With things like thios and all the boss jumping around moves, I'm convinced that SE hates melee classes.This. While most ppl were ooh-ing and aaah-ing at the transition animation I was cursing the dev team for doing this AGAIN, because my dive stacks went poof. If savage has it my friends stream is gonna be filled with my dulcet shrieks of rage as I call them every name under the sun.
lol
I have mixed feelings but I know what you mean.
My party didn't... uhh """wipe""" technically, but let's just say that it was the first time I've seen three lv3 healer limit breaks in a single attempt.



I haven't read the rest of the thread, since I am only just starting the Eden raids, but hearing one of my favourite tracks from FF8 "Blue Fields" really made me smile![]()


Why do you think savage and ultimate is a thing? And there will always be complainers willing to complain about anything. E4N is quite hard blind considering we wiped a dozen times across my two clears so you are definitely wrong there.
I enjoyed the fights, but they really need to work on the presentation of these raids. They have gotten completely incoherent with the rest of the game.
The main ShB story did a fantastic job setting up the purpose of the dungeons, trials and other fights and the settings made sense and fit the world. The outcomes had a huge impact on the world, changing the landscape of the zones. Frankly when they announced that Eden would have a bigger impact on the main story, I expected a lot more impact on the world than a lonely instanced camp. And there is almost no context for these fights. It was basically "surprise we went inside Eden. Surprise there is Eden Prime in some room(?!). No wait now we are outside on the back of Eden. No wait its a holodeck of reimaged primals...what? Where even are we?!"
I am a savage raider at the core and I greatly appreciate the work that goes into the fights and mechanics themselves; but they really need to take a step back and look at Coil again and see what made those great. It just wasn't about the cool fights, but how those zones were integrated into the world, how the arena shapes and locations actually fit in the lore and how the boss choices actually made sense to progress the overall story. ShB raiding being a bunch of boss rush arena fights...again...is going to be pretty disappointing, especially with how well they progressed the game with ShBs MSQ.
Last edited by Ladon; 07-17-2019 at 03:51 PM.



I really love the raids. The fights were extremely cool - it's so fun to see new takes on the old primals (the landslides though... the landslides...xD ). And the story looks very interesting, it makes me very curious to see the rest! I'm only disappointed that we didn't get to see Urianger perform his summing ritual even once! I would have loved to see it.



The Empty comprises 90% of the First. They can only do so much when it comes to connecting arenas with a premise that involves flying over that much of the world.I enjoyed the fights, but they really need to work on the presentation of these raids. They have gotten completely incoherent with the rest of the game.
The main ShB story did a fantastic job setting up the purpose of the dungeons, trials and other fights and the settings made sense and fit the world. The outcomes had a huge impact on the world, changing the landscape of the zones. Frankly when they announced that Eden would have a bigger impact on the main story, I expected a lot more impact on the world than a lonely instanced camp. And there is almost no context for these fights. It was basically "surprise we went inside Eden. Surprise there is Eden Prime in some room(?!). No wait now we are outside on the back of Eden. No wait its a holodeck of reimaged primals...what? Where even are we?!"
I am a savage raider at the core and I greatly appreciate the work that goes into the fights and mechanics themselves; but they really need to take a step back and look at Coil again and see what made those great. It just wasn't about the cool fights, but how those zones were integrated into the world, how the arena shapes and locations actually fit in the lore and how the boss choices actually made sense to progress the overall story. ShB raiding being a bunch of boss rush arena fights...again...is going to be pretty disappointing, especially with how well they progressed the game with ShBs MSQ.




That is literally what they did.
♥ Baby, tell me, what's your motive? ♥
It was a great 2 hour content xD. lol.

I just got done farming the minion from the 4th boss. Had to kill him 10 times before I won it so I'm pretty familiar with the fight.
Because there is no enrage I am able to carry groups as long as 1 tank stays alive getting 1st or 2nd attempt kills with anywhere between 7 - 23 deaths during the pull where we win. My highest so far has been 23 deaths on a 1st attempt with everyone new to the fight except me.
23 deaths and we still won the fight. The entire party died except me and the tank and I hardcast rez'd them back to life 2 times, then healer LB'd a third time. Fight lasted 12m 30s.
Eden normal mode is too easy maybe? Should I be able to carry groups through the fight with 15, 19, and 23 deaths during the pull? I mean it's fun so I'm legitimately unsure LOL.
Last edited by GrandpaPjs; 07-17-2019 at 04:30 PM.
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