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  1. #11
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    "Lets make WAR the AoE tank?"

    -cough-
    What?
    In a raid setting no one gives a -blam- about AoE. Thats such a useless strength. Having a tank that has good sustain is a pretty good idea, but right now that trait is owned by Paladin simply because of clemency. Nascent flash is both too short nor is it scaled enough from your skills to be looked at being a good sustain option.

    That being said.. WAR is the beserker tank. It should be the risky tank that brings the pain right? So why is it the weakest tank of all? (Yeah even DRK does more damage right now that WAR).
    I would also like to see WAR not be the "noob tank" as it seems to have fallen from the tank with the most risk, to the most straight forward out of all the tanks. Its not risky, its braindead.
    (2)

  2. #12
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    these changes are just "turn warrior into paladin". and then people complain about "homogenisation"...
    (0)

  3. #13
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by OmegaSinX View Post
    Is it really? Old Inner Beast was both the heal + Damage reduction +Damage every 20~30 secs; and IB was spamable during Inner Release in 4.0 soo...
    Yes, Inner Beast was. One skill, on one target, locked behind Defiance, at a gauge cost, that no WAR wanted to waste Inner Release on to maintain their DPS.
    If you separate Raw Intuition and Nascent Flash, you'll be able to gain massive chunks of HP from Fell Cleave and Inner Chaos or even more with your AoE combos, or even Decimate and Chaotic Cyclone, without losing any DPS, while mitigating damage by 20% "free".
    Quote Originally Posted by BarretOblivion View Post
    That being said.. WAR is the beserker tank. It should be the risky tank that brings the pain right? So why is it the weakest tank of all? (Yeah even DRK does more damage right now that WAR).
    From my PoV, it's not an issue if WAR has the weakest average DPS of all of the tanks...providing he can do massive spikes of damage. This way, having a WAR would be a strategic choice if you intend to skip specific phases, or burn an add extremely fast.
    (0)
    Last edited by Reynhart; 07-23-2019 at 06:20 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  4. #14
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Izsha View Post
    Onslaught. Its fine. You want to turn it into a 200 potency ogcd woth a 10 second recast. Jesus no. If war needs damage just buff its potencies. We do not need to turn a gap closer into stormbloods dark arts spamming it all day for no reason. No.
    No its not, its dps loss when used outside IR, and its lame to have 10 sec oGCD which used is hurting warrior dps. You shouldnt have to make a decision like "should i lose a dps to dash few meters into the enemy", since you are a TANK enemies are already close to you and dashing across dungeon leaving your team away from you is going to hurt your team, there is no point to have this "cost" remain on dash skill that is supposed to be spammable.
    Warrior doesnt have a lot of offensive stuff to play with, leaving it that way is super lame, you basically have GCD skills and ONE literal offensive oGCD to "weave" in. Warrior is least played tank for some reason, should i say anything more? Warior is not "fine", its boring SB literation we had already for 2 years period, that went into ShB with little to no changes to his gameplay.

    Separate Storm's Eye 10% Damage up effect into an oGCD button. 30 secs duration, 10sec recast. It would effectively be the same bonus except it wouldn't be gated behind a combo; its a bit cumbersome trying to apply it in AoE situations. We would still be able to keep the 100% uptime if we remember to push the button on time.
    This i want on War.
    A dot to manage and offensive oGCD that will give us storms eye buff would be cool to use. This oGCD should cost gauge (like 20) be an AOE ability with 30 sec cooldown, applying 30 sec storms eye. I wish we have at least one more skill to use in IR windows and outside of it.

    Also onslaught dont need to be buffed too much, it would be worth to use it outside of IR window if it was costing 10 gauge. Make it 10 gauge cost it will make warrior a little nicer to play and have more common sense to it.
    (0)
    Last edited by Nedkel; 07-23-2019 at 07:38 PM.

  5. #15
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by BarretOblivion View Post
    That being said.. WAR is the beserker tank. It should be the risky tank that brings the pain right? So why is it the weakest tank of all? (Yeah even DRK does more damage right now that WAR).

    What is this based on? Except for at the highest levels of play warrior leads dark knight in just about every fight? What is this statement based on? I see number of people saying this without supporting it with any sort of evidence.

    Quote Originally Posted by BarretOblivion View Post
    I would also like to see WAR not be the "noob tank" as it seems to have fallen from the tank with the most risk, to the most straight forward out of all the tanks. Its not risky, its braindead.
    Warrior is no longer the risky tank by any means. It has one of, if not the best, the mitigation tool kits right now. Its not really a beserker anymore, so I don't see what the justification is for being top dps among tanks is.
    (0)

  6. #16
    Player
    Ivellior's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Elliana Brightsoul
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Hammerhorn View Post
    Don’t worry PLD will get nerfed just like what happened in Storm Blood you Warriors will be top dps soon.
    If WAR isn't the best tank then it wont be FFXIV.
    (0)

  7. #17
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    Chaotic cyclone circle of scorn? Why. What does this add? Again if you just want to shove more damage i to wars kit there are simpler ways to do it. War has never been focused on dots. It was the 1st to loose theirs and other jobs made better use of fracture than war did when it was here. Its not in wars MO to stack dots. They smash things with unparralelled powerful strikes. All these extra proposed dots dont even fit wars identity. Its just an excuse for damage.
    Warrior is missing an equivalent to CoS/Flood/Bow Shock. Think we are getting out dps'd now, wait until there's a fight where the other tanks can get that free aoe pad that we can't.

