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  1. #1
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    Chaotic cyclone circle of scorn? Why. What does this add? Again if you just want to shove more damage i to wars kit there are simpler ways to do it. War has never been focused on dots. It was the 1st to loose theirs and other jobs made better use of fracture than war did when it was here. Its not in wars MO to stack dots. They smash things with unparralelled powerful strikes. All these extra proposed dots dont even fit wars identity. Its just an excuse for damage.
    Warrior is missing an equivalent to CoS/Flood/Bow Shock. Think we are getting out dps'd now, wait until there's a fight where the other tanks can get that free aoe pad that we can't.

    I don't think a dot on Chaotic Cyclone solves that problem, but I do wish we had another aoe oGCD to compete with those abilities. Whether it's a dot or front loaded damage doesn't really matter, it's a gap in warrior's arsenal.
    (1)
    Last edited by whiskeybravo; 07-24-2019 at 12:04 AM.

  2. #2
    Player
    Izsha's Avatar
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    Nov 2013
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    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Warrior is missing an equivalent to CoS/Flood/Bow Shock. Think we are getting out dps'd now, wait until there's a fight where the other tanks can get that free aoe pad that we can't.

    I don't think a dot on Chaotic Cyclone solves that problem, but I do wish we had another aoe oGCD to compete with those abilities. Whether it's a dot or front loaded damage doesn't really matter, it's a gap in warrior's arsenal.
    Wars aoe, like its single target, is bursty. If there is a fight with lits of adds, it will crish the parses because most large groups of adds dont last more than 15-20 seconds which is right around the sweet spit for IR+a few cyclones.

    Wars sustained aoe is meh but that is relevant for.....dungeons. 4 man overgeared to hell dungeons.

    War is not at any risk of being outdone on phantom train type add phases that get deleted in under 20 seconds.

    There is no raid since coil 4 that had the kind of sustained aoe damage requirements that would put war at any notabke disadvantage.

    Again, like the other thread if war aoe is just so abysmal that it doesnt justify the ramp up or falls woefully behind other tanks, theres a simple solution to that that doesnt screw up the single target scenario. Buff the aoe combo.
    (0)

  3. #3
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    Wars aoe, like its single target, is bursty. If there is a fight with lits of adds, it will crish the parses because most large groups of adds dont last more than 15-20 seconds which is right around the sweet spit for IR+a few cyclones.

    Wars sustained aoe is meh but that is relevant for.....dungeons. 4 man overgeared to hell dungeons.

    War is not at any risk of being outdone on phantom train type add phases that get deleted in under 20 seconds.

    There is no raid since coil 4 that had the kind of sustained aoe damage requirements that would put war at any notabke disadvantage.

    Again, like the other thread if war aoe is just so abysmal that it doesnt justify the ramp up or falls woefully behind other tanks, theres a simple solution to that that doesnt screw up the single target scenario. Buff the aoe combo.
    I'm talking about situations like.. A4S leg padding.. O7S add spawns.. Suzaku adds.. Shinryu heart spawn.. Or more recently big add phase on Titania. Not really talking about Warrior's aoe kit as a whole. It's not a gain to CC or decimate on 2 adds for Warrior (not that it should be), the difference is that those other moves are a free gain if 2 targets are present, and they're already part of those tanks single target rotation. Whether or not Warrior "needs" an equivalent we can debate, but the fact remains that it's bound to widen to the gap further on any fights with that kind of design.
    (0)
    Last edited by whiskeybravo; 07-24-2019 at 01:21 AM.

  4. #4
    Player
    Izsha's Avatar
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    Nov 2013
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    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by whiskeybravo View Post
    I'm talking about situations like.. A4S leg padding.. O7S add spawns.. Suzaku adds.. Shinryu heart spawn.. Or more recently big add phase on Titania. Not really talking about Warrior's aoe kit as a whole. It's not a gain to CC or decimate on 2 adds for Warrior (not that it should be), the difference is that those other moves are a free gain if 2 targets are present, and they're already part of those tanks single target rotation. Whether or not Warrior "needs" an equivalent we can debate, but the fact remains that it's bound to widen to the gap further on any fights with that kind of design.
    Thats a fair point.

    The '2 target' scenarios do nothing for war while others get a little fluff. Most jobs have something they can do in 2 targets via dots or aoe attacks baked into their ST rotation, or something like flood.

    Although not quite as big a bump as ithers, but i seem to recall some math a while back showing that for 2 targets you do more damage using tempest combo but using gauge on FC/IC. But i dont remember how much of a gain it actually was. If its significant, we might already have a viable option to boost damage on 2 targets. Id need to check the numbers on that though.
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  5. #5
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    Thats a fair point.

    The '2 target' scenarios do nothing for war while others get a little fluff. Most jobs have something they can do in 2 targets via dots or aoe attacks baked into their ST rotation, or something like flood.

    Although not quite as big a bump as ithers, but i seem to recall some math a while back showing that for 2 targets you do more damage using tempest combo but using gauge on FC/IC. But i dont remember how much of a gain it actually was. If its significant, we might already have a viable option to boost damage on 2 targets. Id need to check the numbers on that though.
    Quick estimate, it's about 40 potency/GCD more. Which is surprising I suppose, but I don't know if that's really any better. I just realized Holy Circle is also a gain on 2 targets (unlike Decimate/CC), but man you also have that sweet Confiteor if add spawn happens to line up with Req window. PLD has a stronger ST rotation so it doesn't look like the same thing would be a gain for them, at least.
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