Even if you go down to the 50th percentile monk and dragoon are still top on half of the Eden fights.Really now? Is that why Machinist is on par with Monk and Dragoon at the 75% for Innocence? And why Bard is only a 100 rDPS behind all three? Of course the gap widens at the higher percentiles. Players parsing at 95-99% are employing janky strats or straight up eating mechanics for uptime. The devs cannot balance for that since the vast majority of players won't do crazy strategies, especially in PF. You never, ever saw uptime Unreal in PF. And regular Unreal could be brutal to melee DPS. Don't even get me started on how awful Fennek was. Naturally, the higher up the percentile you claimed, the more melee pull ahead for the reasons above.
Such is why melee will always be the superior option if catered towards. Think of it like this... melee strength is entirely dependent on the party's willingness to adapt towards them in every capacity; be it healing excess damage or performing mechanics that potentially sacrifice another role's damage. A tank, for example, should always adjust for a melee. Range, on the other hand, can essentially do whatever. That tradeoff results in higher damage output for the melee to compensate for the extra work. Without said compensation, melee are simply a hindrance.
Seems fundamentally broken that 2 support DPS are beating all 3 of the pure DPS jobs.
Last edited by MaelleRiou; 07-29-2019 at 08:49 AM.
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