Story Fights / Extremes were released before Eden, which is why I said something BETWEEN eden normal and eden savage.
Thank you for providing the childish sarcasm we've come to expect from the casual player base who disagree without contributing anything constructive.
That sure is an opinion.
I play the game every single day for between 6 and 8 hours (more on weekends and holidays), and have done for about two years. I still have plenty of things to do, and am yet to become bored by the vast array of content on offer.
Reducing everything you don't care about to 'filler content' diminishes it entirely. No wonder you are bored.
And then, you'll ask for something between that too, its a never endind cycle, normal raid already are a between playground because Bahamut was too much to handle for the majority.
So what do they do ? trial almost-ultimate or raid not-savage-yet ?
Last edited by Nariel; 07-23-2019 at 10:39 PM.
I'm not either but getting close, I just arrived in the last zone, and I played 40-45 hours a week since day 1 of early release.
On the other hand...
Botanist and Miner are 80 with all white scrip gear and HQ crafted(by me) items in other slots aside from offhand as my blacksmith is just 78..
Carpenter, Weaver, Alchemist, Goldsmith, Leatherworker are all 80, in all white scrip gear and HQ crafted(by me) items in other slots aside from some offhand as my blacksmith is just 78.
I leveled my armorer from 62 to 68 also.
I made over 30M Gil early on with gathering (highest I ever had prior to shadowbringer was 8M), which has luckily allowed me to upgrade my small house to a medium one.
I spent some time(not enough) to decorate my new medium house, it's still mostly empty except outside.
I have done all the side quest in all the zones so far.
I made sure to get all the Shared Fate to Rank 2 so I could get the faster mount speed.
I have leveled Scholar to 71, so my scholar retainer could hunt in new areas.
I made sure to send my retainers out as often I can, botanist and miner retainers are 79 now. My 2 Red Mage are 77, mostly due to me leveling slowly, they were often at max level because I wasn't leveling Red Mage and was busy with crafting/gathering.
I have leveled Dancer to 66 just from beast tribes quests in Stormblood.
For crafting, I haven't bought any mats, I go and gather everything myself.
I haven't touched Golden Saucer, Glamours, Hunts, Treasure Hunts, Decorating my house(damn I need to do that big time, can't wait) etc...since expansion came out, so can't wait to be able to get back to my regular routine of touching on everything a little bit each week.
I'm hoping to finish the MSQ next weekend. Then I can start gearing up the Red Mage, and the way I play that will take a few weeks. Also can start leveling other jobs so I can do all the Role Quest.
Obviously this isn't End Game "progression" content, but it is content. And FF14 is more about offering a vast array of different options than catering to a single play style. I agree that there isn't much End Game progression content, but that isn't new. FF14 has always been like this, they follow a very strict content release template, one which has grown the game consistently over the years.
I still think SE should start investing more in the game as it's getting more popular, and offer more content for each play style, and yes I mean more End Game progression content. As I said before though, if SE doesn't invest more in the game, then any content which they decide to increase will come at the cost of something else and this is why everyone is upset with people asking for more content because they know SE is unlikely to invest more, so any extra content means less somewhere else.
So here we are, 63 pages in, and people are still arguing to go do the other types of content if raiders are bored despite them saying multiple times those aren't fun.
I dislike the other class' playstyles, yet people are saying I should level them up so I can't be bored. Why should I force myself to play content I hate? So I shouldn't be angry about not having stuff I like?
The actual complaint here is a lack of engaging, fun and hard battle content. This is a valid complaint, especially for a MMO.
You can finish the content very quickly and I can understand that, but the issue with this is the lack of replayability from the fights themselves (as well, of course, of a lack of hard fights). The system is too rigid to allow deviation and it's playing against the Devs in certain instances like this one. There is so much more they could do with Raids instead of small-arena-you-can-fall-off-plus-boss (heck I suggested environment hazards for Deltascape V2 in my last post, wouldn't that have been cool?).
Honestly, I think you should just quit and go do something else. There is little reason to believe the entire format of the game will change at this point. If the game as it exists today is not fun for you then why bother?So here we are, 63 pages in, and people are still arguing to go do the other types of content if raiders are bored despite them saying multiple times those aren't fun.