    I don't think a dot on Chaotic Cyclone solves that problem, but I do wish we had another aoe oGCD to compete with those abilities. Whether it's a dot or front loaded damage doesn't really matter, it's a gap in warrior's arsenal.
    (1)
    Last edited by whiskeybravo; 07-24-2019 at 12:04 AM.

  8. #18
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Warrior is missing an equivalent to CoS/Flood/Bow Shock. Think we are getting out dps'd now, wait until there's a fight where the other tanks can get that free aoe pad that we can't.

    I don't think a dot on Chaotic Cyclone solves that problem, but I do wish we had another aoe oGCD to compete with those abilities. Whether it's a dot or front loaded damage doesn't really matter, it's a gap in warrior's arsenal.
    Wars aoe, like its single target, is bursty. If there is a fight with lits of adds, it will crish the parses because most large groups of adds dont last more than 15-20 seconds which is right around the sweet spit for IR+a few cyclones.

    Wars sustained aoe is meh but that is relevant for.....dungeons. 4 man overgeared to hell dungeons.

    War is not at any risk of being outdone on phantom train type add phases that get deleted in under 20 seconds.

    There is no raid since coil 4 that had the kind of sustained aoe damage requirements that would put war at any notabke disadvantage.

    Again, like the other thread if war aoe is just so abysmal that it doesnt justify the ramp up or falls woefully behind other tanks, theres a simple solution to that that doesnt screw up the single target scenario. Buff the aoe combo.
    (0)

  9. #19
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    Wars aoe, like its single target, is bursty. If there is a fight with lits of adds, it will crish the parses because most large groups of adds dont last more than 15-20 seconds which is right around the sweet spit for IR+a few cyclones.

    Wars sustained aoe is meh but that is relevant for.....dungeons. 4 man overgeared to hell dungeons.

    War is not at any risk of being outdone on phantom train type add phases that get deleted in under 20 seconds.

    There is no raid since coil 4 that had the kind of sustained aoe damage requirements that would put war at any notabke disadvantage.

    Again, like the other thread if war aoe is just so abysmal that it doesnt justify the ramp up or falls woefully behind other tanks, theres a simple solution to that that doesnt screw up the single target scenario. Buff the aoe combo.
    I'm talking about situations like.. A4S leg padding.. O7S add spawns.. Suzaku adds.. Shinryu heart spawn.. Or more recently big add phase on Titania. Not really talking about Warrior's aoe kit as a whole. It's not a gain to CC or decimate on 2 adds for Warrior (not that it should be), the difference is that those other moves are a free gain if 2 targets are present, and they're already part of those tanks single target rotation. Whether or not Warrior "needs" an equivalent we can debate, but the fact remains that it's bound to widen to the gap further on any fights with that kind of design.
    (0)
    Last edited by whiskeybravo; 07-24-2019 at 01:21 AM.

  10. #20
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Overpower: Well, um. I guess it wouldn't hurt to change it to a circle, but is it really necessary? Hitting everything in a group isn't a problem in most situations anyway.

    Onslaught: At present, Onslaught is the only gap closer that is best used as a gap closer. When I'm running Warrior it's always available when I need to close a gap, and I lose nothing by holding on to it until those moments. It's genuinely nice. The 2 charge closers get close to this, but it's not quite the same.

    Nascent Flash + Raw Intuition: The intent behind this cooldown share is that you use Raw Intuition to protect yourself or Nascent Flash to protect someone else. People using Flash on someone who is in no danger just to get those self heals is a neat example of emergent gameplay, but it is almost certainly not what people were expected to do with it. As Argyle stated, this would be a large defensive buff to Warrior that is quite unnecessary.

    Storm's Eye: Oh, you mean the buff that's been applied by a combo for years with no issues yet somehow became a problem recently? And you want it to just be a new button that we have to remember to press every 28 seconds? Part of the benefit of combo effects is that they give visible rewards for playing your job correctly. Removing them not only removes that benefit but interferes with job flow.

    Fracture: Fracture was never good. It, like your attempt at "fixing" Storm's Eye, was just a button to remember to press every 28 seconds. Yawn. Hell, in Heavensward there were situations in which ignoring its existence was a DPS gain! These days, the job identity of Warrior is exemplified in its burst... and DOTs are not very bursty.

    Chaotic Cyclone: There's little need to make a minimum 700 potency AOE attack even stronger. Yes, Confiteor does deal more damage, but Chaotic Cyclone can be used more often.
    (0)

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