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  1. #21
    Player
    Conna's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Kaos Conna
    World
    Diabolos
    Main Class
    Arcanist Lv 71
    Pretty sure atm gunbreaker has the highest dps, and I think you're forgetting pld has the least defensives.
    (0)

  2. #22
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I dont think anyone who is asking onslaught to be off beast guage is also expecting it to be on a 10 sec cooldown.

    Also, for those that say storms eye buff is not clunky because wars always had to ramp up for buff, please remember that pre ShB it was more efficient to overpower for aggro, then spam single target combo to generate rage until it was possible to decimate.

    With the advent of mythril tempest and it granting rage, IT IS NO LONGER EFFICIENT TO SPAM SINGLE TARGET COMBO.

    So where we used to spam single target combo, we now spam aoe combo. The CLUNKINESS has to do with the fact that the COMBO WE ARE SPAMMING DOES NOT GRANT THE DPS BUFF.

    It's nice that mythril tempest extends eye buff, but lets be honest, it is IMPOSSIBLE to keep eye buff up at all times in a dungeon. So you will have to single target combo then switch to aoe combo mutiply times in a dungeon.

    The BEST solution is to have mythril tempest GRANT eye buff - NOT FOR THE FULL 30 SECONDS. But 10 seconds stackable up to 30 is perfectly fine as it solves the problem WITHOUT competing with stormeye combo as a method of applying the buff.
    (0)

  3. #23
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Also, consider that almost, if not all pulls in dungeons are aoe spam fests.

    So a warrior would have to grab aggro with overpower, then mythril temepest, THEN EYE COMBO, and THEN SWITCH back to overpower and mythril tempest spam.

    It is INCREDIBLY CLUNKY and I don't know why people don't see it and say that it is anything but a misstep to not have mythril tempest just apply eye buff.

    Again, compare this with pre ShB where the warrior would hit overpower a few times then SINGLE TARGET COMBO SPAM for rage and decimate.

    So saying that eye is not clunky because wars always had to single target combo to apply dps buff IS FALSE because it doesnt take into account the change to gameplay resulting from the introduction of mythril temepest AND THE ABILITY to GENERATE RAGE FROM AN AOE.
    (1)

  4. #24
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NyneSwordz View Post
    I dont think anyone who is asking onslaught to be off beast guage is also expecting it to be on a 10 sec cooldown.

    Also, for those that say storms eye buff is not clunky because wars always had to ramp up for buff, please remember that pre ShB it was more efficient to overpower for aggro, then spam single target combo to generate rage until it was possible to decimate.
    But the 10 second recast is what helps makes it the superior gap closer. Gap closer and spam on CD dps ability shouldn't be the same thing, that's just bad design. Onslaught may need some adjustment but it's not the key "fix" to focus on.

    And, nobody should have been doing singe target rotation for aoe pulls, but there has in fact always been a threshold for when it is and when it's not worth it to spend 3 GCDs to put up eye. Right now it's ~6 mobs taking more than 35 seconds to kill (which means it'd be worth it to spend 3 gcds putting up eye). If you have decent DPS in the group then it's not worth it most of the time.

    But since my original post on this specific topic I've been trying to put up Eye as I go, per Izsha's suggestion. And it's mostly possible, not always, but it certainly can be done on most pulls without much additional effort. And for the one's that you can't, again it's not worth it most of the time because mobs don't live long enough to gain the lost potency back.

    The main reason I advocate for that change is because Warrior's damage is balanced around having an "always on" damage buff. Our AoE combo is close to the weakest, even with Eye, so it'd be nice to be able to take advantage of that buff responsible for this particular design without it being a pain in the arse to activate. The other tanks just press a button and get damage, the least we could have is Mythril Tempest granting 12-15 seconds of Eye.
    (1)
    Last edited by whiskeybravo; 07-24-2019 at 05:24 AM.

  5. #25
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    What is this based on? Except for at the highest levels of play warrior leads dark knight in just about every fight? What is this statement based on? I see number of people saying this without supporting it with any sort of evidence.



    Warrior is no longer the risky tank by any means. It has one of, if not the best, the mitigation tool kits right now. Its not really a beserker anymore, so I don't see what the justification is for being top dps among tanks is.
    Go look at fflogs right now, you won't see a single WAR in any of the top clears at all. Just because the "average" of DRK is lower than WAR doesn't mean its potential damage isn't higher than WAR. Its been calculated, WAR is now the lowest DPS Tank especially since it doesn't benefit from two major party wide buffs that are almost core in a raid setting. Battle Litany doesn't affect them that much because you are IRing during that window thus you get a tiny amount of damage increase compared to all other tanks. Battle voice doesn't affect WAR much since we don't invest into DH so it doesn't help it that much.
    (0)

  6. #26
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by whiskeybravo View Post
    I'm talking about situations like.. A4S leg padding.. O7S add spawns.. Suzaku adds.. Shinryu heart spawn.. Or more recently big add phase on Titania. Not really talking about Warrior's aoe kit as a whole. It's not a gain to CC or decimate on 2 adds for Warrior (not that it should be), the difference is that those other moves are a free gain if 2 targets are present, and they're already part of those tanks single target rotation. Whether or not Warrior "needs" an equivalent we can debate, but the fact remains that it's bound to widen to the gap further on any fights with that kind of design.
    Thats a fair point.

    The '2 target' scenarios do nothing for war while others get a little fluff. Most jobs have something they can do in 2 targets via dots or aoe attacks baked into their ST rotation, or something like flood.

