Quote Originally Posted by Avraym View Post
We all know Final Fantasy has a formula for each expansion. The question is, is it enough to keep max level players sated.

Scottzone breaks down his thoughts in the below and articulates it better than I can:
https://www.youtube.com/watch?v=JJPGDmkb-j8

In my opinion, Shadowbringers overall is a fantastic expansion, with rich story telling, awe inspiring visuals and songs that are pieces of art. Unfortunately, once you hit max level, have acquired your extreme and tome gears - one can find themselves asking, "Is that it?".

Eden Savage is a much needed and welcomed addition, but 4 fights don't feel like enough end game content to keep a player busy. The game feels like it needs content between Eden Normal and Eden Savage.

I know new tomes are coming out in 2 weeks, but farming old content for tomes doesn't feel like enough.

In every other MMORPG I played, I never ran out of content to do at max level within less than two weeks of an expansion. There was always plenty to keep my max level busy and challenged.

Am I alone in wishing that we had more to keep our max level classes busy? I feel like the game offers so much "along the way to 80", but it just stops there and wants to level something else.

The game has grown substantially over the years and has definitely attracted more like minded people who are used to having plenty of options of end game content in its competitors.

In the interests of the games longevity and continued support of its subscribers, its a conversation worth having.

I'm interested in knowing what other players think who have experienced other MMORPGS at max level. Do you find yourself running out of things to do at max level? Obviously this excludes things like, leveling, old content etc.

If not - please provide examples of the kind of content you play at level 80 that keeps you busy.
This has been known since the game first began. The issue happens when people like that scott guy try to turn FF14 into WoW. This game's "endgame" has always been more tilted towards socializing/player made events/glamour/crafting/leveling. There was never a particularly hardcore focus on just running endgame raids even though that is something that can be done, you can tell based on the amount of it they release it is only a small portion of what is going on. Thus when you look at the game through the rosey tinted glasses of HOPING WoW got fixed so you could go back to play it, the game definitely won't measure up since WoWs only endgame focus is raiding, raiding, raiding.

TDLR socially oriented story focused MMO lacks content outside socially oriented story focused content. Surprise. This isn't WoW.