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  1. #1
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76

    Warrior QoL wish list I'd like to see in 5.1 ~ 5.5

    I feel like the community has been pooping all over Warrior as of late but I for one, still love the job. While PLDs are raking up the highest numbers in parse and they bring the most raid utility, it's still hard for me to play my PLD over WAR because, for me, Warrior is more enjoyable to play. I leveled PLD and War evenly, but when I'm playing WAR the job just flows better for me. However, because I play both, I do see some shortcomings when playing Warrior. Below are my suggestion for SE to make in 5.1 that would make WAR even more enjoyable to play.


    Change Overpower animation to a circular AoE vs the Cone No explanation necessary. It's long overdue.

    Remove the cost of onslaught and increase the potency to 200: Outside Inner release, onslaught is a DPS loss, especially when you factor the buff of Upheaval, no stance dancing to do Fell Cleaves, and the addition of Nascent Chaos. It feels like SE forgot to buff it since Warrior already had a gap closer in Storm's blood.

    Make Nascent Flash and Raw Intuition CDs separate

    Separate Storm's Eye 10% Damage up effect into an oGCD button. 30 secs duration, 10sec recast. It would effectively be the same bonus except it wouldn't be gated behind a combo; its a bit cumbersome trying to apply it in AoE situations. We would still be able to keep the 100% uptime if we remember to push the button on time.

    Keep the Storm's Eye Combo but switch the damage up effect with the "Fracture" effect OG Warrior's will remember this skill. It was a DOT; I would like it if it made a comeback via Storm's Eye. 50 Potency 30-sec duration maybe?

    Give Choatic Cyclone an Aoe Dot Effect 40 potency, 24 Sec Duration.

    I don't think Warrior needs more Party utility because if they gave them more then they would be stepping in on Paladin territory; this would equate to the endless cycle of buffing other jobs to make them equal.


    The recommended changes would more solidify Warrior as the AoE Tank. Homogenizing blows ( go ask healers). If it were up to me, with 4 tanks in the game, to balance them, each tank would have a certain niche.

    PLD Best Mitigation Tank
    WAR Best AoE Tank
    DRK Best Single Target Tank
    GB - Best Support Tank

    Each tank should be good at the fundamentals but certain classes should excel in certain areas: Right now PLD has Best DPS/ Best Support/ Best Mitigation. 6sec Damage reduction every 30secs or so via Shelltron. Semi Spammable 1200 Potency Heal you can use on others (1800 potency if you use Req) . I'm an immortal button. 2 Raid Wide mitigation + 1 Single party member mitigation.
    (0)
    Last edited by OmegaSinX; 07-23-2019 at 09:09 AM.
    Tanks be Like....


  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    You said 'QoL' when what you meant was 'Damage buff'.
    (8)

  3. #3
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Kabooa View Post
    You said 'QoL' when what you meant was 'Damage buff'.
    A bit of both. Overpower / Storm Eye effect / Nascent Flash+ Raw Intuition are QoL. Onslaught would bring WARs Gap Closer in line with the other tanks without a cost. New Eye and Chaotic Cyclone would be buffs.
    (0)
    Tanks be Like....


  4. #4
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Decoupling Nascent Flash and Raw Intuition recasts isn't a quality of life change, it's a massive defensive buff.
    (6)

  5. #5
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Argyle_Darkheart View Post
    Decoupling Nascent Flash and Raw Intuition recasts isn't a quality of life change, it's a massive defensive buff.
    Is it really? Old Inner Beast was both the heal + Damage reduction +Damage every 20~30 secs; and IB was spamable during Inner Release in 4.0 soo...

    You can't spam these now. With this change, it would be the equivalent of bringing back IB damage reduction but as a oGCD and without the damage; and it would bring back Steel Cyclone-ish Healing but now we would have the option to heal with other attacks (it would still be most effective with Steel/Choatic Cyclone).
    (1)
    Last edited by OmegaSinX; 07-23-2019 at 11:06 AM.
    Tanks be Like....


  6. #6
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    These are all completely over the top.

    Everyone keeps forgetting that the primary purpose of nascent is to help SOMEONE ELSE. You know, the damage mitigation? its intervention, or casting tbn/heart of stone on your buddy while raw is the equivalent of shelltron/tbn/hos on yourself. Just having both is the same as every time you cast tbn on yourself you can cast another for free on a party member. Thatsa MASSIVE buff.

