which many have conceded but retorted that this game isn't designed very heavily for the "race to cap, now what?" crowd.
Again, this has been stated to be by design. Your definitions of challenging and rewarding are very strict , FFXIV tends to cater to the largest playerbase possible with the majority of content, this means challenges have to be average, we've hit a certain plateau of difficulty that the Dev team is happy with and most players can manage. They've acknowledged people want challenges above that and tried to provide but they also know that the gimme challenge crowd is very small.
Because as advertised this is a Themepark Game and that entails a holistic approach, if taken for face value at only one aspect it will always be lacking. The forumula has been working and continues to work for the last 6 years, it's showing a little strain now that we have 2 more races to provide for though so who knows if we'll even get the same amount of content now. It is NOT only a casual game unless "casual" means "not endgame" content. The crafting and marketboard scene is a daily madhouse for some. The completionists hunt their achievements constantly (not to mention the huntmarks and their 24 hour linkshells). People have alts, people run RP, people even use it as the backdrop for just social gatherings and events. This isn't casual VS Raiders. Some people likely play more than you do and feel just as fulfilled by the things you consider "unrewarding" as you do by a fresh raid.
Condemned? You shouldn't be, but expect that when you propose focusing on "endgame" content only that there will be pushback because more of something means less of something else with this development team. The established userbase tends to like the way things are and expects certain things at certain times along with a game they can play casually and still be on par with someone who focuses solely on endgame dungeon runs.
This is how it has been for 6 years and while some may say change is good, why are you surprised people react negatively to a represented community going "OK but all the other stuff is fluff, gimme more of that one thing I love" which implies the other part is worthless. You may not truly feel that, you probably understand that everyone has that thing they like about the game they play, but while you feel you're simply asking for more of what YOU want, you are indirectly asking for the less raid oriented community to sacrifice a different part for that.



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