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  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Awful View Post
    Honestly anything is better than SB DRK that one was just not fun (at least for me) I like ShB DRK, I like its kit, I like its abilities, TBN is INSANE right now as an OT taking all the TBs in the EX trials. Not to mention the tanks atm aren't ahead of each other at all, and if they are it's like what 150 DPS at max?

    Tanks are in a good spot right now couldn't be happier.
    I actually prefer Stormblood Dark Knight over Shadowbringers Dark Knight, but I also prefer Heavensward Dark Knight over the other 2... but that's just my personal opinion...


    Also tanks with basically only 1 single target combo path and only 1 AoE combo path are very boring in my opinion as well... then again I also find WAR boring...
    (6)

  2. #2
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    I actually prefer Stormblood Dark Knight over Shadowbringers Dark Knight, but I also prefer Heavensward Dark Knight over the other 2... but that's just my personal opinion...


    Also tanks with basically only 1 single target combo path and only 1 AoE combo path are very boring in my opinion as well... then again I also find WAR boring...
    I do prefer HW DRK over ShB but not by much, the class is a lot smoother then its ever been and I do love playing it, I'm gonna play it some more tonight and do Titania EX on DRK for my friend which I can't wait to use TBN on fights like that and Fatboi EX. SB DRK is just a hot mess for me it's so much clunk and carpel tunnel spam and I can't justify it being fun for myself, if other people like it great but I just don't see how SB DRK has more fun then what we have now, as for WAR I have no input in it I did play it most of SB since Sigmascape and I hated that I had to switch because DRK played like garbage.
    (1)

  3. #3
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    I actually prefer Stormblood Dark Knight over Shadowbringers Dark Knight, but I also prefer Heavensward Dark Knight over the other 2... but that's just my personal opinion...


    Also tanks with basically only 1 single target combo path and only 1 AoE combo path are very boring in my opinion as well... then again I also find WAR boring...

    SB > SHB> HW

    i miss the speed and spamming dark arts always made me feel like a dk and about to land a critical attack. plus since we dont have a cool aura dark arts was the next best thing
    (3)

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Gameplay doesnt really change from 70-80 after you get stalwart soul, thats pretty much how its going to be. Personally the DA spam was probably the dev's fault, as in HW you couldnt just DA every single ability(ieA plunge for more enmity-why?) That being said. they also lowered or eliminated its use for any defensive or utility abilities in SB by either deleting those skills, or whatever else.(ie Dark Dance, dark passenger blind, etc) They dont really have to bring DA spam back to give it a better feel. They could put all mp spenders on instant like edge or flood and have DA give a free mp spender, users choice. They could put AD into the blood spenders so its available for use in the delirium window for that original feel of DRK for the last 4 years. Theres things they can do to synergize and shift Blood and MP resources to bridge them, for instance. Not sure if that would make it "better" to play, but thats what I would have done. I think that only having 2 bloodspenders , is kind of a wasted potential but mayber others dont see it that way. Bloodspiller pales in comparison to Fell/Nasty Cleave. Dark Missionary is there, but Id have much preferred an all damage, aoe TBN(weaker% per target but when each one pops provide a little mp and/or blood) just stuff like that.
    (1)

  5. #5
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    DRK definitely has its history with being "Clunky" but clunky doesnt simply mean "I dislike this thing".
    To give an analogy thats not in game terms;
    Think of a jigsaw puzzle.
    Each piece fits together right, if its the correct piece. and if its the wrong piece, it doesnt fit. "CLUNKY" would be the creator of the puzzle making most of the jigsaw, and had a few missing pieces. They make some new pieces to fit the missing spots, but they arent quite a good fit. They can be jammed in, and sort of fit. And at quick glance, the image on them sorta fits, giving the general image the jigsaw was trying to show. (once completed)
    That would be "clunky".
    What is "not" clunky, are pieces that fit perfectly, but has horribly awful colors on them, badly clashing with the colors of the surrounding pieces.
    If the piece fits, and the image still remains perfect, picking the pieces that happen to have too much purple on them, doesnt make them "clunky".

    Unleash not using skill speed, while most tank gear had skill speed, is an example of clunky.
    Having skills with long enough animations they clip the GCD, but their timer lines up to always clip, or clip most of the time, and waiting till the next GCD leads to a DPS loss, is clunky.
    Having a oGCD which lowers the GCD so long animations clip even more... etc
    Those all "work" but clearly werent fully polished like a well designed machine. They meet the bare minimum requirements.

    Delirium, as stupid as it is, works perfectly as a lesser inner release.
    It doesnt require you spam oGCDs like WAR, so you're free to use them, rather than save them, or save them if need be.
    It doesnt clash with any other aspect of DRK.

    BUT it does give DRK a lack of identity.

