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  1. #1631
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I still would love to have a Blue Mage as a potential main, perhaps the nostalgia speaking strictly here but I loved Blue Mage from FFXI and was really hoping/looking forward to giving it a FFXIV whirl.

    Said it before but while I would agree that making Blue Mage a main job would absolutely take resources I would add it's probably one of the most cost effective decisions they could make (on adding a "new job"), so it's resources but likely not as much as usual. Since they already have many concepts, beginning lore/introduction, base localization, basic systems, ability icons/spell visuals and effects, animations, and more implemented into the game. I don't want to say that means it's easy per say but that I do think Blue Mage is an "easier option" and maybe might make something they had originally said "never again" with Ninja a possibility again.

    That said, while I would be a bit sad always thinking "what if" I could main Blue Mage, I could live and enjoy blue mage being truly limited if it just (imo) felt more to "can't be balanced", felt more ridiculous, as well as mechanically smoother (there are many cast spells, few spell interactions, and no combos). Making it just a monster of monsters. Imo, if we're going the "can't be balanced route" I'd like to see Blue Mage be able to shrug off "those can't be done solo" concepts.

    "Titan casts Gaol"
    "Blue Mage landslides Gaol over the edge" (before the Goal's were changed technically blue mage could freeze them lol)

    "Nael Deus Darnus casts way too big meteor golem with super regen hp"
    "Blue Mage removes all the golem buffs leaving golem stripped bare and kill-able"

    "Boss casts sleep"
    "Blue Mage has Acorn Bomb equipped which gives a passive 100% sleep resist"

    "Stacking debuff that's unavoidable and requires split to survive is applied"
    "Blue Mage removes debuff, because no"

    "Goobbue goes to draw in Blue Mage for instant kill mechanic"
    "Blue Mage casts spell to shed skin leaving the mechanic target on the molting remains as their true form breaks away"

    I think to me if Blue Mage was a bit like overpowered trading card game with more interlinked mechanics I'd have fun with it as that. But currently, to me, it feels weak for what I already have (levels would help obviously), and particularly weak when considering the high grind, and with not as much flow as I'd like for a job (rather than playing cards that play off each other a lot of times I just feel like playing unrelated cards down, and occasionally a truck load of buffs just for one spell). I get that each job has a different style and not all styles each person will like (so maybe that's that), but I feel Blue Mage is missing some of that glue between skills since there are few interactions, easily resistible or already 100% resisted buff based spells, no combos, and not really a system to encourage diversity aside from going out to learn some oGCD + buff your big bursts.

    Like I said I think a main-able blue would be cool (at least coming from a "I loved FFXI blue" perspective), but I would have fun with a job that's basically a trading card game where you have multiple sets of "decks" because each one is uniquely intertwined and powerful. Like a Diablo 3 legendary affix combo system where one item lets your Barbarian jump three times, another lets you cast avalanche on each jump, another gives you energy at each avalanche cast, another makes a high burst spell no cooldown but have cost, and all a sudden you've got a set of things that come together into a hurricane of madness. Yet you still go and try other combinations because it's just fun to fiddle with the affixs. I'd love to have that feeling when SE adds a new "card" to blue mage that my "deck" is shattered in possibilities (I get that couldn't happen all the time, but that sort of feeling when new cards are added to other TCGs for example).

    Aside from that I still think perhaps a failed spell learning buff could help quite a bit, each time you fail to learn a spell a buff is added (until log out or successful learning) that increases the chance. At least for dungeon/trial spells.

    Also I thought the idea someone added that spells add to Blue Mage's ilvl could be a really neat idea. Since it means every spell is valuable even if you have no intention of using it and the Blue Mage isn't necessarily OP out the gate but the more you collected the more you'd just get a passive buff to your character.

    Hopefully this 5.1 new content will do something to spice stuff up, iirc Yoshida said there would be new spell mechanic or something on top of new spells. Not sure if that means some of the new spells would work together like Dragon/Ram Voice, if they added a sort of "glue" to make Blue Mage spells have a tighter connection, or what have you, but I am looking forward to what 5.1 brings and if perhaps any feedback was considered.
    (1)
    Last edited by Shougun; 07-24-2019 at 01:28 AM.

