As someone who plays both FFXIV and WoW, I don't find that there is any less "endgame" content in XIV than in WoW. If anything, I would say that once reaching the "endgame", FFXIV's systems actually make for a more flexible "endgame" experience.
In WoW, on a single character at max level I am restricted to farming the same content (M+ dungeons, ONE raid with anywhere from 7-14 bosses depending on the tier, daily world quests, island expeditions) daily or weekly depending on lockouts for around 7-8 months. With no new content added until the next major content patch and raid tier. I can farm mounts/pets/achievements from old content raids... once per week if I am so inclined. Other than that, though? There's not actually that much to do. I could go back and clear low level quests that I missed when I was low level, I suppose but what would be the point? There's no intrinsic benefit to doing so.
In FFXIV once I reach the end of the story and max level I can subsequently go back and level every other job in the game on the same character, or turn to crafting and gathering. I can farm mounts/minions/orchestrion rolls from any content I choose, for as many or as few hours as I choose without being locked out of the relevant instance for a whole week after a single run. I can do FATEs or run Trust dungeons or roulette instances. I can expect new content in the form of new story, new dungeons, new single boss raids or new alliance raids about every 2-3 months (or less). Frequently enough to ensure that I don't feel bored or conversely feel like I *have* to log in and farm specific max-level content every day in order to be able to keep up with the content being released.
I don't buy the argument that "only max-level content counts as endgame". Endgame is "what a player does when they reach the end of the game". In FFXIV, that leaves a huge array of endgame content for players to dig into.

Reply With Quote