I dislike the other class' playstyles, yet people are saying I should level them up so I can't be bored. Why should I force myself to play content I hate? So I shouldn't be angry about not having stuff I like?
The actual complaint here is a lack of engaging, fun and hard battle content. This is a valid complaint, especially for a MMO.
You can finish the content very quickly and I can understand that, but the issue with this is the lack of replayability from the fights themselves (as well, of course, of a lack of hard fights). The system is too rigid to allow deviation and it's playing against the Devs in certain instances like this one. There is so much more they could do with Raids instead of small-arena-you-can-fall-off-plus-boss (heck I suggested environment hazards for Deltascape V2 in my last post, wouldn't that have been cool?).
That's incredibly presumptuous and very wrong.
I would actually be grateful and would be outspoken happily if we received anything that showed an increase to the casual/end game ratio of content.
Eh...if you're making this argument down the road (say patch 5.2)...I can start to see a claim, maybe.So here we are, 63 pages in, and people are still arguing to go do the other types of content if raiders are bored despite them saying multiple times those aren't fun.
I dislike the other class' playstyles, yet people are saying I should level them up so I can't be bored. Why should I force myself to play content I hate? So I shouldn't be angry about not having stuff I like?
The actual complaint here is a lack of engaging, fun and hard battle content. This is a valid complaint, especially for a MMO.
You can finish the content very quickly and I can understand that, but the issue with this is the lack of replayability from the fights themselves (as well, of course, of a lack of hard fights). The system is too rigid to allow deviation and it's playing against the Devs in certain instances like this one. There is so much more they could do with Raids instead of small-arena-you-can-fall-off-plus-boss (heck I suggested environment hazards for Deltascape V2 in my last post, wouldn't that have been cool?).
...but you're making this argument when the expansion has been out for less than a month.
Let's look at WoW, since that was the example of the "best" here, right?
BFA released on 8/14/2018.
Uldir Mythic (their version of Savage raids) released on 9/11/2018.
Wait time: 28 days.
So, they waited about a month.
Now, back to FFXIV.
ShB released on 7/2/2019.
Eden Savage releases on 7/30/2019.
Wait time: 28 days.
Now, back to WoW:
Legion released on 8/30/2016.
Emerald Nightmare mythic released on 9/27/2016.
Wait time: 28 days.
Noticing a pattern yet?
The only real difference is that WoW's 'in between' prep was via Mythic Dungeons (not mythic+, that also was not released yet), whereas FFXIV does it via EX trials.
Both are similarly not a huge challenge to progression raiders, it's just a different format (5 people vs 8). (edit: oh, and WoW locked out gear on the in between prep to 1/week, whereas FFXIV does not).
Unless you want to count normal raids, of course...in which case of course WoW released normal raids 3 weeks after expansion launch....and FFXIV had the audacity to make us wait 2 whole weeks.
Last edited by galbsadi; 07-23-2019 at 11:35 PM.
I bother because I love the game and I want it to be the best it can be. There is so much potential in the gameplay and the world of Eorzea raid-wise and to see it being unused is painful. The team makes cool mechanics for fights, I'll say it out loud, but if it's the same strict formula without changes (adding some 24man mechs in there would be cool no?) then people will get bored eventually of the same treadmill. Even a small deviation helps, and as I mentioned before, the content is already there for them to implement in raids.
I want to have challenging content! I want to have a higher skill ceiling for the community! I want to have post-MSQ hard progression! And I believe in the capability of the Dev team to make it happen!
Isn't this exactly what Ultimate is? Challenging content? A high skill cap? Post-MSQ hard progression? What am I missing here?I bother because I love the game and I want it to be the best it can be. There is so much potential in the gameplay and the world of Eorzea raid-wise and to see it being unused is painful. The team makes cool mechanics for fights, I'll say it out loud, but if it's the same strict formula without changes (adding some 24man mechs in there would be cool no?) then people will get bored eventually of the same treadmill. Even a small deviation helps, and as I mentioned before, the content is already there for them to implement in raids.
I want to have challenging content! I want to have a higher skill ceiling for the community! I want to have post-MSQ hard progression! And I believe in the capability of the Dev team to make it happen!
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