So don't use living shadow if the boss is going to be untargetable. Bad play =/= bad ability.
So you want to remove Stalwart Soul (the combo finisher) and make it an oGCD Dot, and swap Salted Earth (oGCD Dot) to a combo finisher?-Stalwart Soul is too ****ing bright, but I wish it was an oGCD DoT, and I would have rather have Dark Passenger at level 40 and it be the combo path for Unleash.
-Salted Earth needs to be replaced with target AoE that is part of the Unleash combo path, preferably the combo ender after Dark Passenger.
Blackest Night may be DPS neutral, but it's not just a DPS skill. It's mitigation. Thus your healer can do more damage instead of healing you. Which would be a DPS gain. It should never be a DPS loss. Again, Bad play =/= bad ability. TBN is one of the best abilites in the game for tanks.-The Blackest Night is either DPS neutral or a DPS loss for high cost, so remove the cost and the DPS neutral/loss effect, and Bring back Shadowskin, have it at level 4 and make it upgrade into The Blackest Night at level 70.
Just wondering, why do you need darkside up to save a wipe?-Edge/Flood of Darkness/Shadow extending Darkside is fine, but because they both cost MP and DRK hate dying because of the huge penalty of death is even greater for them because they don't have the MP to get Darkside back up in time to save a wipe so they need to bring back Darkside as a button, and rework Edge/Flood of Darkness to just cost MP when you don't have blood gauge to spend and have them turn in Edge/Flood of Shadow when you have 50 and turn them into Blood gauge combo spenders like how the pet does it.
Living dead is the worst of the 4 invulns, but it's still absolutely fine.-Dark Dance could have been a better invuln for DRK instead of Living Dead... enough said on the invuln topic...
I found DRK levelling incredibly fun. It's a massive improvement on SB DRK, it feels like it flows so well, and got rid of the awful clunkyness that was dark arts spam that was not interesting or engaging in any way.This my compromise, because of how bad DRK leveling is EVEN WITH THE TRUST SYSTEM, I refuse to get the level 80 artifact gear for DRK and I also refuse to do the level 80 DRK quest because of how bad DRK is in practice...
Carve and Spit could do with either restoring more MP, or having a 30s cooldown. Alternatively, make it so it gives dark arts instead of restoring MP.



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