Good luck with that. They didn't even give smn decent summons, or rdm refresh. Highly doubt they will let bluemage reach it's OP potential in this game.
Good luck with that. They didn't even give smn decent summons, or rdm refresh. Highly doubt they will let bluemage reach it's OP potential in this game.
I mean if they let it in the DF for just the level 50 content its already pretty balanced, slap a no self destruct in DF restriction and just let them go honestly, theres nothing else BLU can do that other classes cant, and its damage output isnt even that great compared to the other 50s
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
BLU is in the DPS role, so it'll likely be a DPS. I don't mind it being multiple roles, but I'd rather they get it allowed with one role before we do anything else.
The fact that this post has so many replies and so much heated feedback, and the most we've gotten from the devs regarding this topic is a rather insistent "but they haven't seen this part of our idea for blue mage!" is absolutely heartbreaking.
BLU's been my favorite job for a long time, like I'm sure it has been for many others. So, to see the development team give up on trying to adapt it to XIV's system for some flimsy reasons involving "class fantasy" and "overpowered-ness" (despite the fact several jobs already in the game could fall under these excuses), it's just a sad sight. It brings me back to the mindset that was had in 1.0, that the playerbase didn't understand the dev's vision, and that they could just make it better later. I don't like that thought, but I can't shake it.
As far as I'm concerned, 5.1's changes will likely be a band-aid on a bullet-wound. Maybe they'll add more content that makes this idea of BLU better, and maybe it turns into something a little enjoyable for a few days. But it's not going to take away from the frustration many fans of this game are going to have when they have to pass by their favorite job, knowing it's just side content.
There's a lot that needs to be fixed here. Rebalancing BLU so that it can play with the other kids would be a good start.
Pretty much, one step at a time. It'll be hard enough to get it to become a real DPS job, let alone the first multi-role job.
I don't feel as if it is late enough in the contents lifespan to decide whether the job was or is not a success. I believe that at least waiting until 5.1 to form a concrete opinion would be more prudent, it's similar to judging an entire raid by it's first tier. We just don't know how blue mage is going to pan out.The fact that this post has so many replies and so much heated feedback, and the most we've gotten from the devs regarding this topic is a rather insistent "but they haven't seen this part of our idea for blue mage!" is absolutely heartbreaking.
BLU's been my favorite job for a long time, like I'm sure it has been for many others. So, to see the development team give up on trying to adapt it to XIV's system for some flimsy reasons involving "class fantasy" and "overpowered-ness" (despite the fact several jobs already in the game could fall under these excuses), it's just a sad sight. It brings me back to the mindset that was had in 1.0, that the playerbase didn't understand the dev's vision, and that they could just make it better later. I don't like that thought, but I can't shake it.
As far as I'm concerned, 5.1's changes will likely be a band-aid on a bullet-wound. Maybe they'll add more content that makes this idea of BLU better, and maybe it turns into something a little enjoyable for a few days. But it's not going to take away from the frustration many fans of this game are going to have when they have to pass by their favorite job, knowing it's just side content.
There's a lot that needs to be fixed here. Rebalancing BLU so that it can play with the other kids would be a good start.
I don't feel like this content being a success or not really matters, as harsh as it sounds. If I'm being honest, I personally found it to be successful at creating some small-time diversion from the game that let you fool around with wacky spell effects and mini-fights. But the point is that nobody asked for that. The most I think people asked for was a reasonable request to have it adapted to fit in XIV. And to be frank, there was no reason why it couldn't have--besides the devs deciding that this time, it needed to be an exception. So, really, the turnout of the content is more-or-less moot.I don't feel as if it is late enough in the contents lifespan to decide whether the job was or is not a success. I believe that at least waiting until 5.1 to form a concrete opinion would be more prudent, it's similar to judging an entire raid by it's first tier. We just don't know how blue mage is going to pan out.
I feel BLU could pretty easily be turned into a support-oriented DPS; something akin to a caster variant of DNC. Its endgame in traditional FFs usually has it fall behind the more specialized jobs in damage, resulting in it adapting to become a jack-of-all-trades, master-of-none support job. I think if they took that idea and rolled with it, they could create a pretty unique job that stays close to the "job fantasy" they're so insistent on maintaining.
Last edited by HunteroftheHunters; 07-29-2019 at 08:57 AM. Reason: Hit send early before I could proofread and fix a sentence, whoops.
Consider how they did MCH this expansion (added a selfish DPS to the formerly support category), I see that as well. I'm all for it, I just want the job to be one allowed in the DF.
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