I need a citation for them programming in gender as a binary flag in this game because honestly, that's a ridiculous and resource-intensive way to go about it vs just defining a variable and calling that.
I need a citation for them programming in gender as a binary flag in this game because honestly, that's a ridiculous and resource-intensive way to go about it vs just defining a variable and calling that.
Google 'what's a hrothgar', check the first result which should be on reddit. You will see a huge thread that shows the code. Where male and female flags exist throughout the entire code for dialogue.
https://i.redd.it/xre7d6dnl7g21.jpg Here is an example of it. As you can see, the code does a check regarding your gender, such as 'le' and 'la'.
Here is another example; https://i.imgur.com/4JgffXR.png
Basically, all of this would need to be rewritten to include this, and there's a lot of it throughout this game.
Last edited by Gwenorai; 07-27-2019 at 04:54 AM.
Here's my totally controversial stance:
Sure, why not.
The biggest hurdle is recorded dialogue. Custom pronouns would not appear there. Already recorded dialogue for old content would not reflect they/them.
But gender neutral pronouns as an option for more current content? Sure.
Localization teams might have it rough, though, since some languages are gendered (see for example: All romance languages)
Last edited by Ayuhra; 07-27-2019 at 04:53 AM. Reason: spelling
Because of the way the medical system is set up, having a diagnosis is required for treatment. That's the only reason gender dysphoria is in there. If you read the definition of it in the newest DSM, that's fairly clear because recommended treatment is social and medical transition. Until transitioning is treated less like a formal medical process and more like body modification, it's gonna stay that way. The APA and medical organizations have come out explicitly stating being transgender is not a mental illness and there's nothing wrong with that.
Why would a boolean be resource intensive compared to anything else as an option?
I have no idea what the variable type is, I had just thought it was just an integer but then reading other posts figured.. not really necessary at the time of creating the game to be an integer because why for? So it probably is a boolean now that I think about it more lol.
Obviously at this point it being an integer could help with the request (gender = 5) but then we'd still have structure problems in the sentences and likely different problems in different languages (like some words need more than just the pronoun changed to sound right, for example they in English sometimes sounds a lot better with tweaks to the rest of the sentence and cannot just be plopped in simply).
Basically, I wouldn't get offended and insulted if this wasn't added in regards to the devs; no bigotry here or anything of the sort. Just like with the missing genders, it's probably not plausible at this time - or ever. It's just how they set up their parameters.
Last edited by Gwenorai; 07-27-2019 at 04:59 AM.
Big waste of time, because they would have to voice act all the "her" and "him" 's going forward with these "pronouns"
if it really bothers you just roleplay it the way you want, rather than waste dev time/resources
That’s great and all that you can embrace your illness, but it’s a total non sequitur in this. We’re not likening identities or pronouns to autism, they’re two entirely different things, so it’s not really making sense in regards to this thread. The crucial difference you’re overlooking is that there is no set precedence for using autism related pronouns or such and that subsequent supposed impact on your life or gaming. Unlike identities, no one in the game is constantly calling you autistic or anything even remotely related to it in game. Unlike gender, which permeates the game as discussed:Thank you my potatoe shaped friend lol. I have aultism myself and I myself deal with the issue's. I'm not normal, I have a illness. I just don't care! If people accept me fine, if not idc. I'm not gonna demand SE let me make my wol autistic as a result. Be happy with who you are, but don't expect the entire world to conform to your needs I say.
Ah, French localization. They gender everything. Indeed, it would be a localization challenge and for that, they could keep the same overly complicated gender deal going. Given that it's in French, I'm not going to take that as definitive evidence they program it this way globally. If they do, lol.Google 'what's a hrothgar', check the first result which should be on reddit. You will see a huge thread that shows the code. Where male and female flags exist throughout the entire code for dialogue.
https://i.redd.it/xre7d6dnl7g21.jpg Here is an example of it. As you can see, the code does a check regarding your gender, such as 'le' and 'la'.
Here is another example; https://i.imgur.com/4JgffXR.png
Basically, all of this would need to be rewritten to include this, and there's a lot of it throughout this game.
Still doesn't change my suggestion. Even some French people are nonbinary. They might appreciate having some agency other than modifying character appearance in terms of pronouns.
One call to a database vs having the game individually test each case every time.Why would a boolean be resource intensive compared to anything else as an option?
I have no idea what the variable type is, I had just thought it was just an integer but then reading other posts figured.. not really necessary at the time of creating the game to be an integer because why for? So it probably is a boolean now that I think about it more lol.
Obviously at this point it being an integer could help with the request (gender = 5) but then we'd still have structure problems in the sentences and likely different problems in different languages (like some words need more than just the pronoun changed to sound right, for example they in English sometimes sounds a lot better with tweaks to the rest of the sentence and cannot just be plopped in simply).
Wrong on so many levels. I can't cite first-hand knowledge nor tell you how to gain that knowledge on the OF, but all you have to do is crack open the dialogue files and look for yourself to see all the checks. You'll see lines like "Flattery will get you nowhere, {if(5) (my dear) else (dear boy)}!" EVERYWHERE.
And if you think that's resource intensive, it's because you're only considering he/she and him/her. Yes, if those were the only gender references in our dialogue, storing them as customizable plaintext would be a good idea. But it's not, and that you think it is shows your shortsightedness.
We are called madam or ma'am and sir. Milady, milord, lady surname, lord surname. Boy and girl. Lad and lass. Some angry NPCs pick one of two b-words to describe the WoL, and several others use the gender switch to change whole sentences around to either flirt with the WoL or treat them with aloofness. For example, one popular NPC will openly confess to a female WoL that he is "quite taken with" her around level ~18. A different class quest NPC will invite a female WoL to have a drink while telling a male WoL to go away and stop scaring off the ladies.
And again, you're ignoring the other languages, where you're the "{if(5) (Guerriere) else (Guerrier)} de tenebres." Half the sentence gets gendered if it's referring to your character.
Storing gendered language as customizable plaintext is on no planet a less resource-intensive solution than a boolean variable.
Last edited by Harmonea; 07-27-2019 at 05:32 AM. Reason: Typos + additional examples
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