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  1. #111
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Osmond View Post
    Usually things I don't keep, I either sell, destory, or craft. That's a problem on your end on managing inventory slots. Over 1k worth of inventory slots if you pay the 8 retainers and the saddlebag. To use up all of those slots and still having an issue with it, even if they were to put raid currency in the currency tab with isn't a problem for them to do. You'll still have a problem in the long term with inventory management and what then? The community who have trouble will come back and say that the team need to do something, maybe more inventory slots......well that's not a bad idea. Gotta take advantage of that via mog station.
    Yup, as much as I'm never againt more space, its acting like spoiled child to expect the staff to resolve every single personal problem of every single player.

    I'm a bit forgetfull on my potion and food usage, the dev's totaly should make a big-ass in-game sound-alert to remind player to use them because its unplayable without it.
    (2)

  2. #112
    Player
    Emmanellain's Avatar
    Join Date
    Oct 2015
    Posts
    232
    Character
    Aelin Alvered
    World
    Zalera
    Main Class
    Warrior Lv 80
    Just make the raid currencies a key item, bam.
    They'd be easier to find and keep track of, and you can use them at your leisure.

    No more checking saddlebags, all retainers, and rummage through your own inventory should you want that saucy omega glam when it's just there, in your key items tab.
    (1)

  3. #113
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Osmond View Post
    I'm just saying, it falls back to the player, not the people who made the system AND give you more slots to deal with. If you want them to give you another 1k worth of slots, it won't change anything. I'll bet you on that if the team announce another 8 retainers on mog station. It'll be a matter of time until 1 person in this community will make a post and complain that the slots aren't enough.

    That's the whole point. Why do i have to pay additionally for more inventory space? Limited inventory space at that?
    They can add 2000 more slots and it won't be enough because of all the restrictions they impose on us.


    - Armory filled up? Ends up in the inventory, which clogs up fast after several dungeon runs
    - New factions/dungeons/raids added with new tokens/drops


    As I said, inventory space wouldn't be an issue if the majority of drops didn't end up in it in the first place, and the concepts we had were pulled through hardline.
    They did a good step with the tokens for beast tribes initially, it needs to be done further.
    (5)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  4. #114
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by NekoNova View Post
    I've been running with three retainers 100% full, saddlebag 100% full and 8 inventory slots left free for 2 expansions now.
    We really need more space or better stacking/alternatives for certain items


    Stuff like Logos, Materia, Tokens, Currencies do not belong in inventories....
    Pretty much this. When certain items are basically currencies, they need to go into currency tabs.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #115
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zumi View Post
    Raid currency should be stored in the currency tab and not in our inventory. Make a new tab called raid and put it in there.
    Great idea and let's take a step further and apply it to all currencies.
    (1)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  6. #116
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Woo nice to hear a response that it may get looked at ^^

    Even if it is just primal totems it would go a long way to helping current and future players.
    (0)
    Guy butt is best butt <3

  7. #117
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Basic inventory isn't the only issue here. With the increase in level cap and the addition of new jobs, the armoury chest feels really tight. And I m not even talking about the bloat of all the raids that begins to add up, currency from special fates, seasonal items, food, etc
    (3)

  8. #118
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Stanelis View Post
    Basic inventory isn't the only issue here. With the increase in level cap and the addition of new jobs, the armoury chest feels really tight. And I m not even talking about the bloat of all the raids that begins to add up, currency from special fates, seasonal items, food, etc
    Especially the Ring slot. . .

    Quote Originally Posted by Osmond View Post
    I'm just saying, it falls back to the player, not the people who made the system AND give you more slots to deal with. If you want them to give you another 1k worth of slots, it won't change anything..
    The same system that requires you to go back to ARR/HW/SB zones to collect mats to craft a ShB item. That causes people to keep old mats, creating inventory bloat.

    The same system that puts out 84+ currencies that take up inventory space were implemented in Stormblood alone. That creates bloat.

    Not to mention all the materia that is thrown at you via random chests that you can't choose to accept or deny. I've had to resort to stop throwing them away because as long as the slot is in my inventory with a materia, it'll just go there automatically.
    (3)
    Last edited by Deceptus; 07-20-2019 at 01:06 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #119
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Stanelis View Post
    Basic inventory isn't the only issue here. With the increase in level cap and the addition of new jobs, the armoury chest feels really tight. And I m not even talking about the bloat of all the raids that begins to add up, currency from special fates, seasonal items, food, etc
    Woo, 29 different classes with only 35 weapon slots in the armory! Relic armor gets cluttering too, but at least we don't need to get it.

    If the armory could be layered by role, that would be fantastic. Considering how all DoW/M gear is already specifically class flagged, it shouldn't be too difficult to sort.
    (3)

  10. #120
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Basic inventory isn't the only issue here. With the increase in level cap and the addition of new jobs, the armoury chest feels really tight.
    Main Hand especially, now that we're up to 29 jobs.

    My armory chest went from nice and managed to cramped and overflowing. I hate the leveling portion of expansions, because it can double the amount of gear that needs a home.


    The same system that requires you to go back to ARR/HW/SB zones to collect mats to craft a ShB item. That causes people to keep old mats, creating inventory bloat.
    I have 3 retainers that JUST have crafting mats you cant purchase from vendors for $ (though I keep a stack of Iron and a sack of Copper ore because those are relevant for crafting and i dont want to run inside my house every time i have to craft cobalt or deepgold or rose gold).

    If you do any amount of crafting for $, I dont know how you can get away with having fewer than 2 or 3 dedicated craft retainers, especially with Shb adding an additional 2+ tabs worth of raw mats. Thats even purging everything that doesnt make something more valuable than what I value bag space as (including 98% of all food mats).
    (2)
    Last edited by Barraind; 07-20-2019 at 02:03 AM.

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