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  1. #1
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    Nov 2018
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    Quote Originally Posted by Avraym View Post
    The game isn't the same as it was 6 years ago. It has grown.
    It has grown with the type of formula it has now. People unsubbing for parts of the expansion are only doing what Yoshida has said he's ok with people doing. The best way to give feedback if you really want change in the type of content they focus on is to quit completely until you see them changing the game. Otherwise, whatever it is they're doing for the past 6 years seems to work overall and they seem to like their current output for each expansion. It certainly works for me and some other players.

    It has more revenue, more support and a bigger team. It has more resources it can recycle to create new content which all other games rightfully do.
    Yoshida has said they're lacking people to do difficult PVE battle content. That doesn't change with bigger revenue.

    As such, if true, then providing more Savage raid bosses probably won't take away from features like bard performance, but perhaps from Ultimate fight. After all, 2 Ultimate fights instead of 3 allowed them to do Baldesion Arsenal in Eureka. So more battle content of one type might take away from battle content of another type rather than from non-battle content.
    (9)

  2. #2
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by linay View Post
    It has grown with the type of formula it has now. People unsubbing for parts of the expansion are only doing what Yoshida has said he's ok with people doing. The best way to give feedback if you really want change in the type of content they focus on is to quit completely until you see them changing the game. Otherwise, whatever it is they're doing for the past 6 years seems to work overall and they seem to like their current output for each expansion. It certainly works for me and some other players.

    Yoshida has said they're lacking people to do difficult PVE battle content. That doesn't change with bigger revenue.

    As such, if true, then providing more Savage raid bosses probably won't take away from features like bard performance, but perhaps from Ultimate fight. After all, 2 Ultimate fights instead of 3 allowed them to do Baldesion Arsenal in Eureka. So more battle content of one type might take away from battle content of another type rather than from non-battle content.
    I don't see quitting as viable feedback. Posts like, "I'm unsubbing goodbye forever" are nothing more than shrill, attention seeking posts (something we see often).

    Instead, I believe creating an open dialogue about the problem is better.

    It worked for the gender lock new races after all.

    If they have the revenue but not the people, then hire more staff? That seems like an easy problem with an easy fix.
    (3)

  3. #3
    Player
    Xieldras's Avatar
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    May 2019
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    193
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by Avraym View Post
    I don't see quitting as viable feedback. Posts like, "I'm unsubbing goodbye forever" are nothing more than shrill, attention seeking posts (something we see often).

    Instead, I believe creating an open dialogue about the problem is better.

    It worked for the gender lock new races after all.

    If they have the revenue but not the people, then hire more staff? That seems like an easy problem with an easy fix.
    Agree to a certain point. Yes a lot of "goodbye forever" posts are attention-seeking but even for this game quitting while giving feedback is good for Devs to put a lens on something that might need to be looked at.

    Also, for sure open dialogue is the best on forum posts. I know everyone is passionate about what they love but resorting to insults and passive-aggressiveness doesn't contribute to conversation. And respectful conversation is great. Players should be asking together for Square to dedicate more money to its MMO.

    And although there will be some communication/culture troubles if they hire Devs overseas, if it's been a problem for so long then maybe investing a bit on that side will prove fruitful.
    (1)

  4. #4
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    Mahoukenshi's Avatar
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    Jul 2019
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    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Avraym View Post
    I don't see quitting as viable feedback. Posts like, "I'm unsubbing goodbye forever" are nothing more than shrill, attention seeking posts (something we see often).

    Instead, I believe creating an open dialogue about the problem is better.

    It worked for the gender lock new races after all.

    If they have the revenue but not the people, then hire more staff? That seems like an easy problem with an easy fix.
    Based on what was written and quoted in various topics, it's not a simple "hire more" problem, but appears to be more about *finding* staff that fulfills their (high) standards for creating this kind of content. Unfortunately, I cannot find a concrete source for it.
    (7)

  5. #5
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    Nov 2018
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    Quote Originally Posted by Avraym View Post
    I don't see quitting as viable feedback. Posts like, "I'm unsubbing goodbye forever" are nothing more than shrill, attention seeking posts (something we see often).

    Instead, I believe creating an open dialogue about the problem is better.

    It worked for the gender lock new races after all.

    If they have the revenue but not the people, then hire more staff? That seems like an easy problem with an easy fix.
    I don't mean posting about quitting. I just mean that you say this game can change its formula because it has grown, but this game grew with its current formula. If it were to lose people on a permanent basis rather than a seasonal basis, then the developer would have to take notice. Otherwise, while they still appreciate the feedback and would want to create more content to appease those who want more challenging PVE, it might not be as high on their priority if they cannot find people to work on it without affecting their current schedule.

    And hiring more staff is probably the problem because the people with the right qualifications are not applying from what I gather.
    (3)

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