I'd love to be able to collect every set of gear someday and not have to store them in my retainer. Some of the dungeon gear sets look amazing but I don't collect them because there's no space to put them.If FFXIV fixed the glamour chest to be unlimited, and let me hoard all the old duty sets. I'd probably be addicted for a few years just trying to fill up on every dancer set. But since the chest is limited. I don't collect anything beyond what I'd actually use.
An unlimited glam chest would probably be my #1 wish for QoL features.
I think that ffxiv has end game like personal above point out that their many different form of end for the 24 mans dungeon to the hard more 8 man raid that come out, to extreme trial to the soon rebuild the city Isgard for crafters. end game is what you make it to be across there are treasure maps aswell. in wow end game is set by the devs. in ffxiv end game is set by the players that is beuty of ffxiv
Yes. As someone who doesn't touch Extreme primal's on launch and doesn't do 8 man savage raids my definition of end game content is different to raiders.I think that ffxiv has end game like personal above point out that their many different form of end for the 24 mans dungeon to the hard more 8 man raid that come out, to extreme trial to the soon rebuild the city Isgard for crafters. end game is what you make it to be across there are treasure maps aswell. in wow end game is set by the devs. in ffxiv end game is set by the players that is beuty of ffxiv
There's enough casual content available to keep players busy for a month or 2 at least but in terms of savage tier content that would be up to the individuals to decide.
This seems to be the key. The expansion just dropped, SE won't release all the content at once because they want to give everyone a chance to get through the story and get through normal mode. Savage raids will drop in a couple of weeks for the masochists.
For everyone else, there's the gear grinds, the class grinds, and the quest completion to deal with.
My achievement score is currently 12,145 - I know the maximum possible total is well over 16,000 now. Still plenty left to do!
Now excuse me, I'm going back to PVP so I can get more Makai titles before that event ends in patch 5.1.
End game isn't set by the players. You make it sound like this is a sandbox of some sort, yes there are a wide variety of side activities to partake in(which btw exist in many MMO's) but they are not set by players nor are they related to the endgame progression that is referred to by most MMO players.I think that ffxiv has end game like personal above point out that their many different form of end for the 24 mans dungeon to the hard more 8 man raid that come out, to extreme trial to the soon rebuild the city Isgard for crafters. end game is what you make it to be across there are treasure maps aswell. in wow end game is set by the devs. in ffxiv end game is set by the players that is beuty of ffxiv
I have no idea what Endgame content means. But people need to stop focusing on purely gear lvl increase etc.
Achievement farming, treasure maps, crafting, housing, glamour, mount and minion farming, Orchestrion farm, HoH, Eureka Relic.
I used to play WOW from 2004-2011, and I found their content very lacking compared to what I am getting from FFXIV.
But you should also stop comparing and try turning XIV into WOW, as I dont want to play WOW again personally. If you find the content in WOW fun, then go play WOW until bored and then come back to XIV inbetween patches.
I just really hate how Activision Blizzard is behaving and will never give them my money again personally.
And Scottzone is another LazyPeon who bought LVL/Story skip so all his credibility towards XIV is null and void
What? I don't think you're right about Scottzone... unless I'm missing something I remember him saying he LEVELED thur all the expacs til shadows. As he holds a VERY different opinion then lazypeon.. he even mentions it in one of his streams. So unless I missed something I think you're wrong on that part.
Now that I got a lil more time to post, and not on mobile and dealing with those shenanigans...
On the lack of endgame content, I don't think a Theme Park MMO is ever going to truly solve that problem for the really hardcore players. A more sandbox one might be able to. The reason I think this? Is it really has to do with what sticks with players and actually feels like meaningful progression.
Take a moment, and think about what you remember more. Finally killing whatever PITA boss for the first time, or getting the gear from them? I know for me, its the stories I acquire along the way instead of all eventually to be discarded stat sticks. Even in FFXI with their merits and class mastery points, or other games with alternative advancement systems, those systems just boiled down to grindy more permanent stat sticks.
For crafters and gathers, what they do has to be relevant to other endgame activities. Theme park MMO's often have dungeon gear treadmills, so crafted gear becomes pretty much useless outside of initial starting point gear. So that would mean there would need to be something else that has an impact on aspects of the end game that has a constant demand for items that can only be crafted by players, for older WoW players think along the lines of the supply quest to open I think it was AQ?, but not just the initial opening, keeping it open.
