......so what you are saying is that there should be a system in place where materials from ARR/HW/StB/SdB should be in this tab-like system, the same way as in currencies to combat bloating? Lots and lots of hand holding there....The same system that requires you to go back to ARR/HW/SB zones to collect mats to craft a ShB item. That causes people to keep old mats, creating inventory bloat.
The same system that puts out 84+ currencies that take up inventory space were implemented in Stormblood alone. That creates bloat.
Not to mention all the materia that is thrown at you via random chests that you can't choose to accept or deny. I've had to resort to stop throwing them away because as long as the slot is in my inventory with a materia, it'll just go there automatically.
Asking for better organization for our inventory is hand holding now? Wow.... I guess you think tooltips are hand holding, too?
Guild Wars 2 has had it for years. SE is supposed to be taking the best practices from other MMO's and learning from them.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
But the materials over here compared to Guild Wars 2 is so much more. And Guild Wars 2 materials are much more simplified. They had like 6 tiers of materials only compared to ffxiv across all expansions. And once you get your Ascended gear crafted there's really not much else to craft since there isn't any higher than Ascended or Legendary gear.
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