  2. #1632
    Player
    Zsplash's Avatar
    Join Date
    Mar 2019
    Posts
    72
    Character
    Dizzy Fox
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Laphael View Post
    Those asking to "just make" Blue mage a full job don´t take into account, that
    1. Developement time/ressources are a thing
    2. Another new job would have to be canceled in favor of blue mage
    3. Blue mage is side content, it never was intended to be more. (SE should never have called it "job" in the first place, but thats another story)
    4. Blue mage is only lvl 50 atm; more content for 5.1 is already announced;
    5. Limited jobs are a good idea for side content. Jobs that never would be implemented otherwise (like BLU) can still get their place in the game.
    I believe it's all taken into account and it's also called blue mage, what else would they call it? A limited sideshow? It's a literal job.

    People don't take into account that what they made is just a garbage heap, I don't think anyone would pick the carnival over the opportunity to have a full blu job in either case.

    Also, limited jobs are not a good idea. They are a lazy idea.
    Any job can be implemented, and that thinking is just like saying "no male viera was a good idea because how can they implement it without a model".

    I don't get this mentality at all, it's like oh hey SE could give us more but please give us less.. We're all greedy little bad babies and we couldn't handle being treated like players subbing to a AAA game THAT INCLUDES A CASH SHOP. lol
    (9)
    Last edited by Zsplash; 07-24-2019 at 07:43 AM.

  3. #1633
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    the limit jobs are very good ideal your desire for them to be anything more is not good ideal look blue mage gain skill by fight monster can you figure out how to apply that without make it over power hmm no. the fact that limit jobs have use different machinac that different for normal jobs are hard balance with normal jobs. I said that this 164 thread page demand are garbage, how work do you think going into a job how script go in how much set aside to job design go in how much design for the machinac you don't know thing about blue mage in ff and here you demand them to redesign to fite your whining have oyu read ff blue mage job have you play ff8 or ff10 or any them where blue mage is been in there this job operation just as each ff game with alittle difference it not bound to the raid and dungeon content. we want you to take everything you got planned for blue mage and dump and all the machinac design for blue mage and dump because we want it to be just like every other jobs let not every called blue mage then since this entire thread seem obvious on how blue mage work in every version of ff that in there. let called ???? mage because we don't understand how blue mage work. look not every combat job has to be bound to the trinity system not every combat job require you to do dungeon and such thing no yet you want them to dump all they work and they future plan for blue mage down the toilet to meet you petty desire. seem to me anyone who need look at how what is what is those who post on this thread. SE said the add blue mage the did it not bound to trinity system they did that too

    Yoshi P said he want add job unique to ffxiv which I believe he going do. we got every job we want samuri black mage summoner through summoner need more work. dark knight through it used a great sword. ninja bard paladin machinist who thought they doing this one and they made machinist work now.
    (0)
    Last edited by Savagelf; 07-24-2019 at 09:11 AM.

  4. #1634
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Laphael View Post
    Those asking to "just make" Blue mage a full job don´t take into account, that
    1. Developement time/ressources are a thing
    2. Another new job would have to be canceled in favor of blue mage
    3. Blue mage is side content, it never was intended to be more. (SE should never have called it "job" in the first place, but thats another story)
    4. Blue mage is only lvl 50 atm; more content for 5.1 is already announced;
    5. Limited jobs are a good idea for side content. Jobs that never would be implemented otherwise (like BLU) can still get their place in the game.
    1. And? Of course this would take time. I haven't seen anyone with unrealistic expectations.
    2. By saying, "another new job would have to be cancelled" is that assuming that it would be a normal, full job that is cancelled? If so, then I disagree. I've suggested elsewhere that development time that would be spent on the next limited job should instead be spent on getting Blue Mage to where it should be: a real job. And since limited jobs are nothing more than side content, we would be traded side content for a full fledged job that can experience all content. That sounds like a good deal to me.
    3. And FFXIV 1.0 was intended to be a hit. That didn't quite work out now did it? If a product doesn't deliver on what fans had hoped for, and the developers have the power to make things right, why shouldn't they give fans what they want?
    4. More side content for the sideshow. The thought alone has me jumping with joy. /s
    5. Wholeheartedly disagree. No job deserves to be nothing more than a sideshow.
    (5)

  5. #1635
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Laphael View Post
    I have lvled it to 50, i have almost all spells (2 missing).

