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  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100

    Dark Knight follow up thread

    HTML Code:
    http://forum.square-enix.com/ffxiv/threads/393024-Why-I-think-Shadowbringers-Dark-Knight-is-not-going-to-be-fun...
    The link is the long version, but short version is DRK is VERY SLOW AND VERY CLUNKY to play, even once you get your AoE combo...


    I can only imagine how clunky it's going to be at level 80...


    Can we get Dark Arts spam back please?


    But seriously skills that make DRK very slow/clunky are the following;


    -Unleash and Stalwart Soul (spells that does not scale off of skillspeed making it slow and provide no real benefit outside of MP and blood generation and only get the bonus once it it confirms you got at least one enemy also making it clunky)

    -Blood Weapon (No longer generates MP or blood on auto attacks or abilities that do damage and no longer provides haste, making it VERY SLOW)


    -Flood/Edge of Darkness/Shadow (2 second recast oGCD abilities that grants Darkside, and costs MP when they should be GCD and cost NO MP and just refresh Darkside timer, therefore making these abilities clunky)


    -Living Dead (The worst ultimate job skill in the game due to it's effect;
    "Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your Status will change to Walking Dead.
    Living Dead Duratation: 10s
    While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
    Walking Dead Duration: 10s

    This ability sounds like a Necromancer skill... Everyone and their mother hates this ability for what it does, therefore making this ability clunky)


    -Salted Earth (Recast timer is too high, duration too short and potency is too weak making it like Unleash and Stalwart Soul spells, slow and clunky)


    -Abyssal Drain (oGCD ability that should be an GCD making it clunky)


    -Carve and Spit (this ability would normally get a pass but it no longer deserves to be an oGCD due to how long its animation therefore making it clunky)


    -Delirium (No longer restores MP and no longer extends Blood Weapon and is a WORSE Inner Release)


    -The Blackest Night(Proc that REQUIRES THE SHIELD TO BREAK TO GET REWORKED DARK ARTS WHICH ONLY GIVES YOU A FREE FLOOD/EDGE OF DARKNESS/SHADOW WHICH IS SO STUPID AND INFURATING!!!! Also makes it VERY, VERY CLUNKY)


    -Living Shadow (by far the second worst ultimate job skill in the game due to what it does, which the sort version is Dark Knights version of Bahamut, and also sounds like a Necromancer skill, therefore making this ability clunky, Dark Knights don't need their own version of Demi- Bahamut...)




    EDIT: I forgot to mention Blood Weapon and Delirium on the first go...
    (6)
    Last edited by DRKoftheAzure; 07-07-2019 at 06:17 AM.

  2. #2
    Player
    Kidria's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    198
    Character
    Kidria Scyen
    World
    Zalera
    Main Class
    Dark Knight Lv 81
    I had a fairly long and detailed reply but before I bother with til you explain what, exactly, you mean by "clunky" because I'm starting to not get what you mean. You use it everywhere and paste it into even the slightest thing ("long animation" that has been the same animation since it came out? Proc requiring a break as it always did? "Sounds like a Necromancer skill"??) so now I don't even get what you're trying to say.
    (13)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Well idk about his concerns but DRK have problems with his new kit, on delirium you can't double weave or you are going to miss a bloodspiller if you ping is high, you need to hit 5 GCD on blood weapon or you gonna lose a fair amount of resources and for some reasons they can't pull with unmend I believe is was about TA and blood weapon stuff I didn't read that much.

    So in resume the new design is clunky bcs most resources and damage are tied to bloodweapon and delirium making miss one single GCD on one of those hurt you dps and the flow of the Job, just another proof of how bad new delirium and blood weapon are.
    (1)

  4. #4
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shao32 View Post
    Well idk about his concerns but DRK have problems with his new kit, on delirium you can't double weave or you are going to miss a bloodspiller if you ping is high, you need to hit 5 GCD on blood weapon or you gonna lose a fair amount of resources and for some reasons they can't pull with unmend I believe is was about TA and blood weapon stuff I didn't read that much.

    So in resume the new design is clunky bcs most resources and damage are tied to bloodweapon and delirium making miss one single GCD on one of those hurt you dps and the flow of the Job, just another proof of how bad new delirium and blood weapon are.
    That's right completely forgot about Blood Weapon and Delirium... I'm dumb...
    (0)

  5. #5
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Have someone did a average APM count in a duty for 4 different tanks so that we could compare it?

    Btw you just listed almost all his offensive skills and abilities, the same that SB DRK had.
    (0)

  6. #6
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    Have someone did a average APM count in a duty for 4 different tanks so that we could compare it?
    Gun Breaker CPM: 37
    Dark Knight CPM: 35.6
    Paladin CPM 32.1
    Warrior CPM: 30.3

    Which matches the theoretical predictions.
    (3)

  7. #7
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Chrono_Rising View Post
    Gun Breaker CPM: 37
    Dark Knight CPM: 35.6
    Paladin CPM 32.1
    Warrior CPM: 30.3

    Which matches the theoretical predictions.
    Take into account all the downtime you get in duty and these numbers will even out close to each other, maybe around 20-25 CPM.
    (0)

  8. #8
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    Take into account all the downtime you get in duty and these numbers will even out close to each other, maybe around 20-25 CPM.
    Those numbers are taken from current duties and match theoretical predictions within the margin of error. There maybe future instances which force us lower, but I wouldn't want to count down time as part of my active button pressing time which makes up the majority of fights. For Dark knight this is down from 46 CPM. People predicted a 10 CPM lowering, and here it is.
    (4)

  9. #9
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Chrono_Rising View Post
    Those numbers are taken from current duties and match theoretical predictions within the margin of error. There maybe future instances which force us lower, but I wouldn't want to count down time as part of my active button pressing time which makes up the majority of fights. For Dark knight this is down from 46 CPM. People predicted a 10 CPM lowering, and here it is.
    Not really realistic, those numbers shows the highest possible CPM with offensive skills only on about 99% active rate. Its the numbers someone took out from calculator, warrior having 30-31 is his max possible speed.
    (0)
    Last edited by Nedkel; 07-08-2019 at 10:07 AM.

  10. #10
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Honestly anything is better than SB DRK that one was just not fun (at least for me) I like ShB DRK, I like its kit, I like its abilities, TBN is INSANE right now as an OT taking all the TBs in the EX trials. Not to mention the tanks atm aren't ahead of each other at all, and if they are it's like what 150 DPS at max?

    Tanks are in a good spot right now couldn't be happier.
    (9)

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