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  1. #111
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TheRealQuah View Post
    So don't use living shadow if the boss is going to be untargetable. Bad play =/= bad ability.

    You could remove the blood gauge cost Living Shadow, and I would still hate it just because it's pet mechanic and basically a worse Demi-Bahamut.


    Quote Originally Posted by TheRealQuah View Post
    So you want to remove Stalwart Soul (the combo finisher) and make it an oGCD Dot, and swap Salted Earth (oGCD Dot) to a combo finisher?

    I'm going to assume that you didn't get the full context about Stalwart Soul, I don't like how short it's animation is and I want Stalwart Soul have some kind of different effect if it's animation is going to be that short and just prefer it to be oGCD, and as for Salted Earth; I hate ground targeting abilities as the just break my immersion because I have to macro it.


    Quote Originally Posted by TheRealQuah View Post
    Blackest Night may be DPS neutral, but it's not just a DPS skill. It's mitigation. Thus your healer can do more damage instead of healing you. Which would be a DPS gain. It should never be a DPS loss. Again, Bad play =/= bad ability. TBN is one of the best abilites in the game for tanks.

    If it was just mitigation and didn't cost resources for DPS, yes it is better than Heart of Stone, but because of The Blackest Night costing a resource that you could have used to save a group from wiping to enrage, it's not worth the 3k MP just leaving it to chance and it doesn't take priority over other shields.


    Quote Originally Posted by TheRealQuah View Post
    Just wondering, why do you need darkside up to save a wipe?

    Play MNK and die with all of your Greased Lightningstacks and you will know why Darkside needs to be up to save the group from a wipe.


    Quote Originally Posted by TheRealQuah View Post
    Living dead is the worst of the 4 invulns, but it's still absolutely fine.

    All I am hearing from this sentence is "jUsT uSe BeNeDiCtIoN" because with randoms it's going to get wasted because it was used too early or too late, better yet go on WHM, do just that and tell me that Lining Dead is fine after that.


    Quote Originally Posted by TheRealQuah View Post
    I found DRK levelling incredibly fun. It's a massive improvement on SB DRK, it feels like it flows so well, and got rid of the awful clunkyness that was dark arts spam that was not interesting or engaging in any way.

    Waiting for discount Inner Release to come off of cooldown is boring, also I hate Inner Release as game mechanic and I just wish WAR was the only tank to have it...


    Quote Originally Posted by TheRealQuah View Post
    Carve and Spit could do with either restoring more MP, or having a 30s cooldown. Alternatively, make it so it gives dark arts instead of restoring MP.

    Like I said before, the animation is too long too enjoy it proper before next GCD is up. if the animation lasts a full GCD before GCD even comes up it needs to be on the GCD, if the animation last less than half of a GCD then it needs to be oGCD.
    (3)

  2. #112
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Absimiliard View Post
    I like DRK's new play style (at least after you have a bit of Sks on it), but hoboy does its damage suck. Definitely needs some potency buffs. Would also say it needs better MP regen.
    All of the skill speed, potency buffs, and MP regen in the world will not save DRK from being the most boring tank to play... because all you do is use your discount Infuriate to get discount Demi-Bahamut then use discount Inner Release for discount Fell Cleave spam...
    (5)

  3. #113
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    All of the skill speed, potency buffs, and MP regen in the world will not save DRK from being the most boring tank to play... because all you do is use your discount Infuriate to get discount Demi-Bahamut then use discount Inner Release for discount Fell Cleave spam...
    Let's not pretend DRK is the only tank to have the "totally not_____ or discount_____" stuff.
    (4)

  4. #114
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I don't see how that's any different from doing two Rage of Halone combos, popping Fight or Flight into Circle of Scorn/Spirits Within, unlocking your Enchanted Dark Arts Riposte combo and then finishing up with Bloodspiller. Over and over again.

    I get that you don't like the new DRK, but let's stop with the sour grapes. It's always the same three people complaining. Especially when you're playing GNB of all things.
    (7)

  5. #115
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    275
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Yeol View Post
    Idk why people are complaining about tank damage when the difference between top tank dps and lowest tank dps is less than 300.

    Example (E2N):
    GNB: 7,459.58 (Top)
    PLD: 7,442.58
    WAR: 7,229.49
    DRK: 7,193.09 (Bottom)

    GNB - DRK = 7,459.58 - 7,193.09 = 266.49

    Numbers might look deceiving at first glance, but in reality, the difference is not that big.
    I won't be concerned with tank personal dps unless the difference is much bigger.

