselves. TBN and Abyssal Drain for Drk, Nascent "Im my own healer" Flash and normal CDs like Rampart or Vengeance for War.
What Drk and War have more in terms of mitigation tools, rather, more effective mitigation tools, they lose in damage. Drk and War are the weakest tanks, and are rather interchangeable in their damage. Gunbreaker and Paladin are the strongest tanks, with Gunbreaker being slightly ahead of Paladin, tmk.
Dark Knight doesn't need changes. Although I miss them being high APM to an extent, I don't want Stormblood high APM. I'd rather press EoS every 30s - 60s instead of press it every 10s like before. Just let it live and let die; the class is fine.
However, the only thing I think I'd change is Delirium. While Drk is not actually a "warrior clone", this skill sticks out like a sore thumb regardless. I would like it to feel more unique. As much as I love blood spiller, I don't love spamming it 5 times in a row, honestly.
But even then, I don't know where to start w/ Delirium getting changed, so.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