    Its like when tanks were made in 2.0.
    They didnt give tanks specialties, and they were just a bit of everything.
    (Over time, they both added, and removed identities. I only mentioned this, to show how they started off with the mentality of, lets give them a little bit of everything, Rather than focus on one thing, and make them all work with eachother effectively.)
    The exception being WARs infuriate+zerk+tank stance+equilibrium, which is probably the best example of abilities playing off eachother really well, and giving an identity.

    I do agree DRK is all over the place with its mashed together attempt at "Mechanical/gameplay identity", clunky in certain places, and its aesthetic is even a bit jumbled around kinda. (I say kinda, because its job quests tend to make it pretty stable within the games world/lore)

    DRKs blood weapon was a good candidate to be the "haste" tank, with a 2s GCD. Instead of a constant 10% dmg from dark side, a constant -20% GCD time would have been better. (adjust over all dmg accordingly)
    Also, all tanks have 1 tank buster CD on short CD, 1 invulnerability CD, and 2 mid duration/CD mitigations.
    Instead, they should have varied that up a bit.
    The one with the shorted invuln (which should have been living dead) should have a short CD mitigation they can continuously use for just about everything.
    Not having the extra mid type mitigations.
    There should have been one which had to alternate between a bunch of longer CDs.
    And one which alternated between a few middle length CDs.

    There's other fields, but id be typing all day.
    So anyways, I agree DRK was still disappointing for me, when compared to both HWs clever design, and SBs "speed" design (and I hated SB design)

    EDIT: on a side note, something done to help separate the tanks is what I noticed. (thought was there, read this thread, thought it wasnt there, then double checked, and it is there)
    PLD
    buff for Magical spam
    buffs for Physical spam

    DRK
    buff for GCD spam
    buff for oGCD spam

    WAR
    buff for everything fits in this spam

    all 3 have a "spam" window, but all 3 have a slightly different flavor in that window from the other.

    EDIT#2 corrected the mistake on BW.
    (4)
    Last edited by MaraD_; 07-07-2019 at 10:35 AM.

  6. #6
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    What about Gunbreaker then? What spam should it fall into?
    (0)

  7. #7
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by MerlinCross View Post
    What about Gunbreaker then? What spam should it fall into?
    I assume you are referring to me.
    To which the question doesnt quite make sense.
    Not all the tanks require a spam.
    But I also havent touched GNB, nor do I have any interest in it. While I would normally play any tank, and main at least one of them, they ruined a lot of the fun of tanking for me, so unfortunately, I have no feedback on it, nor will i ever most likely.

    I was merely trying to point out a method SE was aiming to do. (And a mistake where I thought they missed doing the very opportunity they set up, but i was incorrect. they did do it, and so i corrected my post on it.)
    (0)
    Last edited by MaraD_; 07-07-2019 at 10:33 AM.

  8. #8
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by MaraD_ View Post
    I assume you are referring to me.
    To which the question doesnt quite make sense.
    Not all the tanks require a spam.
    But I also havent touched GNB, nor do I have any interest in it. While I would normally play any tank, and main at least one of them, they ruined a lot of the fun of tanking for me, so unfortunately, I have no feedback on it, nor will i ever most likely.

    I was merely trying to point out a method SE was aiming to do. (And a mistake where I thought they missed doing the very opportunity they set up, but i was incorrect. they did do it, and so i corrected my post on it.)
    Yes it was referring to you. Forgive me, the forums seem to be weird when it comes to "Reply with Quote" at times so I couldn't actually get a quote from you.
    (1)

  9. #9
    Player
    Xerkrosis's Avatar
    Join Date
    Sep 2013
    Location
    Ishgard!... I'd like to say, but it was Ul'dah
    Posts
    146
    Character
    Lyaeria Rikason
    World
    Phoenix
    Main Class
    Dark Knight Lv 100
    Delirium restores mana on hit. Quietus 500MP, Blood spiller 200MP.

    Now that I'm used to the new system, my biggest issue is: Flood of Shadow/Darkness
    I have my character auto-turn to the target for each action, since the hit-angle is quite narrow. Unlike Dark Passenger, it makes you turn to the targeted enemy. Which is often shit, because I then have to target first another mob, then position myself around the mob, so it shoots into the direction that hits most of the mobs. But then there are mobs, that are important (either must be killed first, or I have it in target to stun/interject in time).
    Dark Passenger, although you had auto-turn for actions enabled, didn't make you turn to said target. You could rotate your char, then hit DP and you hit many mobs by it.
    Flood of Shadow/Darkness: Rotate, hit action, char rotates back to target, shoots.

    I might have less problems, if the tabbing wasn't so horrible!
    (2)
    Last edited by Xerkrosis; 07-07-2019 at 04:33 PM. Reason: tabbing-issue

  10. #10
    Player
    Drayce1's Avatar
    Join Date
    Feb 2019
    Posts
    136
    Character
    Ceciliantas Dragorath
    World
    Malboro
    Main Class
    Red Mage Lv 90
    Feels streamlined and flows well to me.

    This is a git gut issue.
    (2)

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