Page 167 of 182 FirstFirst ... 67 117 157 165 166 167 168 169 177 ... LastLast
Results 1,661 to 1,670 of 1814
  1. #1661
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Why don't they just add a duty set of the spells they feel are most balanced and test the job in 5.1 for the duty finder. Either way it would only be usable for level 60 stuff which is irrelevant content.

    They might be surprised and it actually works for group content. Worst case scenario they can always reverse the change and restrict them again.
    (4)

  2. #1662
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    The simple answer is straight up they just don't want to. They don't want BLU to be a normal job. Everything else is just an excuse.
    (9)

  3. #1663
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    315
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 94
    Quote Originally Posted by BubblyBoar View Post
    The simple answer is straight up they just don't want to. They don't want BLU to be a normal job. Everything else is just an excuse.
    And this more or less sums it up. It is entirely possible to make the Blue Mage into a job that can do duty finders, you have a required set of spells you have to have to enter the dungeon before letting it be unlocked, but they don't want to do that. They would also have to take time to rebalance Blue Mages since their damage is lower then it should be due to lacking a proper weapon ((No, the scaling doesn't make up for it, I ran it against a level 50 red mage in comparable gear and Red Mage's Jolt was dealing more damage than a juiced 130 potency Blue Mage attack, which should have been dealing roughly 20% more damage than Jolt. Instead it was dealing about 10% less)) but otherwise, Blue Mages only really excel at dealing with trash mobs. Oh and White Wind would have to be adjusted to fit in with the new 10000 MP limit, since it's cost was its limiting factor before but after the MP changes they just sorta forgot about Blue Mage and didn't adjust it so now we can use White Wind a whole lot more then we should be able to, considering its utility.

    Also, there is NO REASON why Blue Mage shouldn't be able to run with Squadrons. Zero. That particular limitation just felt mean spirited to me, a way to force people into the Party Finder to have to run with other people to get Glower.
    (5)

  4. #1664
    Player
    Vainspark's Avatar
    Join Date
    Mar 2016
    Posts
    8
    Character
    Fin Strife
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    If you want a shot at Yoshi P addressing BLU as becoming a potential "full" job. Please up vote any questions pertaining to BLU on the Q & A thread for the next live letter.

    http://forum.square-enix.com/ffxiv/f...98657/?page=42
    (2)

  5. #1665
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Vainspark View Post
    If you want a shot at Yoshi P addressing BLU as becoming a potential "full" job. Please up vote any questions pertaining to BLU on the Q & A thread for the next live letter.

    http://forum.square-enix.com/ffxiv/f...98657/?page=42
    That link doesn't seem to go to the place you want it, I think you meant:

    http://forum.square-enix.com/ffxiv/t...s-Questions%21

    Also I'm curious if:

    Quote Originally Posted by Ridrina View Post
    Greetings,

    Thank you all for submitting so many questions so far!

    As we mentioned in 5.01 patch notes, we’re planning to make further job adjustments in the upcoming Patch 5.05 next week.

    We’d appreciate if you could send in your job-related questions after trying out the changes from Patch 5.05. Thanks again, and enjoy Shadowbringers!

    Would also apply to Blue Mage, in that they don't intend to answer (or at least most) job related questions?

    Quote Originally Posted by Vainspark View Post
    Thank you for fixing the link, and I'm hoping they just ment job ability/potency adjustments. Maybe we are lucky and this will fall into a systems question ? I can only hope we get some sort of update.

    np and I agree it would be nice to hear any news about Blue Mage.
    (1)
    Last edited by Shougun; 07-30-2019 at 01:00 AM.

  6. #1666
    Player
    Hydrium's Avatar
    Join Date
    Jul 2015
    Posts
    57
    Character
    Hydrium Eternite
    World
    Exodus
    Main Class
    Machinist Lv 80
    BLU was supposed to be overpowered and broken. Instead they mistook overpowered for gimmicky and screwed the scaling to top it off.

    Limited jobs were a cute idea in theory but history is littered with cute/interesting theories that were eventually tossed into the dustbin for being shortsighted.
    (4)

  7. #1667
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    315
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 94
    Quote Originally Posted by Hydrium View Post
    BLU was supposed to be overpowered and broken. Instead they mistook overpowered for gimmicky and screwed the scaling to top it off.

