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  1. #601
    Player

    Join Date
    Dec 2018
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    Ul'dah
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    585
    Quote Originally Posted by Zabuza View Post
    I don't know about some of the other people here, but I cleared every Omega Savage tier at least 8 times a piece, was server first for Twintania on Zalera, beat second coil as well before I migrated to another MMO for a bit. I have done Ultimate quite a bit before with a former static of mine. Didn't win obviously. I beat both the Innocence and Titania extreme fights within a day. Got both mounts within a week. I beat 24 man raids within a day. So, I'm speaking from experience here when I say the amount of endgame content is lacking.

    I'm glad Ultimate is a challenge and all, but to be frank, I accepted I wasn't good enough on my NIN to beat it(not enough dps), and most Ultimate groups don't wanna take a SAM(my true job).
    Sadly its the people who were pointed out here that haven't even done 24 mans complaining that make people sour to the complaint. And thats why I think this complaint goes unheard honestly. Tho I do have a reason why it also might be abit off, gear. In order for us to get another fight the way gear is handed out needs to be changed. We can't add fights with our current gear loadout otherwise it'll get wonky. I think the BEST way to do it is to stop throwing us gear every fight. Like maybe the first tier we get 5 fights with no gear drops. We don't get drops until the next tier but that also means no drops on the following one. That way fights would last longer and your gear last longer too.

    I admit might not be the BEST idea... but I think alot of issues we have at endgame is we're babied too hard. Everywhere you look - GEAR- and that in turns makes gear not as rewarding since everyone knows in 3 months anything you get is outdated.
    (6)

  2. #602
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Insertcoins View Post
    Sadly its the people who were pointed out here that haven't even done 24 mans complaining that make people sour to the complaint. And thats why I think this complaint goes unheard honestly. Tho I do have a reason why it also might be abit off, gear. In order for us to get another fight the way gear is handed out needs to be changed. We can't add fights with our current gear loadout otherwise it'll get wonky. I think the BEST way to do it is to stop throwing us gear every fight. Like maybe the first tier we get 5 fights with no gear drops. We don't get drops until the next tier but that also means no drops on the following one. That way fights would last longer and your gear last longer too.

    I admit might not be the BEST idea... but I think alot of issues we have at endgame is we're babied too hard. Everywhere you look - GEAR- and that in turns makes gear not as rewarding since everyone knows in 3 months anything you get is outdated.
    I was more thinking just make one piece of gear for any given job drop per fight. I'm sure if there were 6 or 7 savage fights they could split the gear drops up appropriately still. There's weapon, head, chest, gloves, legs, boots, earrings, necklace, and rings. That leaves 9 possible fights that can have one gear slot a piece. Hell, if they put trash in, they could just have certain accessories or high level crafting materials have a small % chance to drop off the trash, but put a reasonable amount of trash in between turns. Giving people a reason to actually kill the trash. Not to mention they could put in mini bosses and puzzles.

    I'm also thinking of the trash turn of the original Coil of Bahamut, where you had to go on jumppads to progress. Why can't they have a boss where you utilize jumppads and go around a large arena? I'm thinking of something like the Soa fight from SWToR. They were obviously able to implement it in that turn in Coil. Yet every boss fight we get is a square or a circle arena?
    (6)
    Last edited by Zabuza; 07-23-2019 at 09:57 AM.

  3. #603
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Ibkee View Post
    So, uh, yes, you haven't done all the endgame content then. Glad we cleared that up.

    Your patronising way of moaning about "casuals", aka those who disagree with you, is bordering on the obsessive. That nagging worry that someone, somewhere might be enjoying themselves.
    This game is as it is, a majority who play recognize that and deem it worthy of their money and effort. There are, however, those for whom there isn't enough of what they specifically want and, to quote Yoshi P, they are encouraged to unsub, take a break, play and do other things etc. But then I guess Yoshi P is just a "casual", after all.
    Your version of end game content is literally synced. Its content that doesn't even give you full access to your kit and the rewards are so dated they have no purpose outside of transmorg. Hardly current end game.

    The JPEG eyeroll you posted was far more disingenuous and patronising than anything I said.

    I have no problem with the casual content, I'd just like more for the end gamers to balance it out.

    Yoshi P himself has said theres been a lot more WoW veterans and other end game players who have come to the game - yet the content ratio we receive remains unchanged.

    This doesn't come at their expense at all. If they don't want to do it, they don't have to.

    Once again we've reached that "play something else" comment dripped in sarcasm.

    Please stop trying to misconstrued things unconstructively, its very transparent.
    (8)
    Last edited by Avraym; 07-23-2019 at 10:48 AM.