    No. No. No. Tanks are finally in the same ball oark defensively. We dont need mega blood bath every 25 seconds because reasons while also giving heals and mitigation to a partner while also having raw 24/7. The fact nascent does anything for the caster is already surprising compared to the other tanks equivalents.

    Onslaught. Its fine. You want to turn it into a 200 potency ogcd woth a 10 second recast. Jesus no. If war needs damage just buff its potencies. We do not need to turn a gap closer into stormbloods dark arts spamming it all day for no reason. No.

    So you want to just steal dark knights dark side. Apy with ogcd. Get damage buff. Amidst the cries of homogenization. Nope. 3gcds in a single target fight for ramp has always been fine. You cant blow your load before trick and other jobs synching up anyway. If your worried about dungeons id reccomend using your kit to maintain eye and stop letting it fall off between pulls. You can fix eye maintenace by playing properly.

    Goring blade 2.0. It would literally do nothing for war. We already maintain damage every 30 seconds with eye. Your just swapping all damage buff for a dot (and then cloning darkside for war). Your change changes literally nothing about how war plays. Eye every 30 sec. This is completely unnecessary. If you want war to do more damage there are far less convoluted wats to do it. Like increasing potencies instead of all this surface level ability swaps thay dont change gameplay in the slightest.

    Chaotic cyclone circle of scorn? Why. What does this add? Again if you just want to shove more damage i to wars kit there are simpler ways to do it. War has never been focused on dots. It was the 1st to loose theirs and other jobs made better use of fracture than war did when it was here. Its not in wars MO to stack dots. They smash things with unparralelled powerful strikes. All these extra proposed dots dont even fit wars identity. Its just an excuse for damage.

    Thread after thread of onslaught and nascent 'changes' to some of the most reasonably balanced skill currently on tanks. Eye suddenly is a problem for the 1st time in 5 years. Can we stop making up problems that arent even there? If everyone is SOO unhappy with wars damage, you dont need to come up with subtle ways to fix it. You can just increase potencies instead of ruining perfectly good skills as DPS spam actions.
    (10)
    Last edited by Izsha; 07-23-2019 at 11:29 AM.

  7. #7
    Player
    Hammerhorn's Avatar
    Join Date
    Dec 2013
    Posts
    219
    Character
    Hammerhorn Oathsworn
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Don’t worry PLD will get nerfed just like what happened in Storm Blood you Warriors will be top dps soon.
    (0)

  8. #8
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I think all tanks, excluding PLD could use some potency adjustments for sure. However some of those "QoL" is a bit op. Personally I would love to see Raw Intuition and Nascent Flash reduced to 20 seconds and Nascent Flash can be targeted on yourself. I think the trade-off is good, between 20% straight mitigation vs. 10% with a bit of heals. This would effectively give us back our Inner Beast from SB. I would also like to see Onslaught reduced to 10 gauge to be used as a gauge dump to fit SP much cleaner into the rotation.
    (0)

  9. #9
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by OmegaSinX View Post
    Is it really?
    Yes, absolutely.

    No offense, but I can't be bothered to counter your post in detail. Suffice it to say that 4.X Defiance WAR was a defensive powerhouse and you want to replicate that without any of the relevant opportunity cost.
    (2)

  10. #10
    Player
    bilboa's Avatar
    Join Date
    Jul 2019
    Posts
    1
    Character
    Guts Gattsu
    World
    Behemoth
    Main Class
    Warrior Lv 80
    Its pretty simple IMO - warrior self heals suck pre level 76 which makes old content synced a pain...... after level 76 you're OK

    Sure minor tweaks here and there would be nice (first to mind would be having Holmgang be HP drop no more then 50% or having that extra 25% hp in defiance with some dps cost) but its ok. Nascent targeting is also stupid since you lose 2 seconds out of 6 in action (i.e. the way it is now it forces you to create Macros) plus you cant use on yourself.

    Also Shake it off initially was able to remove status effects and I would bring that back given the 90sec cooldown.

    Finally - pre 76 it would be nice to have bloodbath-like skill from say that converts to Nascent Flash at 76. Now you only have Storm's path and you will spam over and over it in lower content - making the role more boring to play.
    (1)

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