    Limited jobs were a cute idea in theory but history is littered with cute/interesting theories that were eventually tossed into the dustbin for being shortsighted.
    And just like I predicted, stronger mobs and all or close to all bosses are already immune to broken mechanics. They've backed themselves into a corner with this idea, where the class is functionally one the weakest of the DPS ((Dancer maybe not included, haven't run any tests there yet)) with some interesting utility ((That can be rebalanced again, when they revisit MP costs for Blue Mages are revisited)) but that don't have any strict reason for not being allowed in normal content. Throw mobs with essential skills into the carnival ((Including soloable versions of the primals)) and have a check list required of active skills ((We already have something similar in the blue mage spell book, have a second spell book marked required for dungeons with an 'at least one of X skills')) and that puts it where every other class sits, requiring the player to put a little thought into how to play the class. What you'll have is a job that has a good chunk of front loaded damage that doesn't require a particular class mechanic that's really good at AoE and can take some of the burden off of healers, allowing said healers to DPS more effectively to make up for the Blue Mages lack of damage while not letting them strictly replace healers.

    It won't happen, of course, I get the feeling the 'limited job' thing was offered as a way to shut up people who were being vocal about wanting certain jobs that would require more work than other jobs without having to go whole hog into the design.
    (3)

  8. #1668
    Player
    Vainspark's Avatar
    Join Date
    Mar 2016
    Posts
    8
    Character
    Fin Strife
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Thank you for fixing the link, and I'm hoping they just ment job ability/potency adjustments. Maybe we are lucky and this will fall into a systems question ? I can only hope we get some sort of update.
    (1)

  9. #1669
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Yes, please. I want to use BLU in normal gameplay.

    Turning BLU into a 'normal' job that can queue for stuff doesn't have to be complicated, even. Design a rotation and gameplay for BLU then class the spells around it and make spells of the same class have similar potency/damage. So many of them are exactly the same with slight flavor differences anyway, so it doesn't matter if their potencies are normalized and the added effects work in nothing but open world.

    If BLU has a gameplay setup and spells are classed properly, then the spellbook can simply have slots for each part of the rotation/ability set. Select your favorite skills for each slot!

    >Slot in a single target
    >Slot in a single target off-GCD
    >Slot in your flavor of AoE
    >Slot in your flavor of DoT
    >etc

    Then give them maybe two or three utility slots to bring anything they want. Have the Masked Carnivale or Job Quests guide them to or award the bare basics for these slots so that people who don't want to hunt spells do not have to. Bam!

    Main downside is that the likes of White Wind are probably going to have to be nerfed, and I'm okay with that. I like the job, I like its spell set, I don't think it's impossible to bring it in line and satisfy those who want a real job to play in real content without sacrificing BLU's current flavor.
    (4)
    Last edited by Verlyn; 07-30-2019 at 03:29 AM.

  10. #1670
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Verlyn View Post
    Yes, please. I want to use BLU in normal gameplay.

    Turning BLU into a 'normal' job that can queue for stuff doesn't have to be complicated, even. Design a rotation and gameplay for BLU then class the spells around it and make spells of the same class have similar potency/damage. So many of them are exactly the same with slight flavor differences anyway, so it doesn't matter if their potencies are normalized and the added effects work in nothing but open world.

    If BLU has a gameplay setup and spells are classed properly, then the spellbook can simply have slots for each part of the rotation/ability set. Select your favorite skills for each slot!

    >Slot in a single target
    >Slot in a single target off-GCD
    >Slot in your flavor of AoE
    >Slot in your flavor of DoT
    >etc

    Then give them maybe two or three utility slots to bring anything they want. Have the Masked Carnivale or Job Quests guide them to or award the bare basics for these slots so that people who don't want to hunt spells do not have to. Bam!

    Main downside is that the likes of White Wind are probably going to have to be nerfed, and I'm okay with that. I like the job, I like its spell set, I don't think it's impossible to bring it in line and satisfy those who want a real job to play in real content without sacrificing BLU's current flavor.
    Worry not, white wind would probably only get a minor nerf, because despite how people obsess over how strong it is, it would not actually be that unbalanced in a raid setting, (espeically if they just upped its mana cost to veraise levels), because there would rarely be a time where getting the BLU to spend a gcd to heal the party would be optimal, and the few times it is, well, thats just utility. This is because in a raid team you'll only ever have 1 BLU, and healers have such comprehensive ogcd kits, that they can heal up the party without needing to spend gcds, and if they are in a situation where they need to spend gcds, likely the whole party is on low health, in which case white wind is useless anyway. And before someone brings up "Oh you could cover/bene the BLU so they could white wind the party up). First casters have a low health pool, so it wouldn't top everyone off, 2, why would you do that instead of an ogcd, 3 why would you use that instead of say a cure 3, because im assuming a BLU spending a gcd to heal is more of a loss than a healer spending a gcd to heal. If there is a situation where White Wind would be strong enough to be the defacto strat, im sure it would be quite niche
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

Page 167 of 182 FirstFirst ... 67 117 157 165 166 167 168 169 177 ... LastLast

Tags for this Thread