    With that small difference, I'd say just play the tank you enjoy most.
    Definitely agree with all this.

    Personally though think it should go GNB > DRK > PLD > WAR. Crit scaling will mean by the end of the expansion WAR will be top.
    (1)

  6. #116
    Player
    Sancho_Nyanta's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by jetfire117 View Post
    Let's not pretend DRK is the only tank to have the "totally not_____ or discount_____" stuff.
    I agree. I see so many people getting so bent out of shape and acting like it is a much bigger deal than it actually is. Pretty much all of the tanks have a lot of similar features and abilities. TBH, all the tank job play fine and some of them do need a few tweaks but it is a fact that they do play different from each other. It just may be that the current form of the job may no longer be the job for people whom are dissatisfied with it. Sometimes these things just happen and you either have to adapt to what has changed, just switch jobs, or switch games.

    Like I don't really begrudge people whom offer small tweaks and suggestions, but people who put these crazy long posts with talking about complete reworks of the jobs are just silly and a waste of time IMHO. Likewise when I see posts of people whom are going, "I hate the way that this job is now and I'm quitting the job/game!" I'm left wanting to go, "Ok, o/ bye have a beautiful time!"
    (1)

  7. #117
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    So far I have not been convinced as to why you would bring a DRK over PLD, WAR, or GNB in terms of either main tank or off tank, because DRK cannot carry the group from wiping to a boss because healer died, even though GNB also has this problem as well, you are better off taking any of the other tanks over DRK in dungeons.


    The Blackest Night is a good shield yes, but as a DPS tool you are better not having a gimmick on it if it's just DPS neutral or loss.


    And I see no reason to run double DRK because how bad Living Dead is because you waste resources just to get DRK up to full HP and you NEED TO GET DRK TO FULL HP OR THEY DIE WITH WALKING DEAD.


    Dark Mind is worse than Rampart just because it only reduces magic damage taken since the number of tankbusters is half physical and half magical.


    Darkside has the same problems that it had in Heavensward which I understand why people liked it but now it's way worse because you can't prep Darkside outside of combat and you might as well be taking MNK over DRK.


    DRK is for those players who just hate people in general and do not want to take responsibility for any slip ups they did and just make other peoples lives just as miserable as they are.


    And I hate to say it but if they do want to make DRK fun they need to retcon the DRK story quests.


    But alternatively they could just not retcon the lore and make it fun, lore be damned.
    (3)

  8. #118
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    So far I have not been convinced as to why you would bring a DRK over PLD, WAR, or GNB in terms of either main tank or off tank, because DRK cannot carry the group from wiping to a boss because healer died, even though GNB also has this problem as well, you are better off taking any of the other tanks over DRK in dungeons.


    The Blackest Night is a good shield yes, but as a DPS tool you are better not having a gimmick on it if it's just DPS neutral or loss.


    And I see no reason to run double DRK because how bad Living Dead is because you waste resources just to get DRK up to full HP and you NEED TO GET DRK TO FULL HP OR THEY DIE WITH WALKING DEAD.


    Dark Mind is worse than Rampart just because it only reduces magic damage taken since the number of tankbusters is half physical and half magical.


    Darkside has the same problems that it had in Heavensward which I understand why people liked it but now it's way worse because you can't prep Darkside outside of combat and you might as well be taking MNK over DRK.


    DRK is for those players who just hate people in general and do not want to take responsibility for any slip ups they did and just make other peoples lives just as miserable as they are.


    And I hate to say it but if they do want to make DRK fun they need to retcon the DRK story quests.


    But alternatively they could just not retcon the lore and make it fun, lore be damned.
    I didn't know it was April 2020 already.
    (1)

  9. #119
    Player
    Sancho_Nyanta's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by jetfire117 View Post
    I didn't know it was April 2020 already.
    The fools certainly be out too. XD
    (0)

  10. #120
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I feel like if DRK has less utility, less defensive cooldowns and no way to heal itself reliably then it should be the black mage of tanks. Its dps should be boosted to make it quite a bit above the other tanks. When you see PLD soloing all the Heavensward EX primals you know things are not balanced because there's no way in hell a DRK could do that; yet their dps is roughly the same. How is that fair in the slightest?
    (3)

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