I play blue Mage on my alt main and found it okay fun, but what killed me from touching it again after hitting level 50 was collecting the trial and dungeon spells.
That, and it's incredibly underpowered.
BLU is far from perfect. The spell learning needs to be adjusted (more open world/less primals).
I also feel its underpowered as a limited "solo" job. They should at least double all potencies.
As sure as others are, that BLU could be a normal job, I´m absolutely sure, that BLU would never have been implemented at all, if not limited.
Also letting a limited job into DF won´t work. What might work is a limited job roulette (dungeons + hard primals).
I really hope, they don´t scrap the limited job idea, just because BLUs implementation was a bit "difficult".
There have been a few marketing mistakes in my opinion
- calling BLU a job
- putting the word "solo" on it
- the leaks that didn´t mention the limited part
- capping it at lvl 50
I´m looking forward to 5.1 with the new spells and lvl cap and i really hope SE doesn´t get discouraged by the rage and tries more limited jobs (that never would get implemented otherwise).
Explain why letting it into the DF wouldnt work. We already stomp arr content in the DF with our inflated potencies and iLVL. BLU in the party wouldnt speed up or slow down a party significantlyBLU is far from perfect. The spell learning needs to be adjusted (more open world/less primals).
I also feel its underpowered as a limited "solo" job. They should at least double all potencies.
As sure as others are, that BLU could be a normal job, I´m absolutely sure, that BLU would never have been implemented at all, if not limited.
Also letting a limited job into DF won´t work. What might work is a limited job roulette (dungeons + hard primals).
I really hope, they don´t scrap the limited job idea, just because BLUs implementation was a bit "difficult".
There have been a few marketing mistakes in my opinion
- calling BLU a job
- putting the word "solo" on it
- the leaks that didn´t mention the limited part
- capping it at lvl 50
I´m looking forward to 5.1 with the new spells and lvl cap and i really hope SE doesn´t get discouraged by the rage and tries more limited jobs (that never would get implemented otherwise).
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
If we let BLU into df, they would need to balance it somehow with the other jobs. But a limited job shouldn´t be balanced at all.
I mean I guess if a limited job should be hot garbage, then you're right. Shouldn't be balanced at all.
This is ignoring the fact that limited jobs shouldn't exist to begin with.
I still stand by just marking skills as "Tank/heal/Dps" and if a BLU queues it they pick which role and actions they are allowed to use. Sure some older stuff may need to have skills adjusted, mainly 1000 needles probably. Though, I admit the novelty of the job was fun for a short time but after that wore off quick, its kinda like...why bother to me. Don't get me wrong I would love if it was able to break the limited mold and become a real job, but it being a limited job kinda worries me about future jobs that people have been wanting like Beast Master.
does Blue mages "tank" stance still weaken it?
somewhat funny considering no tank stance does that now
BLU should just have a duty finder load-out and when you've collected everything for said load-out you can queue.
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