    I use BLU more often than for example:
    -every job that is not rdm/sch/whm/pld,
    -Chocobo racing,
    -lord of verminion,
    -all pvp content
    -Diadem

    I use BLU mostly for bossfates, low lvl dungeons (if we are a full premade), self destruct at funny places.

    How about you, have you even given it a chance?
    Yes, level 50, all spells, all Blue Mage titles, doing full BLU runs and solo as a Blue Mage, geared it up to ilvl 130. I seen and done everything a BLU can do.
    (4)

  6. #1636
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    this thread hasn't give blue mage a chance because it hasn't wait see what blue mage will be in next patches I would rather have them go through they entire patch cycle before we more thread like this. since blue mage has just been introduce. yet no you want it to be a normal jobs. I rather people wait you all are going half cock and scream about your not have your way remind me of children who kick over a board game when they lose. seem to me this will be my last post on this thread because I hoping this thread will fade like all rest of complaint thread that people will wait and see it same I hope for other limit jobs
    (0)

  7. #1637
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Savagelf View Post
    this thread hasn't give blue mage a chance because it hasn't wait see what blue mage will be in next patches I would rather have them go through they entire patch cycle before we more thread like this. since blue mage has just been introduce. yet no you want it to be a normal jobs. I rather people wait you all are going half cock and scream about your not have your way remind me of children who kick over a board game when they lose. seem to me this will be my last post on this thread because I hoping this thread will fade like all rest of complaint thread that people will wait and see it same I hope for other limit jobs
    If you sit and twiddle your thumbs waiting for it to get better you end up with a diadem, or a lord of verminion. I gave BLU a chance, months ago, Ill give it another chance when they update it in 5.1, but that doesnt stop me wanting my favourite Job across the whole of final fantasy playable in normal content. Yes I want it as a "normal", because ive played this game for 5 odd years now because I like this games "normal" endgame content of raids trials savage ect, and Id like to participate in these things as my favourite Job from across the final fantasy franchise, not be forced to play content that I and many other find incredibly dull and short lived if I want to play it
    (5)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #1638
    Player
    Zsplash's Avatar
    Join Date
    Mar 2019
    Posts
    72
    Character
    Dizzy Fox
    World
    Twintania
    Main Class
    Scholar Lv 80
    The idea that some future patch will make blu fun is silly, I like BLU's concept and know 100% there's no reason it couldn't have been fit into the current game though with only small adjustments to skills.

    This is purely a decision they made that shows me Yoshi P actually doesn't care about the game in my opinion, that may be too far for some but I wouldn't make people's favorite job into this abomination and I'm only mildly a FF fan anymore. I'm amazed someone passionate about FF would be ok making a job into a joke.

    I'm still not sure how people argue what was done here is ok yet their decision with races in this expansion was not. I honestly challenge anyone to explain how it's ok to give your players less on purpose with no proper reason, other than time constraints there's no excuse for any of it. Even then there's a proper way to handle releasing content.
    (4)
    Last edited by Zsplash; 07-25-2019 at 03:29 AM.

  9. #1639
    Player
    Dragoon130's Avatar
    Join Date
    Jun 2015
    Posts
    51
    Character
    Iscariot Brathadh
    World
    Jenova
    Main Class
    Paladin Lv 80
    BLU is my favorite FF job of all time from V forward. I mained BLU in XI for a decade. I wanted nothing more than for it to come to XIV. When it did I got everything I want then was told I couldn't main it. I was so mad I quit and refused to even look at this game let alone play till this last week when I was given ShB and a 2 month sub card and felt obligated. Please for the love of everything make it a real class YoshiP.
    (5)
    Last edited by Dragoon130; 07-25-2019 at 10:44 PM.

  10. #1640
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Savagelf View Post
    this thread hasn't give blue mage a chance because it hasn't wait see what blue mage will be in next patches I would rather have them go through they entire patch cycle before we more thread like this. since blue mage has just been introduce. yet no you want it to be a normal jobs. I rather people wait you all are going half cock and scream about your not have your way remind me of children who kick over a board game when they lose. seem to me this will be my last post on this thread because I hoping this thread will fade like all rest of complaint thread that people will wait and see it same I hope for other limit jobs



    It takes some kind of blindness and arrogance to assume those with complaints about BLU haven't given it a chance or haven't tried it.
    (4)

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