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  1. #1
    Player
    Izsha's Avatar
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    Nov 2013
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    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    These are all completely over the top.

    Everyone keeps forgetting that the primary purpose of nascent is to help SOMEONE ELSE. You know, the damage mitigation? its intervention, or casting tbn/heart of stone on your buddy while raw is the equivalent of shelltron/tbn/hos on yourself. Just having both is the same as every time you cast tbn on yourself you can cast another for free on a party member. Thatsa MASSIVE buff.

    No. No. No. Tanks are finally in the same ball oark defensively. We dont need mega blood bath every 25 seconds because reasons while also giving heals and mitigation to a partner while also having raw 24/7. The fact nascent does anything for the caster is already surprising compared to the other tanks equivalents.

    Onslaught. Its fine. You want to turn it into a 200 potency ogcd woth a 10 second recast. Jesus no. If war needs damage just buff its potencies. We do not need to turn a gap closer into stormbloods dark arts spamming it all day for no reason. No.

    So you want to just steal dark knights dark side. Apy with ogcd. Get damage buff. Amidst the cries of homogenization. Nope. 3gcds in a single target fight for ramp has always been fine. You cant blow your load before trick and other jobs synching up anyway. If your worried about dungeons id reccomend using your kit to maintain eye and stop letting it fall off between pulls. You can fix eye maintenace by playing properly.

    Goring blade 2.0. It would literally do nothing for war. We already maintain damage every 30 seconds with eye. Your just swapping all damage buff for a dot (and then cloning darkside for war). Your change changes literally nothing about how war plays. Eye every 30 sec. This is completely unnecessary. If you want war to do more damage there are far less convoluted wats to do it. Like increasing potencies instead of all this surface level ability swaps thay dont change gameplay in the slightest.

    Chaotic cyclone circle of scorn? Why. What does this add? Again if you just want to shove more damage i to wars kit there are simpler ways to do it. War has never been focused on dots. It was the 1st to loose theirs and other jobs made better use of fracture than war did when it was here. Its not in wars MO to stack dots. They smash things with unparralelled powerful strikes. All these extra proposed dots dont even fit wars identity. Its just an excuse for damage.

    Thread after thread of onslaught and nascent 'changes' to some of the most reasonably balanced skill currently on tanks. Eye suddenly is a problem for the 1st time in 5 years. Can we stop making up problems that arent even there? If everyone is SOO unhappy with wars damage, you dont need to come up with subtle ways to fix it. You can just increase potencies instead of ruining perfectly good skills as DPS spam actions.
    (10)
    Last edited by Izsha; 07-23-2019 at 11:29 AM.

  2. #2
    Player
    Nedkel's Avatar
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    Dec 2017
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    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Izsha View Post
    Onslaught. Its fine. You want to turn it into a 200 potency ogcd woth a 10 second recast. Jesus no. If war needs damage just buff its potencies. We do not need to turn a gap closer into stormbloods dark arts spamming it all day for no reason. No.
    No its not, its dps loss when used outside IR, and its lame to have 10 sec oGCD which used is hurting warrior dps. You shouldnt have to make a decision like "should i lose a dps to dash few meters into the enemy", since you are a TANK enemies are already close to you and dashing across dungeon leaving your team away from you is going to hurt your team, there is no point to have this "cost" remain on dash skill that is supposed to be spammable.
    Warrior doesnt have a lot of offensive stuff to play with, leaving it that way is super lame, you basically have GCD skills and ONE literal offensive oGCD to "weave" in. Warrior is least played tank for some reason, should i say anything more? Warior is not "fine", its boring SB literation we had already for 2 years period, that went into ShB with little to no changes to his gameplay.

    Separate Storm's Eye 10% Damage up effect into an oGCD button. 30 secs duration, 10sec recast. It would effectively be the same bonus except it wouldn't be gated behind a combo; its a bit cumbersome trying to apply it in AoE situations. We would still be able to keep the 100% uptime if we remember to push the button on time.
    This i want on War.
    A dot to manage and offensive oGCD that will give us storms eye buff would be cool to use. This oGCD should cost gauge (like 20) be an AOE ability with 30 sec cooldown, applying 30 sec storms eye. I wish we have at least one more skill to use in IR windows and outside of it.

    Also onslaught dont need to be buffed too much, it would be worth to use it outside of IR window if it was costing 10 gauge. Make it 10 gauge cost it will make warrior a little nicer to play and have more common sense to it.
    (0)
    Last edited by Nedkel; 07-23-2019 at 07:38 PM.

  3. #3
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    Chaotic cyclone circle of scorn? Why. What does this add? Again if you just want to shove more damage i to wars kit there are simpler ways to do it. War has never been focused on dots. It was the 1st to loose theirs and other jobs made better use of fracture than war did when it was here. Its not in wars MO to stack dots. They smash things with unparralelled powerful strikes. All these extra proposed dots dont even fit wars identity. Its just an excuse for damage.
    Warrior is missing an equivalent to CoS/Flood/Bow Shock. Think we are getting out dps'd now, wait until there's a fight where the other tanks can get that free aoe pad that we can't.