For those that like raiding and the like, you really need to get to the bottom of what are they are actually after. Bigger numbers, bragging rights, or epic stories? So for the bigger numbers aka the loot treadmill, without procedurally generated content, there really is no way to satisfy that long term and even have a chance of keeping it challenging at the rate players consume content. If its bragging rights and epic stories, this I think can be done simply by slowing down the loot treadmill by making optional hard content with no or few gear rewards. The idea is they are doing this for the challenge, not the gear. A clever way of doing would be having the hard optional dungeons require a crafted item to enter, and reward items crafters would need to craft the entry materials. Clears could reward progressively higher quality tiers of materials, which could allow a skilled crafter to make an even higher quality version of the entry item to open a higher difficulty version of the dungeon. So Normal item-> Normal Dungeon -> HQ Item -> Extreme -> HQ 2 -> Savage and so on. This creates a nice linkage between endgame raiding and crafting.
Ultimately, however, the endgame content problem I don't think is going away until someone figures out a way to successfully get and stay away from the dreaded gear treadmills players seem so fond of.
Here I am just now going to fetch the second twin. I think I just hit 71. Looks like I have plenty of stuff to look forward to. I should go back and finish Omega and Ivilace raids too.
I personally think it's abit to early to judge shadow's endgame content... like it's not even a month old yet. We don't even have the new raids yet... hell the 24 mans coming out are a month or so away. We haven't gotten everything yet. While I get you want more but the problem you're goign to run into is people see that and see you don't have everything maxed out. They are goign to push back, and they are goign to push back hard. It's like the people complaining about not having actual hard content but then you look and see they never did anything harder then freaking expert. Noone is going to listen to that... is it fair... not really but would you listen to someone who's never played a fighting game tellign you fighting games are bad? Or if they only played MK and said Street Fighter was a button masher? I hope you wouldn't cause thats what it looks like. This game has ALOT to do.. the problem is that what you like to do is only the tip of a VERY large mountain. And the other thing is timing... again I can't stress this enough... shadows literally just came out. We DON'T even have sav yet. Give it time. End game is coming.
MMOs are also notorious for filling that endgame void with pointless junk. There are many MMOs- I'd actually say most- wherein they make a lot of content, that will take a lot of time to get through enough times to get the ultra rare BiS piece, or have 1% or lower drop rates on mounts that you can farm for once a week in raids that take hours to get through even when soloable. But it's not good content."Mega casual" is maybe a bit much, but it's definitely a casual amount of time. MMORPGs are notorious for the amount of time players invest into them, and aren't readily comparable to most other pursuits. Consider that the MSQ added for Shadowbringers launch alone is basically an entire single-player RPG worth of content, and you have to get through that to do anything else, but a ton of people will have completed that in the first few days of the expansion. MMOs are generally made for and attract an all around more hardcore audience, who expect an appropriate amount of content to keep them satisfied. If you're one of those people who only plays a few hours a week, it's little wonder that you wouldn't understand the dilemma.
If you were to look at WoW's newest patch- if you want the BiS gear, you're looking at months of 40+ hour a week grinding to -maybe- have a few pieces of bis gear, with luck. But if you were to just do each piece of new content once- it'd take a day, maybe a few more if you consider repackaged WQs to be 'new content'.
While I don't think anyone would ever be against having more content- the problem is everyone has the fairly realistic realization that it would never work that way, and how it always works is we get less of something else in order to move resources into that other content.
I'd rather they focus on making a quality game with lots of casual content, as well as the savages/extremes, etc...- then to turn casual content into what every other mmo does, and throw grindable dailies at them where the sole reward is the reward, not the journey.
Frankly, if I didn't get a single piece of gear from doing the storyline in this game, I'd still be able to say I greatly enjoyed it- I'm not even thinking of rewards as I work through the story of this game. If WQs in WoW didn't have rewards, I wouldn't do a single one of them, ever.
I know it's not the typical mmo formula- but imo that's what makes FFXIV different and far more enjoyable. Now, if they feel they can keep up the quality, still make it enjoyable and also put in endless content for those that blow through the game and have thirty hours a week to play the game- great, all for it. Priorities though- I'd rather have well rounded, enjoyable content than a hyper focus on making good content solely for elite hardcores at the cost of quality for everyone else.
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