Page 1 of 11 1 2 3 ... LastLast
Results 1 to 10 of 103
  1. #1
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80

    Don't nerf DRG - BUFF NIN

    If you guy's do it, then MCH will out damage dragoon, and dragoon is already close to MCH, having ranged classes without positional have a higher damage potential without the risk of position's risk to reward is really messed up.

    If anything Please Buff Ninja, There's no reason it should be barely doing anymore damage then dancer, Please Buff it's Position damage to increase it's skill ceiling there's no reason that it should deal barely anymore damage and having nearly double dancer's APM. Dancer is already practically Meta,

    Meta Data To Follow on Skill Ceiling / APM to prove it.

    Legend/Key : APM = Actions Per Minute , RBDPS = Raid Buff Damage Per Second, divide by 8 and you get the potency for self buff. , DPS = Damage Per Second.

    SKILL CEILING.
    RANKED IN ORDER OF TOP TO BOTTOM IN DPS.
    BLM : 3,752.45 | APM : 28.9 | RBDPS = 0
    SAM : 3,577.34| APM : 34.1 | RBDPS = 0
    MNK : 3,158.92 | APM : 38.8 | RBDPS = 400
    MCH : 2,693.52| APM : 41.7 | RBDPS = 0
    DRG : 3,511.55| APM : 36.9 | RBDPS = 575
    BRD : 2,784.27| APM : 41.1 | RBDPS = 400
    SMN : 3,192.37| APM : 38.7 | RBDPS = 0
    RDM : 3,327.35| APM : 34.1 | RBDPS = 300
    NIN : 2,649.42| APM : 45.5 | RBDPS = 925
    DNC : 2,308.77| APM : 34.8 | RBDPS =1600

    Note this shows only Top VS Bottom Averages from all parse data for 5.0, But it does give insight to how much extra damage the class does, Jobs with the lowest damage ceiling have the lowest Variable damage potential , APM is a bigger indicator of actual skill required, but please note that up time makes a difference in APM and SKS/SPS.

    Ninja = Buff
    Monk = Buff
    Samurai = Buff
    Summoner = Buff

    While you at it please change warriors 20 Gauge gap closer that's 100 potency to 200.

    >_________>


    It's not fair for a melee class to have lower skill ceiling then a ranged class while having to adhere to positions with melee your damage ceiling is heavily effected by the tank's Position while with rangers that have no cast time the position of the tank only marginally effects damage output.


    I DO NOT think anything should be nerfed this is statically proof of skill and damage ceilings i am saying that some classes should have their damage ceiling increased.
    (1)
    Last edited by Renkei; 07-25-2019 at 01:33 AM. Reason: Added Meta Data - Added RBDPS - Added Legend/Key

  2. #2
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Your list is missing something which makes it invalid.

    RDPS, you have to add up how much dps the job does + the amount it gives the raid.

    Machinist offers 0 raid dps so it’s personal dps has to cater to that, dragoon does actually add Rdps so by rights it should do less personal dps to equate that.

    You can’t have both worlds. Dragoon should not be a top dpser and be the utility of a group on top of that.

    Machinist should be in 3rd highest slot realistically tho, as it’s a pure dps.
    (9)

  3. #3
    Player
    Wyti's Avatar
    Join Date
    Jun 2017
    Posts
    67
    Character
    Wyti Fynnasla
    World
    Odin
    Main Class
    White Mage Lv 100
    The problem is right now, you either nerf DRG MNK and maybe BLM or you buff every other dps.
    The 3 ranged roles are not that far off from each others, but are all a lot behind melee / DRG
    SMN / RDM are also a lot behind melee
    As well as NIN and SAM who are a lot behind MNK / DRG.

    And with the current powercreep in the game and the old content beeing a slugfest where most boss don't even have time to do their mechanics, i'm not sure buffing 7 jobs would be good for the game
    (3)

  4. #4
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Drayos View Post
    Your list is missing something which makes it invalid.

    RDPS, you have to add up how much dps the job does + the amount it gives the raid.

    Machinist offers 0 raid dps so it’s personal dps has to cater to that, dragoon does actually add Rdps so by rights it should do less personal dps to equate that.

    You can’t have both worlds. Dragoon should not be a top dpser and be the utility of a group on top of that.

    Machinist should be in 3rd highest slot realistically tho, as it’s a pure dps.
    But you also need to factor in MCH are range and DRG are melee
    (0)

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,646
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Machinist may need a slight buff, however it competes with Bard and Dancer for their spot. Not the melee position. The same applies for the Casters. You also have to consider Machinist has entirely free mobility whereas if a mechanic dictates, melee DPS have to disengage entirely. While not as freely mobile, Red Mage and Summoner can still park themselves away from where a mechanic may spawn. With this all in mind, if Machinist was third in overall DPS, why bother playing Samurai or Monk? They both have an inherent weakness and contribute less damage now.

    As for Dragoon. FFlogs recently updated to include rDPS now and like I have said several times now, Dragoon is a utility job in the same way Monk is. Both jobs bring roughly the same damage given Monk contributes higher pDPS while Dragoon offsets that with Dragon Sight; Litany and Brotherhood essentially wash each other out. Nerfing Dragoon just makes Monk the defacto best melee DPS without question. Ninja may need a small buff but it's overall issues are rotational than strictly damage. It clips practically every GCD, Bunshin is trash (and still not being calculated properly) and just works a whole lot harder. Unfortunately, unless Trick Attack gets smacked down to 5%, there isn't much they can do that won't just make Ninja reclaim its Stormblood/Heavensward dominance.

    Samurai is the sole melee that only has a damage problem and should be buffed accordingly.
    (1)
    Last edited by ForteNightshade; 07-23-2019 at 09:46 PM.

  6. #6
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Mch should have higher sps than drg, drg have rdps... so...
    (1)

  7. #7
    Player
    Wyti's Avatar
    Join Date
    Jun 2017
    Posts
    67
    Character
    Wyti Fynnasla
    World
    Odin
    Main Class
    White Mage Lv 100
    I don't buy the melee vs range and mobility argument for 2 reasons
    1st melee are now very mobile, so usually the only moments when it is really a problem is when they cannot be in melee range due to a mechanic.

    Secondly even if this is the case, in a real fight, after all mechanics are resolved by all classes (so melee being impacted by their restrictions of melee range and mobility), their damage should be about the same as the ranged roles. So yeah in a full single target fight like Titania, melee should be slightly above ranged jobs and somewhat equal in a real fight.
    We will see when savage are out if they are truly balanced, but I don't think so.
    (1)

  8. #8
    Player
    BushyB's Avatar
    Join Date
    Jul 2019
    Posts
    5
    Character
    Higure Stillwind
    World
    Diabolos
    Main Class
    Ninja Lv 73
    I wish someone had told me NIN was so weak when I was choosing a class to boost XD. Now I feel useless...
    (2)

  9. #9
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    I don't care about numbers, I care about a job being fun and engaging to play. As it stands NIN is a clunky mess and that needs a fixing, it is dangerously close to the status MCH had in SB. If SE decides my damage ceeling in any scenario is second to last because NIN rDPS in optimized speedkill groups is too high, fine, I'll happily life with that if pressing buttons is at least fun and not frustrating.
    (3)

  10. #10
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    Don't you touch my dragoon!
    (1)

Page 1 of 11 1 2 3 ... LastLast