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Thread: No DRK changes?

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  1. #1
    Player Giubba's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Athmas Bloedornnsyn
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by shao32 View Post
    hey hey calm down, that can cause you get banned from the forum and you wont be able to support a DRK change, keep the forms and edit that, don't let you take you voice here.
    I'm sorry you are right it actually already happened but god it infuriates me to see people spouting shit like "tank were never so perfectly balanced " which is not a lie but it's only purpose is to divert the attention over the point that is not a problem of numbers but abilities,gameplay
    (2)

  2. #2
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Absimiliard View Post
    DRK has little in the way of group utility beyond Dark Missionary, which is straight up just a worse version of Gunbreaker's Heart of Light.
    Wut. Heart of Light and Dark Missionary are identical, and The Blackest Night is much better than Heart of Stone.
    (1)

  3. #3
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    One way to get more attention to our issues it to upvote issues raised in Q and A for the developers. If you can use the quotes below to relink some questions important to dark knight and encourage those who support it to like or upvote the issue. The last time we posted on Reddit, the forums and other places we were able to upvote these issues to 300 to 500 likes and we did get a response. Thank you for reading.

    Quote Originally Posted by Lyth View Post
    If you want to see Living Dead's issues addressed, this is the thread to address it in:
    Q+A Thread

    I think there were a couple of other questions in there on the same subject, so it's worthwhile to search the thread for them. If you want to see a change, this is pretty much the best way to make sure that your feedback gets recognised. I'll update that post based off of additional viewpoints that I see.

    But yeah, this should have been fixed years ago.
    See these:

    Quote Originally Posted by Chrono_Rising View Post
    Based on the last time we upvoted a dark knight issue we did get a response so if you post in the forums or reddit, please re-link Lyth's post about living dead encouraging people to upvote it.

    Please also relink: http://forum.square-enix.com/ffxiv/t...=1#post5112508

    To bring attention to a blood weapon timing issue that has not been addressed in 5.05.

    Some members of the dark knight community may not be aware of the question and answer formats and this is a good way to have issues singled out.
    (2)

  4. #4
    Player
    kazzel120's Avatar
    Join Date
    Apr 2014
    Posts
    119
    Character
    Kamie Celesstian
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Quote Originally Posted by MagiusNecros View Post
    And Living Dead?
    Is fine how it is if your healer can't bother to use big heals to not let you die when its in all reality an O S...T button used to cheese a mechanic or not die in a bigger pull. Then maybe they shouldn't heal.

    All this talk or Superbolide being better guess half of you who don't play GNB have never seen a server tick drop a GNB to the floor because its coded to drop hp to 1 then give invuln. And believe me its rare but has killed me.
    (0)

  5. #5
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by kazzel120 View Post
    Is fine how it is if your healer can't bother to use big heals to not let you die when its in all reality an O S...T button used to cheese a mechanic or not die in a bigger pull. Then maybe they shouldn't heal.

    All this talk or Superbolide being better guess half of you who don't play GNB have never seen a server tick drop a GNB to the floor because its coded to drop hp to 1 then give invuln. And believe me its rare but has killed me.
    Thats an entirely different issue from "working as intended" Ive died to HG animation lock, still nothing like LD. Speaking of server ticks, couldnt you pop a regen before activating Superbolide? DRK has no failsafe with LD at all in this regard, youre going to die, a slow and painful death if your healer has more to deal with than keep at your bedside those 10 seconds, like raising another healer, etc. Again, on paper LD looks amazing, in practice its a suicide button most of the time, requires a level of communication the game doesnt provide, and has no interface thats easilly discernable for healers)red "shield gauge indicating health needed to survive?") and the fact that it requires this stuff to make it work is only the beginning of its issues. Same for TBN actually. It looks delicious on paper, it isnt free, it costs 1/3 of your resources which, at best is dps neutral- refunding you the mp as a voucher to use another edge or flood, or is a complete dps loss if it doesnt pop(limiting its effective use outside of mt only, ). Its kind of an unfair CD even if it is quite good. No other tanks have to make that choice they just pop the cd, no dps loss risked. Again though, good on paper, bad in practice.
    Edit: Probably even with regen the ticks wouldve cancelled out, so I was probably wrong there. But not about dying to HG animation lock, these invulns can be a gamble, as far as GNB is concerned though, that is an issue you guys need to address, meanwhile, we're gonna keep addressing LD.
    (0)
    Last edited by ADVSS; 07-31-2019 at 08:09 AM.

