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http://forum.square-enix.com/ffxiv/threads/393024-Why-I-think-Shadowbringers-Dark-Knight-is-not-going-to-be-fun...
The link is the long version, but short version is DRK is VERY SLOW AND VERY CLUNKY to play, even once you get your AoE combo...
I can only imagine how clunky it's going to be at level 80...
Can we get Dark Arts spam back please?
But seriously skills that make DRK very slow/clunky are the following;
-Unleash and Stalwart Soul (spells that does not scale off of skillspeed making it slow and provide no real benefit outside of MP and blood generation and only get the bonus once it it confirms you got at least one enemy also making it clunky)
-Blood Weapon (No longer generates MP or blood on auto attacks or abilities that do damage and no longer provides haste, making it VERY SLOW)
-Flood/Edge of Darkness/Shadow (2 second recast oGCD abilities that grants Darkside, and costs MP when they should be GCD and cost NO MP and just refresh Darkside timer, therefore making these abilities clunky)
-Living Dead (The worst ultimate job skill in the game due to it's effect;
"Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your Status will change to Walking Dead.
Living Dead Duratation: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
Walking Dead Duration: 10s
This ability sounds like a Necromancer skill... Everyone and their mother hates this ability for what it does, therefore making this ability clunky)
-Salted Earth (Recast timer is too high, duration too short and potency is too weak making it like Unleash and Stalwart Soul spells, slow and clunky)
-Abyssal Drain (oGCD ability that should be an GCD making it clunky)
-Carve and Spit (this ability would normally get a pass but it no longer deserves to be an oGCD due to how long its animation therefore making it clunky)
-Delirium (No longer restores MP and no longer extends Blood Weapon and is a WORSE Inner Release)
-The Blackest Night(Proc that REQUIRES THE SHIELD TO BREAK TO GET REWORKED DARK ARTS WHICH ONLY GIVES YOU A FREE FLOOD/EDGE OF DARKNESS/SHADOW WHICH IS SO STUPID AND INFURATING!!!! Also makes it VERY, VERY CLUNKY)
-Living Shadow (by far the second worst ultimate job skill in the game due to what it does, which the sort version is Dark Knights version of Bahamut, and also sounds like a Necromancer skill, therefore making this ability clunky, Dark Knights don't need their own version of Demi- Bahamut...)
EDIT: I forgot to mention Blood Weapon and Delirium on the first go...