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  1. #251
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    In a 6-8 months we get 4 raid bosses, 2 trial bosses, 4 alliance raid bosses. So that is like 10 bosses total. Other games like WoW do around 8-10 bosses but they have 4 difficulty levels of those bosses and that is suppose to last 8 months. So its kind of similar to the amount of content in other games just it isn't released all at once. But every 3 months or so.
    (2)

  2. #252
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by sauc View Post
    (ran out of space in the previous post and im too stupid to know if theres a way to post bigger so CONTINUED)
    If you edit the post, there's no character cap. You can write out the entire post, ctrl+x the majority of it, then edit and paste it back in.
    (0)

  3. #253
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Game need actual raids, 2-3 hour long, with very high Ilvl requirement. Stop silencing our voice and telling us what to do, we don't want play another game, we want raids in game that we love, but seeing it's problems.
    (7)

  4. #254
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by yukiiyuki View Post
    Game need actual raids, 2-3 hour long, with very high Ilvl requirement. Stop silencing our voice and telling us what to do, we don't want play another game, we want raids in game that we love, but seeing it's problems.
    Sadly no game is perfect.
    And 2-3 hour long raids isn't FFXIV style.
    People keep praising FFXIV for not being like other MMOs, so the raids we got is what defines FFXIV raids.
    (7)

  5. #255
    Player
    sauc's Avatar
    Join Date
    Mar 2019
    Posts
    56
    Character
    Avila Blacke
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Zumi View Post
    In a 6-8 months we get 4 raid bosses, 2 trial bosses, 4 alliance raid bosses. So that is like 10 bosses total. Other games like WoW do around 8-10 bosses but they have 4 difficulty levels of those bosses and that is suppose to last 8 months. So its kind of similar to the amount of content in other games just it isn't released all at once. But every 3 months or so.
    Aye but at the same time an entire new zone with a world boss a bunch of world quests and daily quests and new spells from azerite gear (not passives but spells on your hotbar) story continuation new mini battle pets new mounts new mini pets was added in that same patch of 4 raid difficulties. That's what that confuses me about the whole we ''have as many staff as other large mmos'' What are they doing? Granted that's a 6 month patch in wow not 3, but add up 2 patches here and it still won't compare in the amount of stuff added
    (0)
    Last edited by sauc; 07-19-2019 at 10:50 AM.

  6. #256
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Forever_Learning View Post
    Actually, your definition is incorrect and I think you don't understand the difference between themepark and sandbox.

    I think you maybe understand sandbox, where there is no clear path, and it's largely just an interaction between players in a particular setting (think EVE)

    But Themepark is called themepark because there are a WIDE VARIETY of activities to do, like a themepark!

    -you can ride the rollercoasters
    -you can play the games
    -you can see the shows
    -you can go eat fancy food

    Like Disneyland, it has different areas meant to cater to different tastes.

    Thus, it makes no sense to tell people they are doing something wrong when they choose an area of the game to focus on when they find it enjoyable.

    You are doing the equivalent of telling someone only the roller coasters matter at a theme park, the rest of the park is worthless.

    That may be your opinion, but the Themepark isn't set up that way - it sets up to cater to a wide variety of tastes and interests.

    Raids represents one area of the themepark, and if you want more raids, say you want more raids, but saying it means there's no end game is disingenuous.
    There is nothing wrong with Themepark style MMO's in general, as you more or less pointed out people will find different parts enjoyable. The Lack of content thing I think comes more from a creation rate vs consumption rate imbalance. Plus using a food analogy, some are happy eating hamburgers for every meal, and then there is Quina from FF9 who wants to eat everything.

    Quote Originally Posted by Arthrun View Post
    Quoting because I like this perception of how to view the issue. Quite honestly it fits of what FFXIV is.

    When I think of Retail WoW with this analogy, the issue i see with BFA there is a TON of activities but the roller coaster (raids) Look pretty but just don't seem as well built with only 1 or 2 good loops, The shows (Story) seems like they didn't have time to write a proper script for them. A lot of food has been taken off the menus that people loved. (Class design). Warfronts just seem like theme park tour guides don't feel a real need to do them more than once. Island expeditions just seems like a tiny arcade to win tickets for that stuffed bear on the wall. PVP is that ring toss game that you come across but don't get to chose which toy you win.

    Granted you can make the argument that FFXIV just shoved its theme park budget in other areas than what Wow did, but the shows (story) is utterly fantastic. There is a large variety of quality food. (class design.) even though the cook time can seem longer than everywhere else (2.5 GCD.) While they have only a few roller coasters you can see the quality that is put into every twist and turns. (raids).
    The other content issue of Themepark MMO's... the perpetual question of where to best spend the budget to get the best return. Quantity over quality, or Quality over quantity.... I think I'd rather have Quality myself.