  6. #6
    Player
    LegolasT's Avatar
    Join Date
    Feb 2017
    Posts
    61
    Character
    Aizen Blackfyre
    World
    Siren
    Main Class
    Dark Knight Lv 80
    My question is why would SE make delirium like inner realese.... As much as I love the new DRK I can't help but think and I will say this and people will crucify me but......... Why don't people ask if SE plans to change inner realese ???
    (0)

  7. #7
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ADVSS View Post
    Thats an entirely different issue from "working as intended" Ive died to HG animation lock, still nothing like LD. Speaking of server ticks, couldnt you pop a regen before activating Superbolide? DRK has no failsafe with LD at all in this regard, youre going to die, a slow and painful death if your healer has more to deal with than keep at your bedside those 10 seconds, like raising another healer, etc. Again, on paper LD looks amazing, in practice its a suicide button most of the time, requires a level of communication the game doesnt provide, and has no interface thats easilly discernable for healers)red "shield gauge indicating health needed to survive?") and the fact that it requires this stuff to make it work is only the beginning of its issues. Same for TBN actually. It looks delicious on paper, it isnt free, it costs 1/3 of your resources which, at best is dps neutral- refunding you the mp as a voucher to use another edge or flood, or is a complete dps loss if it doesnt pop(limiting its effective use outside of mt only, ). Its kind of an unfair CD even if it is quite good. No other tanks have to make that choice they just pop the cd, no dps loss risked. Again though, good on paper, bad in practice.
    Edit: Probably even with regen the ticks wouldve cancelled out, so I was probably wrong there. But not about dying to HG animation lock, these invulns can be a gamble, as far as GNB is concerned though, that is an issue you guys need to address, meanwhile, we're gonna keep addressing LD.
    You can pop regen on Superbolide. Could pair up a healer regen with GNB's own regen too. And it's 8 seconds of invincibility for the GNB. That's a lot of time for healer to react. And I think healers just need to let Superbolide do it's thing for 3 seconds before blowing their Ult.
    (0)

  8. #8
    Player
    Talaros's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    4
    Character
    Talaros Deathreaver
    World
    Diabolos
    Main Class
    Dark Knight Lv 75
    I enjoy DRK a fair bit myself. Granted I am in no way a pro, more of a filthy casual.... What I find DRK lacks a self sustain which I thought could be helped by either a tweek to AD where it has a larger potency (closer to Wars equilibrium) but with drop off potency the more targets there are that way it becomes useful in boss fights too or I thought that an hp siphon effect could be added to Bloodweapon (I always think hp drain when I hear/see that name). Mitigation wise I feel best on DRK honestly (Still leveling all tanks so hot sure I'm qualified lol).
    (1)

  9. #9
    Player
    Otorinth's Avatar
    Join Date
    Oct 2016
    Posts
    64
    Character
    Otorinth Uzoth
    World
    Mateus
    Main Class
    Machinist Lv 90
    The only changes to DRK I'd like to see are:

    -Blackblood GCDs under Delirium increased to 600 MP from 200 MP (adding up to 3k if you hit all 5)

    -Salted Earth's Cooldown reduced by 45 seconds OR it's potency increased to 95 per tick (bringing it out to 475 total potency per cast for hitting the full duration, but still weaker than before. Apparently, Salted Earth was too strong?)

    - The "Walking Dead" portion of Living Dead altered slightly? Touchy subject.

    I'm not going to go deep into about how it "feels" to play. Most of the people talking about this have no mathematical backings on what they want changed so...gonna stay away from that can of worms and just say "I like it's gameplay and don't feel the need for major changes".
    (0)

  10. #10
    Player
    Vaunhause's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Neaoli Vaunhause
    World
    Exodus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Otorinth View Post
    The only changes to DRK I'd like to see are:

    -Blackblood GCDs under Delirium increased to 600 MP from 200 MP (adding up to 3k if you hit all 5)

    -Salted Earth's Cooldown reduced by 45 seconds OR it's potency increased to 95 per tick (bringing it out to 475 total potency per cast for hitting the full duration, but still weaker than before. Apparently, Salted Earth was too strong?)

    - The "Walking Dead" portion of Living Dead altered slightly? Touchy subject.

    I'm not going to go deep into about how it "feels" to play. Most of the people talking about this have no mathematical backings on what they want changed so...gonna stay away from that can of worms and just say "I like it's gameplay and don't feel the need for major changes".
    Though the changes you proposed would make Drk feel better, you ahve to take into account how that applies to the balance of the class.

    Salted Earth is underwhelming, so a small buff wouldn't be bad. But Delirium for Blood spiller to 600? would actually maybe influence the dps a little bit. Add in both buffs, and it would be quite significant, imo.

    I wouldn't say it's because Salted Earth was too strong, I think its because they added new things to the table and adjusted things in general, which is why they nerfed it. Still sucks though, since I love Salted Earth.
    (0)

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