So based on this logic, we should never give raiders anything then, because they have all they need since they can access all the stuff casuals can. Who cares that the fights are mind-numbingly easy and boring outside of Savage and Ultimate, right? You guys can try to verbally twist it all you want, but at the end of the day OP asked for more difficult battle content. There are quite a few people who would love to see this added into the game. Certainly not the majority like you, but that does NOT make our opinions invalid. Stop trying to imply that they are.
Less leveling dungeons might mean they could find a way to make the leveling process more enjoyable as well. But if they never change the 5/2/2 content formula, we will never find out now will we? And for the old and repurposed content... guess where that comes from... sticking to a tried and true formula and not taking any new risks. And I truely get why they are so risk adverse on XIV, I was here for the 1.0 fiasco(there was a lot of potential which was hamstrung, due to some odd choices) But at some point, they will have to take some risks again, or some other company will capitalize on all the missed opportunities in the genre and take a large risk and succeed much like how Blizzard did with vannila WoW and transform the genre again, and by then it would be too late to recover.Okay, I am a bit impressed that you actually found something wich can be thinned out a bit o.ô; I mean the people who like to level alt jobs will not be thaat happy I guess, but they will survive it.
So less leveling dungeons? And maybe less Fates? Is that the content wich should be reduced so we can have more endgame stuff? Maybe even less overworld maps in general? I would like to see examples of stuff wich can be pruned in order to add more other stuff, because "you have so much" is a bit vague, especially when most of it is just old or repurposed content.
So based on this logic, we should never give raiders anything then, because they have all they need since they can access all the stuff casuals can. Who cares that the fights are mind-numbingly easy and boring outside of Savage and Ultimate, right? You guys can try to verbally twist it all you want, but at the end of the day OP asked for more difficult battle content. There are quite a few people who would love to see this added into the game. Certainly not the majority like you, but that does NOT make our opinions invalid. Stop trying to imply that they are.
Co sign here
Death Is Only The Beginning....
Your opinion that this game could use more difficult battle content is not invalid.So based on this logic, we should never give raiders anything then, because they have all they need since they can access all the stuff casuals can. Who cares that the fights are mind-numbingly easy and boring outside of Savage and Ultimate, right? You guys can try to verbally twist it all you want, but at the end of the day OP asked for more difficult battle content. There are quite a few people who would love to see this added into the game. Certainly not the majority like you, but that does NOT make our opinions invalid. Stop trying to imply that they are.
Your opinion that new hairstyles is something for the casual, therefore it somehow makes it only fair to have new difficult battle content is invalid. Things like new races, new hairstyles, etc. are for everyone, not just a portion of the playerbase.
Problem with that argument is it is deceptive and you could say that raiders have more content than casuals when it is only technically true. They have far less content that they care about.Your opinion that this game could use more difficult battle content is not invalid.
Your opinion that new hairstyles is something for the casual, therefore it somehow makes it only fair to have new difficult battle content is invalid. Things like new races, new hairstyles, etc. are for everyone, not just a portion of the playerbase.
Taking a look at that list, outside of hunts, I don't really partake in any of the stuff I listed. I don't care about it and I don't do it. I'll probably stop doing hunts altogether once Savage hits.
Casuals have far more content in general, and many have been talking about how they have more stuff to do than they can keep up with.lol casuals have 95% of the content? We are still talking about "Endgame PvE content", right?
Casuals have normal mode raid, 24 man raid, expert roulette, deep dungeon and the relic quest.
Hardcores have savage raid, ultimate raid and extreme trials. I would say they have the deep dungeon too, actually the bigger part of heavon on high, but there is no gear progression so it doesn't count when I understood this discussion correct.
Yeah, casuals have more content. But they don't have 95% of it.
But I get it. You say you raiders have 5% of the content and all the other people have 95%. But these other people are not only PvE casuals, they are also crafters and gatherers, I would count fishing extra, people who like the gold saucer, people who like housing, people who like PvP...
Wich of these groups do you want to tell: "Sorry, we raiders are already getting content in every major patch, but since we want more of the pie you will not get anything this expansion"?
The problem with your gameplay reflecting the story argument is that you're only looking at one angle, yes it could be argued that bosses should match their power in the story with the challenge but why doesn't X boss just knock me right off the platform? Or why don't any of the many dragons we fight just fly up and never come down? Why can I retry a fight against an enemy thet just killed me? All of those things are just as out of place as a boss being weaker when I fight them as they just were in the cutscene where they handed me my butt, but that's simply the disconnect between gameplay and narrative.
As for the dungeons, you are comparing a games launch with an expansion pack one being the core release the second being an addon. You are correct that the game had several dungeons that were not connected to the main story and some of them were a little harder then the standard ones however 3 of those you listed Cutter's Cry, Dzemael Darkhold and Aurum Vale are retooled 1.0 dungeons so a lot of the work for them was already there, they weren't made from scratch, that was how they got ARR out the door so fast, reusing as much of 1.0 as they could.
As for taking some of the story dungeons away and using them for end game that is a rather large negative change for anyone who cares little for the end game grind but enjoys the story, it may not seem like much but losing those dungeons takes a lot away from the story. Suddenly the light wardens are almost all either solo instances or cutscens, the Fauth? Also either or, you've just taken a lot of the MMO out of the story element of the game and drastically changed how they'd tell the story.
You've also negatively impacted the levelling experience as well, now people levelling their trusts or just other jobs or even their first only have 3 new dungeons to use, making them stuck running the same one for much longer, which is a big deal in a game where you can and many do and level everything on a single character.
This is really the large issue, what you've suggested is a very large change across the whole formula if it goes poorly they can't just ignore or accept it, it could have a large impact, the kind of shake up moving and adding all that around is what they did for 1.0-2.0 where the game was failing, it needed that shake up because of that failure why dose it need it now? You and others say it could make the game better, but many more like it as is, that's the problem here its a risk for no other reason than I'd like this can you try this. They are trying new content all the time just not at the expense or risk of anything else.
Why risk so much when its not only working but thriving when they've still room to try a new thing here or there? That's what you'd have to convince SE but after 1.0 I don't see them being OK with anything with any risk especially when 14 is doing so well and continues to do so.
And that's up to them. It still doesn't give anyone the right to just say certain contents/features are specifically not made for them when such is clearly not the case. Not everything is about the division between raiders and casuals. In fact, if you want to stick to the topic of this thread, it is only applicable to optional battle content. The fact that we have savage raid and extreme trial is the only place where that division matters in design.
Other types of contents/features, on the other hand, have nothing to do with that division. Some hardcore raiders may enjoy those contents and some casuals may not enjoy those contents.
Well, okay. I can also play this game. Casuals can do Savage and Ultimate too. They can play this game just like I can. You can sit at your computer/laptop and log in. If you put in more effort you can beat Savage/Ultimate. So we all have the same amount of content. It honestly sounds foolish. You know what raiders in this thread are trying to say and you're being deliberately disingenuous now.And that's up to them. It still doesn't give anyone the right to just say certain contents/features are specifically not made for them when such is clearly not the case. Not everything is about the division between raiders and casuals. In fact, if you want to stick to the topic of this thread, it is only applicable to optional battle content. The fact that we have savage raid and extreme trial is the only place where that division matters in design.
Other types of contents/features, on the other hand, have nothing to do with that division. Some hardcore raiders may enjoy those contents and some casuals may not enjoy those contents.
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