    Although not quite as big a bump as ithers, but i seem to recall some math a while back showing that for 2 targets you do more damage using tempest combo but using gauge on FC/IC. But i dont remember how much of a gain it actually was. If its significant, we might already have a viable option to boost damage on 2 targets. Id need to check the numbers on that though.
    (0)

  7. #27
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    Thats a fair point.

    The '2 target' scenarios do nothing for war while others get a little fluff. Most jobs have something they can do in 2 targets via dots or aoe attacks baked into their ST rotation, or something like flood.

    Although not quite as big a bump as ithers, but i seem to recall some math a while back showing that for 2 targets you do more damage using tempest combo but using gauge on FC/IC. But i dont remember how much of a gain it actually was. If its significant, we might already have a viable option to boost damage on 2 targets. Id need to check the numbers on that though.
    Quick estimate, it's about 40 potency/GCD more. Which is surprising I suppose, but I don't know if that's really any better. I just realized Holy Circle is also a gain on 2 targets (unlike Decimate/CC), but man you also have that sweet Confiteor if add spawn happens to line up with Req window. PLD has a stronger ST rotation so it doesn't look like the same thing would be a gain for them, at least.
    (0)

  8. #28
    Player
    Novak_04's Avatar
    Join Date
    Jun 2017
    Posts
    222
    Character
    Zugz Zwang
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by OmegaSinX View Post

    Change Overpower animation to a circular AoE vs the Cone No explanation necessary. It's long overdue.

    Remove the cost of onslaught and increase the potency to 200: Outside Inner release, onslaught is a DPS loss, especially when you factor the buff of Upheaval, no stance dancing to do Fell Cleaves, and the addition of Nascent Chaos. It feels like SE forgot to buff it since Warrior already had a gap closer in Storm's blood.

    Make Nascent Flash and Raw Intuition CDs separate

    Separate Storm's Eye 10% Damage up effect into an oGCD button. 30 secs duration, 10sec recast. It would effectively be the same bonus except it wouldn't be gated behind a combo; its a bit cumbersome trying to apply it in AoE situations. We would still be able to keep the 100% uptime if we remember to push the button on time.

    Keep the Storm's Eye Combo but switch the damage up effect with the "Fracture" effect OG Warrior's will remember this skill. It was a DOT; I would like it if it made a comeback via Storm's Eye. 50 Potency 30-sec duration maybe?

    Give Choatic Cyclone an Aoe Dot Effect 40 potency, 24 Sec Duration.

    ..//..

    The recommended changes would more solidify Warrior as the AoE Tank. Homogenizing blows ( go ask healers). If it were up to me...


    Each tank should be good at the fundamentals but certain classes should excel in certain areas: Right now PLD has Best DPS/ Best Support/ Best Mitigation. 6sec Damage reduction every 30secs or so via Shelltron. Semi Spammable 1200 Potency Heal you can use on others (1800 potency if you use Req) . I'm an immortal button. 2 Raid Wide mitigation + 1 Single party member mitigation.
    How to make every other tank obsolete in six easy steps...

    Where to begin....

    The Overpower change you suggested actually wouldn't be terrible... I just hope you're not one of the people QQing about homogenization.
    Regarding Onslaught.... while you're at it, make sure you add to reduce the range to 15 seconds and its cooldown to 30 seconds.
    Nascent Flash and Raw Intuition? L (and I can't stress this next part enough) O L. Absolutely not. You're literally wanting Warrior to have: Nascent Flash, Raw Intuition, Vengeance, Rampart, Thrill of Battle, AND Holmgang as defensives? You make the argument about Inner Beast and it makes me wonder if you even played Warrior when Inner Beast was a thing... it took gauge. You want these abilities to take gauge too? K!
    Storm's Eye buff... you want access to your damage-up on an oGCD.... on a 10 sec CD.... Super balanced. SUPER BALANCED.
    Additionally, you want to give SE's combo a DoT....

    You are literally wanting to make every other tank irrelevant.

    "If it were up to me..." From the looks of it, if it were up to you, we'd be doing raids with 8/8 tanks (probably Warriors).
    (0)

  9. #29
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Novak_04 View Post
    How to make every other tank obsolete in six easy steps...

    Where to begin....

    The Overpower change you suggested actually wouldn't be terrible... I just hope you're not one of the people QQing about homogenization.
    Regarding Onslaught.... while you're at it, make sure you add to reduce the range to 15 seconds and its cooldown to 30 seconds.
    Nascent Flash and Raw Intuition? L (and I can't stress this next part enough) O L. Absolutely not. You're literally wanting Warrior to have: Nascent Flash, Raw Intuition, Vengeance, Rampart, Thrill of Battle, AND Holmgang as defensives? You make the argument about Inner Beast and it makes me wonder if you even played Warrior when Inner Beast was a thing... it took gauge. You want these abilities to take gauge too? K!
    Storm's Eye buff... you want access to your damage-up on an oGCD.... on a 10 sec CD.... Super balanced. SUPER BALANCED.
    Additionally, you want to give SE's combo a DoT....

    You are literally wanting to make every other tank irrelevant.

    "If it were up to me..." From the looks of it, if it were up to you, we'd be doing raids with 8/8 tanks (probably Warriors).
    Calm down geezus.
    (0)

  10. #30
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    It is too much to ask for people at least get lv 80 before asking for buffs? Yeah WAR need minor buffs but it is far from those in this thread. Also leave Onslaught alone, I wan Onslaugh to be a beast spender so I can control my beast gauge and not overcap and lose DPS, it is so hard to understand simple concepts of this job?



    People "Tanks are homogenized"
    Also People "Make Onslaught the same as other gap closers"
    (1)

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