    I don't think a dot on Chaotic Cyclone solves that problem, but I do wish we had another aoe oGCD to compete with those abilities. Whether it's a dot or front loaded damage doesn't really matter, it's a gap in warrior's arsenal.
    (1)
    Last edited by whiskeybravo; 07-24-2019 at 12:04 AM.

  4. #4
    Player
    Izsha's Avatar
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    Nov 2013
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    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Warrior is missing an equivalent to CoS/Flood/Bow Shock. Think we are getting out dps'd now, wait until there's a fight where the other tanks can get that free aoe pad that we can't.

    I don't think a dot on Chaotic Cyclone solves that problem, but I do wish we had another aoe oGCD to compete with those abilities. Whether it's a dot or front loaded damage doesn't really matter, it's a gap in warrior's arsenal.
    Wars aoe, like its single target, is bursty. If there is a fight with lits of adds, it will crish the parses because most large groups of adds dont last more than 15-20 seconds which is right around the sweet spit for IR+a few cyclones.

    Wars sustained aoe is meh but that is relevant for.....dungeons. 4 man overgeared to hell dungeons.

    War is not at any risk of being outdone on phantom train type add phases that get deleted in under 20 seconds.

    There is no raid since coil 4 that had the kind of sustained aoe damage requirements that would put war at any notabke disadvantage.

    Again, like the other thread if war aoe is just so abysmal that it doesnt justify the ramp up or falls woefully behind other tanks, theres a simple solution to that that doesnt screw up the single target scenario. Buff the aoe combo.
    (0)

  5. #5
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    Wars aoe, like its single target, is bursty. If there is a fight with lits of adds, it will crish the parses because most large groups of adds dont last more than 15-20 seconds which is right around the sweet spit for IR+a few cyclones.

    Wars sustained aoe is meh but that is relevant for.....dungeons. 4 man overgeared to hell dungeons.

    War is not at any risk of being outdone on phantom train type add phases that get deleted in under 20 seconds.

    There is no raid since coil 4 that had the kind of sustained aoe damage requirements that would put war at any notabke disadvantage.

    Again, like the other thread if war aoe is just so abysmal that it doesnt justify the ramp up or falls woefully behind other tanks, theres a simple solution to that that doesnt screw up the single target scenario. Buff the aoe combo.
    I'm talking about situations like.. A4S leg padding.. O7S add spawns.. Suzaku adds.. Shinryu heart spawn.. Or more recently big add phase on Titania. Not really talking about Warrior's aoe kit as a whole. It's not a gain to CC or decimate on 2 adds for Warrior (not that it should be), the difference is that those other moves are a free gain if 2 targets are present, and they're already part of those tanks single target rotation. Whether or not Warrior "needs" an equivalent we can debate, but the fact remains that it's bound to widen to the gap further on any fights with that kind of design.
    (0)
    Last edited by whiskeybravo; 07-24-2019 at 01:21 AM.

  6. #6
    Player
    Izsha's Avatar
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    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by whiskeybravo View Post
    I'm talking about situations like.. A4S leg padding.. O7S add spawns.. Suzaku adds.. Shinryu heart spawn.. Or more recently big add phase on Titania. Not really talking about Warrior's aoe kit as a whole. It's not a gain to CC or decimate on 2 adds for Warrior (not that it should be), the difference is that those other moves are a free gain if 2 targets are present, and they're already part of those tanks single target rotation. Whether or not Warrior "needs" an equivalent we can debate, but the fact remains that it's bound to widen to the gap further on any fights with that kind of design.
    Thats a fair point.

    The '2 target' scenarios do nothing for war while others get a little fluff. Most jobs have something they can do in 2 targets via dots or aoe attacks baked into their ST rotation, or something like flood.

    Although not quite as big a bump as ithers, but i seem to recall some math a while back showing that for 2 targets you do more damage using tempest combo but using gauge on FC/IC. But i dont remember how much of a gain it actually was. If its significant, we might already have a viable option to boost damage on 2 targets. Id need to check the numbers on that though.
    (0)

  7. #7
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    Thats a fair point.

    The '2 target' scenarios do nothing for war while others get a little fluff. Most jobs have something they can do in 2 targets via dots or aoe attacks baked into their ST rotation, or something like flood.

    Although not quite as big a bump as ithers, but i seem to recall some math a while back showing that for 2 targets you do more damage using tempest combo but using gauge on FC/IC. But i dont remember how much of a gain it actually was. If its significant, we might already have a viable option to boost damage on 2 targets. Id need to check the numbers on that though.
    Quick estimate, it's about 40 potency/GCD more. Which is surprising I suppose, but I don't know if that's really any better. I just realized Holy Circle is also a gain on 2 targets (unlike Decimate/CC), but man you also have that sweet Confiteor if add spawn happens to line up with Req window. PLD has a stronger ST rotation so it doesn't look like the same thing would be a gain for them, at least.
    (0)