  4. #604
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Eli85 View Post
    Dismissing what I said out of hand without offering an actual retort shows how weak your argument truly is (spoiler: it's really weak).
    I already commented on your only actual argument which was about difficulty. Some nobody on the internet telling me how I should feel is not something that's worthy of consideration.
    (6)
    Graphics
    MSQ
    Viper

  5. #605
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Xieldras View Post
    People said FF14 is inferior? I don't remember that. What's wrong with asking Devs for more meaningful hard content since we have so little right now?
    This argument kinda falls in the line of: "Shut up, it's perfect, just go away if you don't like it". There is a lack of raiding content and people should not be grateful for what little they have.
    Careful - you're bringing logic and sound reasoning into this thread again.
    (6)

  6. #606
    Player
    Klb600's Avatar
    Join Date
    Apr 2014
    Location
    Ul' dah
    Posts
    78
    Character
    Alberti Lucius
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Rachi View Post
    I'm assuming you must have already cleared all Omega Savage tiers and UCoB and UwU, RIGHT? otherwise there's your endgame content. (Ultimate still being current content btw till the next Ultimate comes out)

    I don't get why people want to compare WoW to FF14. it's like comparing a dog to a cat in every aspect possible. They are both MMOs but their objectives and content are created to satisfy a very different public. Think of it as if you wanted to compare Manga and DC/Marvel Comics, you can't.

    I played both games and know how to enjoy both without getting bored.
    Im curious about this. When you play Ultimate does it sync you down? Cuz if so This is not worth Anyone's time, if a majority of your kit is gone.
    (3)

  7. #607
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,914
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zabuza View Post
    I'm also thinking of the trash turn of the original Coil of Bahamut, where you had to go on jumppads to progress. Why can't they have a boss where you utilize jumppads and go around a large arena? I'm thinking of something like the Soa fight from SWToR. They were obviously able to implement it in that turn in Coil. Yet every boss fight we get is a square or a circle arena?
    We used to have to do that in Syrcus Tower. But people do so much DPS now that nobody ever gets to see that phase any more.

    Edit: This is also a mechanic in Alexander, and you can still experience it since those fights are tuned higher and are synced.
    (0)

  8. #608
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    251
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by Avraym View Post
    Careful - you're bringing logic and sound reasoning into this thread again.
    Oh my, I will try to sharpen my pitchfork before posting from now on .

    Ultimately I believe for better and harder designed content, the Final team will need to deviate a bit from their formula encounter-wise (and maybe a tad battle system-wise as well) and stop babying people. The players aren't 8 year old but mostly teens and adult capable of recognizing patterns and having deductive logic. If there's something interesting in the environment like a pad you normally figure it will be used for the fight. From my few experiences in Savage, you only need basic MMO competency and knowing the basic mechanics (Orange AOEs = bad). The rest you learn as you prog as a team.

    I understand the Devs wanting to have this MMO set up as a sort of "Home to come back to" type of game, however that mentality can lead to bleeding quite a few players when you follow the same treadmill for the same reward with new paint for years (it's not necessarily burnout, it's also simply bad game engagement design. Why is it always farming tomestones?) while also having FF14 feeling like a 2nd game instead of a main one (which means that when people need to cut something for more money, as the prices of everything are going up, FF has a higher chance to be in that list).

    Players eventually notice the futility/boredom of it all and simply leave. They won't really be making "Unsubbing" posts in the forums either since those are often met with snide remarks despite that type of feedback being 100% more useful to the Devs.

    Good challenges for the main type of content retains players. It ups the skill ceiling for players, even more so if those people decide to mentor. It is good for long-term health of the game to have a good amount of hard and engaging challenges.

    blablabla, callback to post I made a few pages back.

    *Edit: There was so much potential in the Deltascape V2 fight to add some environmental hazards! Whether Gravity was added or reversed, you could've added spikes to the place and shift those during the fight to make players watch their footing. Adding multiple levels like 4D chess?
    (3)
    Last edited by Xieldras; 07-23-2019 at 12:16 PM. Reason: addition

  9. #609
    Player
    ElciaDeiLinus's Avatar
    Join Date
    Mar 2015
    Location
    Limsa
    Posts
    259
    Character
    Elcia Deilinus
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Eli85 View Post
    Forums are typically filled with whiners, complainers, and hyperbolic edgelords who overreact to everything. So yes, complaints about the loot system on WoW forums should not be taken seriously.

    So you were iLevel 402, and you go into a raid that drops iLevel 400, and you're surprised that you don't get upgrades? You read that before you posted, right? Also, no one cares about heroic loot. Heroic is easily puggable. You should be doing Mythic, not Heroic. If you would have been killing Mythic bosses, you'd be swimming in upgrades.
    Actually it can be surprising, since there are people with better gear that have only done ilvl 385 content, simply because they've had multiple TFs. The point is, as the person you so rudely told was completely wrong said- WoW gearing is utterly RNG and you can easily be outgeared by people who are entire tiers below you. I don't expect to be better geared than people doing mythic raiding (though with luck I could have been, and I had raiders in my group that were without killing mythic bosses), and frankly I don't really care that people doing normal raids, or even people that can only do LFR can outgear me, gear grinding isn't as important to me as it was when I was progression raiding in Vanilla and BC.

    But, while I don't care much for the gearing system in WoW- it's, exactly as she said, nothing but RNG meant to keep players gambling, and azerite to keep you grinding out an azerite level the entire xpac as the gear requirement constantly goes up. If you like that system, fine- but don't pretend that's not what it is, and don't call someone a liar for describing it exactly as it is.
    (6)

  10. #610
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Not sure if this counts as end game content, but I really fights outside of dungeons, raids, trials and etc were a bit harder. Like, I feel no sense of danger when walking outside any safe points and the Fates are just...interesting but not varied enough at all. Like, at least give us something like "Defend the Hamlet" or something l for a Fate
    (1)

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