    Quote Originally Posted by sauc View Post
    (ran out of space in the previous post and im too stupid to know if theres a way to post bigger so CONTINUED)
    You can edit a post to have more than 3000 characters.
    (2)

  7. #257
    Player
    sauc's Avatar
    Join Date
    Mar 2019
    Posts
    56
    Character
    Avila Blacke
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Zabuza View Post
    You can surpass the character limit by going back and editing the post later. A bit archaic, I know.

    But yes, I end up playing this game for about 2 months every 6 month cycle, because of the lack of raiding content. You are exactly correct about the PvP. I loved PvP in SWToR, and yes, it was the one thing I enjoyed on WoW. This game is not a PvP game and I have accepted that. But, this MMO is certainly not a home for me without enough content to keep me engaged for even half of a cycle. It is more like a place I'm fond of visiting every so often. I want it to be home, but it can't be with so little for me to do that I actually enjoy. I always end up coming back for the story, which I love. I'll go hard on the savage raids for a couple months until my main job is fully geared out, then quit. I'll come back very briefly throughout the six months to keep up to date on story patches and to try out the 24 man raids for a bit. I still don't even play half of the 6 month cycles. I guess that is what Yoshi intended, but it's somewhat sad for me, as this is my favorite game when I have something I enjoy doing on it.

    They devote considerable resources to the casual content, which is what the majority of the playerbase enjoys. Makes sense if they want to rake in money, I suppose. Just wish they would deign to grace us with more robust raiding/battle content to do at max level. FFXI had Sky, Sea, open world HNMs in RotZ and WotG areas. Assault, Salvage, Dynamis, Limbus, Einherjar...

    What do we have in FFXIV? Extreme trials and Savage trials(they're not raids.)
    Same here I would like this to be my main game but I'm literally all out of things to do until savage comes out already and I imagine it won't last very long either
    (2)

  8. #258
    Player
    Klb600's Avatar
    Join Date
    Apr 2014
    Location
    Ul' dah
    Posts
    78
    Character
    Alberti Lucius
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Forever_Learning View Post
    Actually, your definition is incorrect and I think you don't understand the difference between themepark and sandbox.

    I think you maybe understand sandbox, where there is no clear path, and it's largely just an interaction between players in a particular setting (think EVE)

    But Themepark is called themepark because there are a WIDE VARIETY of activities to do, like a themepark!

    -you can ride the rollercoasters
    -you can play the games
    -you can see the shows
    -you can go eat fancy food

    Like Disneyland, it has different areas meant to cater to different tastes.

    Thus, it makes no sense to tell people they are doing something wrong when they choose an area of the game to focus on when they find it enjoyable.

    You are doing the equivalent of telling someone only the roller coasters matter at a theme park, the rest of the park is worthless.

    That may be your opinion, but the Themepark isn't set up that way - it sets up to cater to a wide variety of tastes and interests.

    Raids represents one area of the themepark, and if you want more raids, say you want more raids, but saying it means there's no end game is disingenuous.

    And where exactly do I argue against that? Please get over yourself I am not misinterpreting the definition of either. Also I did not give the definition of anything, nor am I making the claims that you are asserting. The poster I replied to claimed that endgame of wow is set by the developers and FFXIV isn't, which by both titles being theme park MMO's is a completely ludicrous assertion to make, How the hell is FFXIV's endgame more "set by the player" then WoW's when both have the similar endgame structure, being that they are theme park MMO's?

    "You are doing the equivalent of telling someone only the roller coasters matter at a theme park, the rest of the park is worthless"



    And when exactly did I say anything of the like?
    (2)

  9. #259
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I kind of wish we'd get dungeons where the trash mobs have actual mechanics like the ones in PotD/HoH do which necessitates things like interrupts and a kill priority.

    Standard dungeons get pretty stale when you can just AoE burn the trash down with no concerns aside from the occasional telegraphed AoE.
    (7)

  10. #260
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by FelixDaCat View Post
    Over these past couple of years, I have noticed the odd post or comment about some of the Duties being nerfed, as people we up in arms about it being too difficult. Again, I honestly thought this was people over reacting, but it seems they were actually telling the truth?

    The reason I bring this up, is I understand it is my own shortcomings that prevented me from beating some of the content and I would never have the gaul to demand they nerf stuff, just so it easy enough for me to do. So am I correct in thinking that your comment is about players wanting things spoon fed to them, rather than actually trying to beat the fight by improving?

    I am not very good with remembering names in general, so I don't understand what you are referring to when you mention "Coil had small bits of this...." Please could you go into a bit more depth on this for me?
    People complain about a lot of things they find difficult to overcome be it dungeons in MMOs, other classes/characters in PvP settings. Sometimes it is founded on legitimate ground such as an equal level World of Warcraft Rogue being able stun lock and kill a Warrior or Paladin from full HP in PvP as an example, others are were just bad players not understanding how something worked or thought was too hard in the case of dungeons.

    When people refer to Coil in the context of FFXIV, they are usually referring to the Binding Coil of Bahamut.
    (1)

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