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Thread: No DRK changes?

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  1. #1
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I've seen some players really struggling with Paladin job during big pulls as in the damage they take cannot be healed fast enough (idk if its because their defensive ability has been changed or it's something else), but on the other hand maybe they just needed more practice with the job.

    Hard to say.

    I've seen Warriors doing rather well actually.
    (0)

  2. #2
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    People just need to stop wasting mana for Dps and use it to time TBN better, "I'm squishY" comes from not having a clue when to use TBN, I played with a random Drk in expert and he used his skills at the proper times and he hardly took any dmg, know how to play the job before demanding sweeping changes. pld>GnB=Drk>war.
    (4)

  3. #3
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Adventica6 View Post
    People just need to stop wasting mana for Dps and use it to time TBN better, "I'm squishY" comes from not having a clue when to use TBN, I played with a random Drk in expert and he used his skills at the proper times and he hardly took any dmg, know how to play the job before demanding sweeping changes. pld>GnB=Drk>war.
    I can see three problems here:
    The first is that "wasting mana for DPS" is a disingenuous way of putting it, as tanks are expected to push the highest numbers possible while also performing their role's primary function. As a result of this, maintaining a strong offensive burn on your MP is rather integral to playing the job effectively. To conserve MP for use exclusively on TBN would be gimping yourself intentionally - a disservice to your entire group. The only thing you hang on to is that last 3,000 MP for use of TBN. Not more and not less.

    The second problem I see here is the assumption that everyone asking for changes to DRK is an amateur. What about those that are highly skilled at the job and still consider its current design to be a problem? It isn't just the inexperienced that aren't satisfied with how it operates. Granted, TBN is pretty easy to use once you have your timing down, but that still doesn't change the fact that DRK is the only tank that has to choose between an offensive and defensive option. Worse still, TBN is going to become increasingly difficult to use correctly as gear improves. We're already at the point that some tankbusters won't even reliably break it.

    The final problem is the rather inaccurate representation of the difference in standing between tanks. GNB and PLD are in effect tied; one brings more damage, the other a tad more durable. Both have strong group utility. DRK and WAR, meanwhile, aren't quite so much in parity as some would have us believe. FFlogs? Not wholly accurate. Most of the DRKs performing well on FFlogs are barely (or not at all) using TBN, instead burning all of their MP on offense. DRK has little in the way of group utility beyond Dark Missionary, which is straight up just a worse version of Gunbreaker's Heart of Light. Dark Mind is garbage.
    (1)
    Last edited by Absimiliard; 07-31-2019 at 04:24 AM.

  4. #4
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    RIP drk and nin, sad days
    (3)

  5. #5
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I agree with those saying drk is squishy in comparison.
    The 25% shield does almost no difference if you fight against big pull in dung this shield will not even last for 2 seconds, its super underwhelming and drk is left with only one deffensive cd.
    (2)

  6. #6
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I only want changes to living dead to remove the dead penalty, and only leave as a penalty the "early removal" of walking dead if healed too early. At the current state is terrible, I wonder why Living dead has a cooldown if it's mostly a waste of damage everytime healers need to heal it.
    I want delirium to be something else, or they need to change WAR Inner Release to something else, one or another needs to go.
    I would like Living shadow to have more uses of feel part of something complex, and not just a dot.

    DRK just need unique mechanics. It's really a fine Job and is doing really well, same as the other tanks.
    I would like them to do Tank damage in this order GNB>WAR=DRK>PDL.
    (1)

  7. #7
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    To be fair, when were tanks never squishy. Def cooldowns, sure, But you wont be holding off a pack of mobs for very long without a healer...well drk wont, my bad. lol
    (0)

  8. #8
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ADVSS View Post
    To be fair, when were tanks never squishy. Def cooldowns, sure, But you wont be holding off a pack of mobs for very long without a healer...well drk wont, my bad. lol
    PLD shenanigans we used to do with my personal group back in 2.0. Pretty sure that's why the walls were added in later content that constituted 'wall to wall' pulling. Before the walls it was boss to boss.
    (1)

  9. #9
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post


    Stromblood DRK and Warrior want to have a word with you.
    My healers were able to dps when i was doing my rotation, it was this powerful.
    Heck, I was doing those pulls in HW DRK, that bloodprice was pretty nice. Used to mess with friends with DP+DD too, like "You're not taking any damage. at all!"*miss miss miss miss miss* I do miss the novelty of old DRK, but even then I wish it had a burst heal like equilibrium or clemency. Probably rose tinted glasses, but it was so much more fun to play than now. To me at least.
    (1)

  10. #10
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Drk is a cool tank and is only a little bit behind Pld, a few small changes down the road in 5.1 or something and the job will be really great, you just need to have some patience, you don't get to be top tier every single time just because your a Drk.

    I've messed with my alt drk a little bit and the only time I feel bad is when I waste my mana, waste tbn, or not use my cd's at the proper times and that's fair. Drk takes some getting used to but it is far from weak.

    A really good player can do a great job with drk, a noob who spams his tbns and blows his mana on dumb things rather than pooling it for big hits is going to have a hard time with Drk.

    The reason pld is so good is because any noob can hop on it and do great, Drk actually takes a little thought to play and that's the fun part.
    (2)

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