Quote Originally Posted by HunteroftheHunters View Post
The fact that this post has so many replies and so much heated feedback, and the most we've gotten from the devs regarding this topic is a rather insistent "but they haven't seen this part of our idea for blue mage!" is absolutely heartbreaking.

BLU's been my favorite job for a long time, like I'm sure it has been for many others. So, to see the development team give up on trying to adapt it to XIV's system for some flimsy reasons involving "class fantasy" and "overpowered-ness" (despite the fact several jobs already in the game could fall under these excuses), it's just a sad sight. It brings me back to the mindset that was had in 1.0, that the playerbase didn't understand the dev's vision, and that they could just make it better later. I don't like that thought, but I can't shake it.

As far as I'm concerned, 5.1's changes will likely be a band-aid on a bullet-wound. Maybe they'll add more content that makes this idea of BLU better, and maybe it turns into something a little enjoyable for a few days. But it's not going to take away from the frustration many fans of this game are going to have when they have to pass by their favorite job, knowing it's just side content.

There's a lot that needs to be fixed here. Rebalancing BLU so that it can play with the other kids would be a good start.
I don't feel as if it is late enough in the contents lifespan to decide whether the job was or is not a success. I believe that at least waiting until 5.1 to form a concrete opinion would be more prudent, it's similar to judging an entire raid by it's first tier. We just don't know how blue mage is going to pan out.