Quote Originally Posted by MaelleRiou View Post
How is that different from only having 1 physical ranged and 1 caster? Groups would just take the best job from those roles for the 1% buff and the others would be left out. Why is it ok to do that to the ranged roles, but not to melee?
If you make it so where the ranged do the same damage as the melee, there is no advantage to taking melee DPS over ranged DPS. The advantage with melee DPS is that melee DPS deal more damage than the ranged (with the exception of BLM, and BLM is honest a little broken right now). The advantages ranged have is that they are able to execute mechanics from anywhere and do not lose damage by doing so (contrast that to melee, which do lose damage for disengaging). There is and should always be a balance between the two: you should never heavily stack one over the other.


I’m curious what your experience is with raiding, because I feel like you don’t think fight mechanics have as much impact as they actually do with comments like “why would you ever bring a MCH over a MNK and DRG”. Have you done any of these fights were triple/quadruple melee would not be functional?